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Tiger_Reyth
January 3rd, 2007, 12:40 PM
Gosh it's amazing what passes for newbie questions around here so this will sound like sheer idiocy:

I think this game is incredibly fun and have read the manual but I have had problems with the campaigns and scenarios ending very early and under pretty poor circumstances.

Usually I will rack up a number of infantry kills as I crawl through the battlefield and eventually some hidden enemy AT piece will surprise 1 piece of my armor and get lucky and destroy it for which I proceed to pommel him to death. The game immediately ends as does all the fun I was having! http://forum.shrapnelgames.com/images/smilies/mad.gif

In one case I actually had a 2-1 men killed ratio and only lost 1 AFV and the game ended with me poised to capture my first victory objective! http://forum.shrapnelgames.com/images/smilies/frown.gif

I understand there is a built in routine to end the game when the scores become wildly divergent and I haven't read about the "mob" hacks and such so is there a way to disable this, I mean if I'm going to lose ultimately I'd actually like to get to the end of the scenario to find this out so at least I can blow some stuff up and capture some victory locations... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Thanks in advance for your help,

Tiger_Reyth

PS I'm eventually looking forward to playing PBEM once I get the "newb kinks" out http://forum.shrapnelgames.com/images/smilies/wink.gif

Marek_Tucan
January 3rd, 2007, 07:02 PM
Rmember to check number of turns remaining http://forum.shrapnelgames.com/images/smilies/wink.gif

Tiger_Reyth
January 3rd, 2007, 09:44 PM
Hmmm, turns remaining....

A novel concept...

And (if you don't mind me asking) where do you find this "turns remaining" delimiter??

Tiger_Reyth

PS Hmmm maybe this turns remaining thing is a way to stop players from inching their way through and thus making it more challenging because the comp has a better shot at your stuff??

Sgt_Walrus
January 3rd, 2007, 10:53 PM
It is in the info bar at the bottom of the main screen.
You can set the amount of turns during the deploy phase (not in a pre-made scenario though).
Once the battle has started, the turns are set.
Cheers
SGT

JohnHale
January 4th, 2007, 05:12 AM
"Once the battle has started, the turns are set"

Well - almost.......

The AI still has the ability to extend game length by 1 or 2 Turns if the opponents are stalemated and the Game will end in a Draw.


John

Mobhack
January 4th, 2007, 05:34 AM
The AI player may exetend the game if it thinks 1 or more V-hexes are "in contention" i.e opfor are elements reasonably close and not in retreat or worse.

It may throw in the towel early, if the AI force is broken, all V-hexes are owned by the human, and no reinforcements are currently waiting off-map.

If it is a human-v-human game, the game ends at the specified number of turns.

Cheers
Andy

Tiger_Reyth
January 13th, 2007, 01:22 AM
Omgosh this post was so lame feel free to destroy it.

So sorry.

Tiger_Reyth

PatG
January 13th, 2007, 01:19 PM
Tiger_Reyth said:
Omgosh this post was so lame feel free to destroy it.

So sorry.

Tiger_Reyth



As one of my sgts used to say: "There are no stupid questions only stupid answers." If one person asks that means 5 more wanted to but didn't have the guts. http://forum.shrapnelgames.com/images/smilies/wink.gif