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Potatoman
January 11th, 2007, 12:20 AM
I have a couple of questions regarding life draining effects (such as the wraith sword).

Does their health draining effect work whilst wielded by undead or inanimate creatures? Does it work when wielded against such creatures?

HoneyBadger
January 11th, 2007, 12:46 AM
I don't know, honestly. Hopefully someone else will. It should because undead creatures such as vampire queens have natural lifedrain, so there's no good reason why an item couldn't grant such an ability.

Taqwus
January 11th, 2007, 01:01 AM
...anybody that can -wield- a life-draining weapon or cast Life Drain will receive the (limited) benefits.

However, if you smack something inanimate, you won't be healed or reinvigorated by it.

RamsHead
January 11th, 2007, 01:04 AM
I ran four tests and here are the results:

1. Wraith Lord (undead, not lifeless) with wraith sword
vs.
wights (undead, not lifeless)=lifedrain worked

2. Wraith Lord (undead, not lifeless) with wraith sword
vs.
longdead (undead, lifeless)=lifedrain failed

3. Mound King (undead, lifeless) with wraith sword
vs.
longdead (undead, lifeless)=lifedrain failed

4. Mound King (undead, lifeless) with wraith sword
vs.
wights (undead, not lifeless)=lifedrain worked

In conclusion, it appears that whether or not the attacked unit is lifeless, seems to be the deciding factor.

RamsHead
January 11th, 2007, 01:05 AM
Taqwus said:
...anybody that can -wield- a life-draining weapon or cast Life Drain will receive the (limited) benefits.

However, if you smack something inanimate, you won't be healed or reinvigorated by it.


Damn, too slow!

Potatoman
January 11th, 2007, 02:26 AM
Thanks.

Folket
January 11th, 2007, 12:19 PM
It is said that only the first five damage is working as life drain. Will that give 2 or 3 health back?

Lifedrain seems like a slow way to get health back but great to remove fatigue. 10 fatigue back for each hit sounds like a great deal.

Potatoman
January 11th, 2007, 02:16 PM
Another, more subjective question: are wraith swords worth making after their double-nerf (limit of 5 drained, 25 gems to forge)? If so, what kind of fighter would you equip with one? Would it work well on, say, a golem?

Teraswaerto
January 11th, 2007, 02:25 PM
I don't think I'd ever make one. Even the athame (one handed life draining dagger, blood item) is kind of iffy.

Ironhawk
January 11th, 2007, 03:07 PM
Whats the nerf on lifedrain?

FAJ
January 11th, 2007, 03:49 PM
used to drain on full damage, not just the first 5 iirc

Taqwus
January 11th, 2007, 04:50 PM
Shadow Brand looks to be a nice toy; it's one-handed, but of a sword length and not a dagger. It's armor-piercing, like the flaming weapons. And it's a small-area lifedrain (Leeching Darkness), so it affects more than just the guy you smacked... even if all the drain is added before applying the limits, you're still doing the damage.

It's Earth and Death, 'tho, perhaps not the most common combination.

Potatoman
January 11th, 2007, 06:09 PM
Really! I had always assumed from its description that Shadow Brand inflicted decay, like a Bane Blade.

PvK
January 12th, 2007, 12:23 AM
The fatigue effect makes it very powerful still, IMO. After all, the old saying goes: "What makes a supercombattant? Zero encumbrance."

Corwin
January 12th, 2007, 07:27 AM
Has anybody actually used Shadow Brand? I wonder how effective is it on SC?

Potatoman
January 12th, 2007, 01:59 PM
Another item-related question: How to weapons that provide a number of attacks larger than 1 stack with quickness, and what rules govern targets? Could a Destroyer of Worlds armed with two Gloves of the Gladiator, Chi Boots, 2 Stone Birds and a Horned Helm use the Jade Armor (or any quickness effect) to achieve 36 attacks per round? Because that'd be an all you can eat buffet of magical kung-fu ***-whuppin!

Ironhawk
January 12th, 2007, 02:06 PM
PvK said:
The fatigue effect makes it very powerful still, IMO. After all, the old saying goes: "What makes a supercombattant? Zero encumbrance."



Yeah good point. So I take it the reinvigoration aspec of lifedrain is unaffected? Means you may have to put a ring of regeneration on... but otherwise not too big a dent.

Assuming this combat mechanic is unchanged from dom2: you can have as many attacks as you want. But you can only attack one square per turn (two if you are quickened). So if you have like 100 attacks and are quickened, you are still only going to be able to kill 6 size-2 units per turn. If you want more than that, you will have to do something like a fireshield or perhaps trampling.

Maltrease
January 12th, 2007, 02:12 PM
A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.

I am curious how that effect works with quickness.

Example Stone golem with a powerful weapon, jade armor, and 2 stone birds.

He is attacking some insane Vanjarl with 32 defense.

Golems attack is 12 or 14 with weapon.

Fist weapon attack misses, obviously.
8 stone birds attack. Maybe a few luck hits that don't pierce protection.

Now the Jarl has suffered 9 attacks. So defense will be 32-(9*2) = 14.

Does the Jarl's defense get reset when the golem gets his quickness turn? Or does is start at 14 and actually give the golem a good chance to hit with his main attack weapon?

BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?

alexti
January 12th, 2007, 09:59 PM
Maltrease said:
BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?


Gloves are cheaper, they require different gems and mages to forge them. Though I don't usually find either option very useful. 1 sword of quickness + 1 area damage shield is more attractive in most cases.

HoneyBadger
January 13th, 2007, 04:59 AM
How about that standard (two-handed staff) that from the description seems to do area-effect life-draining? Does it work, and what's the lowdown on area-effect life-draining, like soul-vortex?

ologm
January 13th, 2007, 08:35 AM
Shadow brand is good it seems to do around AOE 3 10 damage with each attack.

Units with lifedrain as their natural weapon, aren't capped like the wraithsword is.

Quikness doubles the number of attacks and allows a unit to attack two different squares.

Shovah32
January 13th, 2007, 11:37 AM
Just a small point: im pretty sure the 4 armed pretenders only have 1 misc slot, not 2.

Corwin
January 13th, 2007, 10:51 PM
ologm said:
Shadow brand is good it seems to do around AOE 3 10 damage with each attack.




And is this a Lifedrain damage? And if so, how much HP and fatique can be restored by a single strike of Shadow Brand? Is it capped per unit hit or per strike?

Or is it just a normal AOE damage with 3-10 spell damage per unit affected, in addition to the normal weapon damage on one sodlier per square that was hit with the weapon?

Taqwus
January 13th, 2007, 11:11 PM
At least, I seem to recall a Wraith Lord using it to some effect... but I might have been using Soul Vortex at the same time, which would obviously cloud that issue. :p

NTJedi
January 13th, 2007, 11:42 PM
ologm said:
Units with lifedrain as their natural weapon, aren't capped like the wraithsword is.



Another reason why the Umbrals from Argatha are extremely powerful for only 2 death gems. It's a great unit to for casting Gift of Reason having a default MR of 18.