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seej
January 14th, 2007, 01:35 PM
This game is now full.

I am starting a PBEM EA game for newish players. I myself have played/am playing 3 MP games. Turns will run about 1 per day. Map will be random, nations will be assigned randomly, too. The game will be 15 players.

Renaming will be allowed, graphs will be turned off. All other options standard. Game version 3.04

If you would like to sign up, send me a private message via this forum. In the message please include your email address so I can send you the files one we get going.

Players so far (with factions)
admiralzhao = Lanka
cooron = Oceania
dragonlord = Marveni
ferrosol = Pangaea
izzyz = Agartha
johnarryn = Ermor
llamabeast = Kailasa
micah = Atlantis
nix = T'ien Ch'i
ramiro = Arcoscephale
seej = R'lyeh
terrel = Abysia
valandil = Yomi

Gandalf Parker
January 14th, 2007, 03:36 PM
I think that graphs turned off wont work unless you wait for the new patch before you create the game. See the progress page.
http://ulm.illwinter.com/dom3/dom3progress.html

johnarryn
January 14th, 2007, 03:44 PM
I'm in seej. As you know, this will be my second game. Thanks for hosting, it is a bit of work =)

johnarryn
January 14th, 2007, 03:45 PM
Gandalf,
In the new PBEM i have running graphs are off and its working fine. It just says "no statistics available yet."
But seems to work fine in terms of not showing score graphs.

Ramiro
January 14th, 2007, 05:44 PM
I would like join this game too !
with ermor if is posible !

Good luck !

Izzyz
January 14th, 2007, 10:04 PM
Please count me in, I've played in two online games. PM to follow.

Valandil
January 14th, 2007, 10:21 PM
Count me in! This will be my first game.
Niefelheim?
PM to follow.

Dragonlord
January 15th, 2007, 01:51 AM
Count me in, NB this will be my first MP game so I may need some help getting up and running :-)
Of the nations that are left, I'll take Ulm.

llamabeast
January 15th, 2007, 07:02 AM
Ooh, count me in please.

This'll actually be my 5th game, I hope that doesn't make me count as too experienced.

seej
January 15th, 2007, 12:05 PM
OK to move things forward in terms of time, I am pronouncing the game closed to new players. We have 14. Please everyone get me your pretenders so we can get things rolling.

CJ

Cooron
January 15th, 2007, 12:07 PM
Phew =)

Close one.

Valandil
January 16th, 2007, 12:39 AM
pretender sent, did you recieve?

Hellboy
January 16th, 2007, 01:48 AM
Got my turn file, but I think I need 2 files for the random map, correct?

I get an error msg, asking for "west_east_1.rgb", but according to the manual I will also need a .map file, as well...

- Terrel


EDIT:

oops, just a lag between the 2 emails - got the files now.

Ferrosol
January 16th, 2007, 08:22 AM
Ok my first turn submitted. have fun guys and good luck.

Oh and that horde of centaur/minotaur/dryads it was an accident when they invade your lands http://forum.shrapnelgames.com/images/smilies/evil.gif

seej
January 16th, 2007, 08:26 PM
Hi guys,
For all correspondance with me, you will find me easier to reach via my email address - I check it much more frequently than this forum.

CJ

Valandil
January 16th, 2007, 10:08 PM
sorry, can I get the map file again?

llamabeast
January 16th, 2007, 10:13 PM
You should probably e-mail him Valandil, since he just said he doesn't check this forum so often. I'll PM you his address in case you've lost it.

Valandil
January 16th, 2007, 10:23 PM
I did email. thanks.

Dragonlord
January 17th, 2007, 04:03 AM
Ok I just submitted my 2nd turn. is my first dom3 MP game but seems to work fine.
What I really miss is a feature I got used to back when I played SEIV PBEM. The host would be a webserver (automated) and you would post your turn files there. As soon as all files were in the server would process the turn and auto email the new files to all players. This takes effort away from the human hoster, and more importantly for me, lets everyone see who has not yet submitted their turn. It is also a convenient way to find the email adress of all players in your game to start diplomatic exchanges with.

Is there any way or chance of having this set up for dom3?

llamabeast
January 17th, 2007, 06:05 AM
That's the standard way that most Dom3 multiplayer games are run. The only trouble is that you need an always-on computer, so unless the host is one the lucky people who have one, sometimes PBEM is the only option.

Nix
January 17th, 2007, 09:00 PM
So... anyone speak Japanese?

Dragonlord
January 18th, 2007, 05:34 AM
Sorry no japanese.. any dutch ? http://forum.shrapnelgames.com/images/smilies/happy.gif
Grr I really wish I could see how many people (and which ones!) have not yet submitted their turn yet... since its turn 2 it takes me only 5-10 minutes to do a turn so we could have at least 2 per day at this stage ?

llamabeast
January 18th, 2007, 08:45 AM
Did the turn file for turn 3 get sent yet? I didn't receive it if so.

seej
January 18th, 2007, 10:14 AM
Very well I will update this forum once most of the turns are in, so as to out the stragglers.

Today's straggler is: Oceania

I sent him a reminder email yesterday.

llamabeast
January 18th, 2007, 10:51 AM
I think it might be a good idea to just host every 24 hours, unless someone e-mails you to explain their turn'll be late. So if people are late they'll just stale - it'll keep the game moving much better.

Hellboy
January 18th, 2007, 11:43 AM
llamabeast said:
I think it might be a good idea to just host every 24 hours, unless someone e-mails you to explain their turn'll be late. So if people are late they'll just stale - it'll keep the game moving much better.



I agree with that.

Ferrosol
January 18th, 2007, 02:43 PM
I endorse the above idea/suggestion

johnarryn
January 18th, 2007, 03:21 PM
It's certainly not a bad idea, although we should be charitable... send out a reminder email at a predetermined hour (say 24 hours after host) then host if the person hasnt responded in another 12 hours or so. None of us like to have the game slowed down, but we should try to be understanding if there's a legitimate reason.

Hellboy
January 18th, 2007, 03:28 PM
johnarryn said:
It's certainly not a bad idea, although we should be charitable... send out a reminder email at a predetermined hour (say 24 hours after host) then host if the person hasnt responded in another 12 hours or so. None of us like to have the game slowed down, but we should try to be understanding if there's a legitimate reason.



Well its good to be nice, but hosting a game is already extra work, add to that nursemaiding 14 players, that would quickly become painful, I guess.

llamabeast
January 18th, 2007, 03:32 PM
I think that it makes sense to possibly give a bit of leeway if a player sends an e-mail saying he's going to be late, and otherwise just host it, because people can almost always send e-mails in advance if they're not going to have a chance to take their turn.

Anyway, sorry, whatever you think best CJ.

johnarryn
January 18th, 2007, 03:34 PM
Yes, it is somewhat annoying, Terrel. I'm currently hosting another large PBEM game that our host seej is in. And yes, it gets obnoxious when one person is holding up the game... what i've tried doing is waiting until almost everyone has their turns in (which is usually in about 16 hours) and then sending friendly reminder emails to the people who havent sent their turns in. Usually all it takes is a nudge... I'm just saying I don't think we have to be draconian about it and host without giving people a chance.

Hopefully anyone who loses interest or wants to quit will be mature enough to let the host know so it can be dealt with.

Valandil
January 18th, 2007, 03:57 PM
Anyone understand my nihongo no E-tegami?

Hellboy
January 18th, 2007, 03:59 PM
johnarryn said:
Yes, it is somewhat annoying, Terrel. I'm currently hosting another large PBEM game that our host seej is in. And yes, it gets obnoxious when one person is holding up the game... what i've tried doing is waiting until almost everyone has their turns in (which is usually in about 16 hours) and then sending friendly reminder emails to the people who havent sent their turns in. Usually all it takes is a nudge... I'm just saying I don't think we have to be draconian about it and host without giving people a chance.

Hopefully anyone who loses interest or wants to quit will be mature enough to let the host know so it can be dealt with.



Well, that certainly is generous of you. If I were hosting I'd be inclined to be a bit more "draconian", but whatever works.

llamabeast
January 18th, 2007, 04:00 PM
Valandil, you'll have to check your in-game messages when the turn hosts. http://forum.shrapnelgames.com/images/smilies/happy.gif

Dragonlord
January 18th, 2007, 05:06 PM
Well has it not been 36 hours by now? I too would be more strict if I were hosting...

Hellboy
January 18th, 2007, 08:08 PM
From CJ's email:


seej said:
... I did want to propose a 28 hour deadline from when the turns are sent out. Would you all be amenable to that? This is to say, I run the turns "at my earliest convenience" after 28 hours from when I sent them out.

If that happens and someone didn't submit a turn, we would just run without them and it should just give them no orders for the turn right? We wouldnt make people AI unless they actually dropped.




I'm in favor of any kind of deadline policy. More specifically, I'm thinking that simply running the turns at the same time every evening might be easier than 28hrs, but I'm fine either way. Looking at a few of the games PashaDawg has hosted, he seems to have the sensible policy of going to hosting 3 times/week as the game progresses - I know that it does take quite a while for me to do a turn in the later game.

Now if someone sends a CJ an email asking for a postponement, being flexible in this case makes perfect sense - but without that email I say host, and let 'em go stale!

seej
January 18th, 2007, 09:03 PM
I would be amenable for a 24 hour hour run deadline unless the player emails me with a specific request for more time. I will continue to send reminder emails to the laggers (the last two-three people with outstanding turns).

Definitely as the game progresses a 24 hours deadline can be adjusted for more time etc.

johnarryn
January 18th, 2007, 09:33 PM
I think seej's idea is good. I'm fine with a 24 hour deadline, even later in the game.

Dragonlord
January 19th, 2007, 04:26 AM
I am fine with that too. 24 hour deadline for the early game, more later if needed. I think we should then all know at what time exactly the deadline is. For example if 9 PM is a good time for Seej to process turns (e.g. after his work/school & dinner) then we can all bear that in mind. Seej can you give us a time, and make sure to tell us what timezone you are in ?

seej
January 19th, 2007, 10:13 AM
I am in eastern standard time, and I would prefer something along the lines of midnight my time.

CJ

Hellboy
January 19th, 2007, 08:47 PM
Maybe this goes w/o saying, but it would also be cool if CJ could run turns early, if everyone has got their turns in (I think he was about to do that this morning, but i was the laggard this time around http://forum.shrapnelgames.com/images/smilies/redface.gif). Maybe this weekend we could get through a few turns at an accelerated rate?

At least for the first 10-15 turns its nice to speed things up, if possible.

seej
January 20th, 2007, 03:26 AM
I believe currently I am waiting on:

Arcoscephale (I have asked him to resend his turn zipped)

Dragonlord
January 20th, 2007, 06:23 AM
Agreed with Terrel. I received the last turn last night (CET) and responded at once just before going to bed. Its now 10.20 AM here and I was already hoping on a next turn :-)
Game wise, I think I had a pretty rough start, so I am anxious to see in 10 turns or so if I even stand a chance. My capitol is surrounded by 2 or 3 swamps, I missed getting mercenaries for a the first turns to take a first province, and the game staled (ignored my orders) on a fairly crucial early turn due to an incorrect serial key at the time...
And on top of that I am not familiar with my nation nor very much impressed by it so far, but will soldier on. At least I have some good mages :-)

In terms of diplomacy I look forward to some exchanges that are a bit more sophisticated than what the in-game messaging allows. What is normal in Dom3 MP games? Is it ok to publish a list here of all the nations and their email addresses, for some behind the scenes politicking ?

johnarryn
January 20th, 2007, 11:36 AM
I'm ok with my email being given out since its already posted elsewhere on the boards, but this may not be the case for everyone.

PM are always an option, as are in the in-game messages if you want to add an element of "realism" to the game, i.e. diplomacy may not alway reflect the situation at the front.

Dragonlord
January 20th, 2007, 03:18 PM
Well, everyone's email adress does not have to be totally public: The host could just send round a list to us of nations, forum nicks, and email adresses. As for realism, I tend to roleplay my diplo exchanges unless I specifically state that my remarks will be out of character.

johnarryn
January 20th, 2007, 03:21 PM
I meant that the lag between diplomatic exchanges is somewhat realistic for a "medieval-esque" game. In the sense that diplomats have to go back and forth while fighting may be occurring; thus what is being discussed may not reflect the reality of the front.

seej
January 20th, 2007, 05:41 PM
new turn has been posted (turn 5) let me know if you dont receive it.

Hellboy
January 20th, 2007, 10:51 PM
Dragonlord said:
Game wise, I think I had a pretty rough start, so I am anxious to see in 10 turns or so if I even stand a chance. My capitol is surrounded by 2 or 3 swamps, I missed getting mercenaries for a the first turns to take a first province, and the game staled (ignored my orders) on a fairly crucial early turn due to an incorrect serial key at the time...
And on top of that I am not familiar with my nation nor very much impressed by it so far, but will soldier on. At least I have some good mages :-)




Sorry to hear about the tough start - good luck toughing it out. To look for a silver lining, it may not be a disadvantage to have missed the mercs. I think there is a price level where players can be overpaying, and if your opponents have done this, you may have the advantage for not having got the mercs. I often bid on mercs, but I always prepare for the case where I don't get them, and I try to not get carried away on how much I bid.




In terms of diplomacy I look forward to some exchanges that are a bit more sophisticated than what the in-game messaging allows. What is normal in Dom3 MP games? Is it ok to publish a list here of all the nations and their email addresses, for some behind the scenes politicking ?



I'll broadcast a message in game, including my email address. I certainly enjoy the diplomatic aspects of this game, and I also dislike the interface for in-game messaging. So, email is good for me, but I never post my email address on a public forum. As johnarryn points out, PMs also work, and whenever I don't have a players email, I start out w/ PM and usually move to email thereafter.

Dragonlord
January 21st, 2007, 06:48 AM
Ok Terrel, thanks for the reply and the words of encouragement. Looks like I'll need it...I just saw turn 5 and one of you managed to already show up next to my capitol with a combat pretender accompanied by 70 troops...lucky guess I think of that player, to put all eggs in one basket, strike out in a random direction and hope to catch someone before defenses are up. So if things dont go well, in a turn or 2 my fate may be sealed...

johnarryn
January 22nd, 2007, 01:45 PM
Well, even with a SC god your PD and troops you have on hand should be able to put up a fight, particularly in your dominion... did you see the other player coming? (im assuming its Arco).

That's not meant to be condescending, just encouraging =) I think you have a fighting chance.

Ferrosol
January 22nd, 2007, 05:15 PM
well i doubt it was arco as they just turned up on my border with a Blue Dragon http://forum.shrapnelgames.com/images/smilies/tongue.gif

johnarryn
January 22nd, 2007, 09:35 PM
Haha, ok... i just assumed it was the Arcos because of the nasty number of kills their god is racking up.

Dragonlord
January 24th, 2007, 09:17 AM
OK, this is Marverni nation bowing out.
I have asked the host to set me to AI control, my castle is besieged and I have no troops left.

Lessons learned: the map generator sucks. It put me and 2 othr nations at starting positions within a small piece of territory of about 8 provinces, this should be further spaced apart.

I would dearly like to know how Lanka pulled this one off...having an army of 70 troops + prophet + pretender beelining straight for my capitol on turn 5, and having another 30 sacred troops reinforcing that on turn 8...while also having captured himself half a dozen provinces in the meantime...

Are awake pretenders a MUST in multiplayer?

Nix
January 24th, 2007, 06:04 PM
I can see how he did it. Expansion with mercenaries (you can see Lanka hired a lot of them) while the pretender sticks around building up troops; then he stumbled upon a red candle, gathered his men and followed the trail straight to your fortress. He's got a lot of sacred troops because his dominion is totally beefed up, resulting in a high holy rating for his home province. You know he has high dominion because his pretender has so many names.

Hellboy
January 24th, 2007, 06:59 PM
Dragonlord said:
Lessons learned: the map generator sucks. It put me and 2 othr nations at starting positions within a small piece of territory of about 8 provinces, this should be further spaced apart.

Well, it depends entirely on how many players are on the given land mass. I think Nix has the right of it - it can be surprisingly easy to track down another player, with just a bit of luck.



Are awake pretenders a MUST in multiplayer?

I'm new to Dom3, but at the least I can say based on reading the forum that bless strategies are enhanced by sleeping or imprisoned pretenders. Beyond that, I suspect it can work, but its tricky and rather nation dependent.

Dragonlord
January 24th, 2007, 07:39 PM
Nix said:
I can see how he did it. Expansion with mercenaries (you can see Lanka hired a lot of them) while the pretender sticks around building up troops; then he stumbled upon a red candle, gathered his men and followed the trail straight to your fortress.



Red candle ?! This was frigging turn 5 ! I had just given my first order to capture my first province on turn 4 ! (Mostly cause I was scared of getting beat by indies and kept failing to buy mercs, even though I offered em twice their asking price.... and I staled for a turn). Point is there *was* no trail to follow back, I found his home province just before dying and it was 3 hops due north of me. Way too close. Its not like he ran into my dominion candles either cause I noticed that the turn he showed up I was even down to zero dominion in my home town, and 1 candle in 2 neighboring provinces.

A map setup like that (in terms of player density) pretty much forces everyone to be ultra agressive from turn 1 onwards and spend 300-400 on mercs, otherwise you get run over by the others who do that. Boring...

Anyways, I am considering starting (hosting) a new MP game that hopefully addresses this by having 12-15 provinces allocated to each player (so no more than 10 players on a 130 province map). That should allow for more refined strategies to also get a shot...
Perhaps the Cradle of Dominion map, I like a well designed map which also graphically looks nicer than the stuff the random generator makes.

Hellboy
January 24th, 2007, 08:16 PM
Dragonlord said:
Red candle ?! This was frigging turn 5 !

He's talking about your domain going positive, which will show up as red candle on Lanka's map. This is certainly possible by turn 5. (and actually it's a black candle w/ a red tip)



I had just given my first order to capture my first province on turn 4 ! (Mostly cause I was scared of getting beat by indies and kept failing to buy mercs, even though I offered em twice their asking price.... and I staled for a turn).

For your next game you should figure out how to take your first indy no later than turn 2. (I know some people do it on turn 1 - not sure if that's a good idea or not)



Point is there *was* no trail to follow back, ...

Again, a single candle could screw you.



... it was 3 hops due north of me. Way too close.

agreed (see below)



Its not like he ran into my dominion candles either cause I noticed that the turn he showed up I was even down to zero dominion in my home town, and 1 candle in 2 neighboring provinces.

I think it's more complicated than that. For one thing dominion candles come and go pretty frequently in the first few turns.



Anyways, I am considering starting (hosting) a new MP game that hopefully addresses this by having 12-15 provinces allocated to each player (so no more than 10 players on a 130 province map). That should allow for more refined strategies to also get a shot...
Perhaps the Cradle of Dominion map, I like a well designed map which also graphically looks nicer than the stuff the random generator makes.

Sounds good (let me know, I'll likely want to join in!). However, you're actually describing a very dense map - the map for this game had 17.6 provinces per player, at the outset (230 provinces w/ 13 players). So, you might want to consider upping the provinces per player a good bit more.

I suspect that it is actually rather difficult to write the code for a good map setup, that is maximally fair to all players. I noticed that DrPraetorious has hosted a couple of games where he used a script to generate fair starting positions. I don't know if he's considered making that publicly available, or not.

johnarryn
January 24th, 2007, 08:25 PM
Well, Lanka also risked quite a bit going right for you... lets say he hadnt found you, or couldnt beat you and ran into another nation with a SC, hed have wasted all his time and troops, and not have cleared all the provs around his capital.

I am a bit curious how Lanka was able to pay for all these sacred troops plus mercenaries... regardless, he got lucky, and you got unlucky. I dont know if it completely erases the validity of random map set-ups. I also dont think you have to buy mercs... in fact, on a map with so many players, bidding for mercs is often a very bad idea in my opinion.

Anyway, sorry you got knocked out so early, it sucks.
Let me know about the new game you plan to start =)

Micah
January 25th, 2007, 12:10 AM
yeah, he also spent 250 points on having an awake pretender, plus another chunk getting his dominion high enough for awe. If he couldn't have a good shot at taking a lot more provinces than other players early on in the game (or even taking them out entirely) he'd be pretty screwed down the line once his horrible scales and/or limited magic selection start to be felt.

Sure it sucks to get taken out early, but if you'd met him on turn 50 instead of turn 5 you'd have just as much of an unfair advantage as he did now, it's all part of the choices you have to make. I also saw one battle you had with him with a scout, and I believe I remember you sinking a few javelins into his ghost king, though not enough to kill him. Pretenders aren't invincible, and he did have to wade through a bunch of indies, plus you get the advantage of having more turns of recruitment and the benefit of PD.

Oh, and whoever said that you need to expand on turn 2 is 100% correct...having to recruit with only the 80 resources in your capital is a really good way to lose.

AdmiralZhao
January 25th, 2007, 01:06 AM
Hi all, Lanka here. I thought I would throw my two cents into the ring and give you an idea of what it was like to walk in my shoes to Marveni's capital.

Finding Marveni:
This step was not very difficult. When I took my 2nd or 3rd independent province I saw one of Marveni's black candles on the independents to the south. I sent my army to investigate and immediately found Marveni.

Defeating Marveni:
This was more difficult and a lot more risky. I was very lucky to have this turn out well. A couple of crucial points:
1) Right after I arrived next to the Marveni capital, we both attacked the same independent province. The Marveni army had to fight the independents first, and then faced my army without their PD to back them up.
2) In the battle that Micah mentions, 1 or 2 more javelins would have done for my ghost king. As it was, he caught a disease from one of their spears. http://forum.shrapnelgames.com/images/smilies/frown.gif
3) If at any point I lost a battle, or my mercenaries, or hit any sort of significant delay, I would have been locked into a long grind of a war while everyone else was expanding. I think it pretty much would have been game over for me if I lost any of our battles.

Mercenaries:
I agree with Micah, mercenaries are a sometimes food. They are very useful when they complement your troops or if they give you an immediate boost in a crucial province. I kept trying to get a second group of mercenaries for the push on the capital, but other people kept making even more outrageous bids than me. http://forum.shrapnelgames.com/images/smilies/happy.gif Marveni actually won the bids on 2 groups of mercenaries, which is one more group than me.

Candles:
I believe that you can see all enemy dominions that neighbor your own dominion. When Marveni's capital went down to 0 candles, that was because my pretender and prophet had been next door to the capital for at least one turn. When I first showed up the Marveni capital had 1 candle.

Notes for next game:
This is my first game using a SC pretender; the main reason I picked one is because in my previous 1 on 1 against seej, he did to me what I did to Marveni. Dragonlord, I would encourage you to try a SC pretender in your next game. It makes an amazing difference in the early game in terms of your rate of expansion and your strategic options. Of course, as Micah points out, the SC becomes much less impressive as the game rolls on. Now there is nothing for Lanka but to fade into gilded obscurity in the middle game, much like a cannibalistic Netherlands....

Micah
January 25th, 2007, 01:21 AM
Well, given that you just took a 2nd capital over on turn 7 or whatever I'd say you're in pretty good shape, since that's a huge chunk of extra income and gems. The trick now is to leverage that and continue to expand, since if you stop it's an invitation to get passed up by someone with better scales.

AdmiralZhao
January 25th, 2007, 02:23 AM
No, no, you misunderstand. The Lankan people have had enough of foreign adventures. Now we just want to rest on our laurels, do a little magic research, and maybe write our memoirs. We are well content with our current lands, just like Hobbits in the Shire. Or, Holburgs. You get the idea.

Hellboy
January 25th, 2007, 02:25 AM
AdmiralZhao said:
No, no, you misunderstand. The Lankan people have had enough of foreign adventures. Now we just want to rest on our laurels, do a little magic research, and maybe write our memoirs. We are well content with our current lands, just like Hobbits in the Shire. Or, Holburgs. You get the idea.



Lankans == hobbits

Now that's a hoot!

Dragonlord
January 25th, 2007, 08:03 AM
Hi Zhao, I really appreciate you posting here on how things went from your point of view. I'll just add some info to some of your comments.


AdmiralZhao said:
Hi all, Lanka here. I thought I would throw my two cents into the ring and give you an idea of what it was like to walk in my shoes to Marveni's capital.

Finding Marveni:
This step was not very difficult. When I took my 2nd or 3rd independent province I saw one of Marveni's black candles on the independents to the south. I sent my army to investigate and immediately found Marveni.


OK, bad luck for me that we started so close together and your first movements took you south rather than east. But if your army that found me and arrived on turn 5 had 70 troops left after fighting indies, presumably that was the army you had on turn 2? How did it get so big, or how were you able to reinforce it (more travel distance) in turns 3-5 ?




Defeating Marveni:
This was more difficult and a lot more risky. I was very lucky to have this turn out well. A couple of crucial points:
1) Right after I arrived next to the Marveni capital, we both attacked the same independent province. The Marveni army had to fight the independents first, and then faced my army without their PD to back them up.



That is right, it was a roll of the dice on whose movement went first, and you got lucky. I had taken the one good province to my west (which was on the coast and had really good income, and was crucial for me), and that turn I could either retreat into my capital again and get new troops, or try to take the crappy province directly north of my province in the hope that you would ignore that one and retreat back north yourself. I had reason to hope for that as you had sent an ingame message that turn professing a desire for peace, and an intention to explore your east rather than gambling everything so early on on taking me out.

But the way things went you even took my nice western province from me, but got weakened in the process. Then I saw your new army of reinforcements show up from the north, which the game reported to me as having 30 troops, mostly archers. By then all I had was my capitol army of about 50 troops, and I had to prevent those reinforcements linking up with your pretenders army. So, I sent my 50 guys vs your 30, while bidding like 250 for some mercs in capital. If your pretender would jump my capital next turn I would gamble on my PD + mercs winning, or weakening you so much that I could return my 50 guys after taking the 30 archers and finish off your pretenders army.

What happened though was your 30 turned out being 40 including like 20 very good sacred infantry, killing my 50 guys while I only killed 5 or so. Those 50 routed back into the capitol which by now was besieged by your pretender (all same turn, luck of movement priorities?) so my 50 all died without a place to run too, and I gave up.



2) In the battle that Micah mentions, 1 or 2 more javelins would have done for my ghost king. As it was, he caught a disease from one of their spears. http://forum.shrapnelgames.com/images/smilies/frown.gif
3) If at any point I lost a battle, or my mercenaries, or hit any sort of significant delay, I would have been locked into a long grind of a war while everyone else was expanding. I think it pretty much would have been game over for me if I lost any of our battles.



Agreed.



Mercenaries:
I agree with Micah, mercenaries are a sometimes food. They are very useful when they complement your troops or if they give you an immediate boost in a crucial province. I kept trying to get a second group of mercenaries for the push on the capital, but other people kept making even more outrageous bids than me. http://forum.shrapnelgames.com/images/smilies/happy.gif Marveni actually won the bids on 2 groups of mercenaries, which is one more group than me.



Actually no, In my memory I only won 1 bid, which was crap, I paid like 200 for a troop of infantry that had already been used by another player and only had 8 units left when I received em, so it was a bad deal, but I had the money anyway and needed every drop (I could only recruit like 5 decent units a turn anyway having only my capitol).
(PS: I now dislike marverni troops, slingers are so weak, and they dont seem to have anything special going for em as a nation, unlike e.g. Mictlan or Ermor or Vanheim).



Candles:
I believe that you can see all enemy dominions that neighbor your own dominion. When Marveni's capital went down to 0 candles, that was because my pretender and prophet had been next door to the capital for at least one turn. When I first showed up the Marveni capital had 1 candle.




Yep, I freaked when I saw the big dominion swing your pretender and prophet had caused in just one turn, and then I set all my 4 mages in capitol to preaching rather than researching.



Now there is nothing for Lanka but to fade into gilded obscurity in the middle game, much like a cannibalistic Netherlands....



Lol, please clarify that remark :-) This is the first time I ever see anyone associate the Netherlands with cannibalism... and I assume you mention something like this because my email address shows that I am Dutch ?

johnarryn
January 25th, 2007, 03:26 PM
Yes, I don't think Lanka is just going to "fade away." At the same time, everyone else is going to take notice of his early aggression... and we also know that Lanka isnt built for a long-term fight in this game =)

So, good luck to Lanka!

AdmiralZhao
January 26th, 2007, 01:42 AM
OK, bad luck for me that we started so close together and your first movements took you south rather than east. But if your army that found me and arrived on turn 5 had 70 troops left after fighting indies, presumably that was the army you had on turn 2? How did it get so big, or how were you able to reinforce it (more travel distance) in turns 3-5 ?




I only had cheap monkeys (not sure how many), mercenaries, and ~10 holy troops with the starting group. I was able to reinforce it each turn, since it was always within 1 move of my capital.



(PS: I now dislike marverni troops, slingers are so weak, and they dont seem to have anything special going for em as a nation, unlike e.g. Mictlan or Ermor or Vanheim).



I agree with you about the Marveni troops. They seem underpowered when compared to some of the early beasts like Jotunheim or Ryleh.





Now there is nothing for Lanka but to fade into gilded obscurity in the middle game, much like a cannibalistic Netherlands....



Lol, please clarify that remark :-) This is the first time I ever see anyone associate the Netherlands with cannibalism... and I assume you mention something like this because my email address shows that I am Dutch ?



Heh, sorry, I did not know that you were Dutch. I picked the Netherlands because I think of it as a nation that had amazing early successes relative to its size, and then had a relatively peaceful retreat from a global empire to well governed nation with (I assume) universal health care. Another reason for the Netherlands it that it is incongruous with Lanka, like the Shire is. Hopefully I've avoided an international incident. http://forum.shrapnelgames.com/images/smilies/happy.gif

Hellboy
January 28th, 2007, 01:39 PM
We the warm and peace loving people of Abysia are now the victims of an unprovoked, unjust war! Our attempts to placate the insatiable Dragon of the West (aka Nodens of Arcoscephale) have failed, and now his forces have attacked Abysian territory.

In Nodens correspondence with us he has repeatedly impugned our honor and accused us of lying, so we use this public forum in defense of our honor. Skipping the details of our correpondence, the upshot of it was that on turn 8, Nodens claimed a perimeter that fenced in a whopping 27+ provinces, while our perimeter would be likely 19-21. When we accede to some of his demands (but not all) Nodens sends us missives including such statements as:
"... while talk of peace you take provinces I clearly establish as my dominion ... ".
However these claims of his were never established by mutual negotiaion, instead unilateral on Nodens' part. Were we to accept all his demands, and cede uncontested this area of 27+ provinces, it certainly would have crippled our nation, but also likely led to great trial and tribulation for any neighbor of Nodens.

In defense of all the people in the world of the Golden Lion we have drawn a line as to how much Arcoscephalian greed we will tolerate. No more, we say! We Abysians being the peace loving people that we are, are ill prepared for this war. If any nation would be willing to render any type of assistance, be it however minor, we would be most grateful. Types of assistance that we could use would include: scouting reports, trade in forged items (particularly ones useful for SC combat), loans, etc. We encourage any nation interested in defending the world from Arcoscephalian appetite in engaging us in private discourse via PM or email.

Tchort
High Priest of Nar Kalath, Lord of Fires


Edit:
All the above is (of course) in character. Out of character, we get it: Have dragon, must travel

Hellboy
January 28th, 2007, 02:49 PM
Oh, btw, it may sound ridiculous to talk about giving loans to a power that is against the ropes, but we do have a stock of gems that could be used as collateral. I.e. a loan might look like payback w/ 100% interest after N turns, but should the war go badly, I would pay back w/ a large # of gems, just before my demise... Anyhow, might be worth considering.

Nix
January 30th, 2007, 08:55 PM
It seems things are getting a bit... spicy, at least on my side of the map. With my personal knowledge, and from the past few posts, I deduct that:

1. Arcoscephale and Abysia are duking it out on the Western continent (from the amount of provinces in play, they're probably alone).

2. Lanka stretches out over the northern part of the Eastern continent - Agartha is cowering in the northeast corner, awaiting Lanka's attack.

3. Pangaea, Ermor and Yomi are somewhere in the southern part of the Eastern continent. Their exact locations are somewhat vague to me, but Pangaea is probably the most centrally-positioned of those three nations. Ermor and Yomi would, therefore, be in the southern corners.

4. I have no idea what's going on in the seas, as I (Tien Chi) am completely removed from any expanse of water.

Ferrosol
January 31st, 2007, 10:52 AM
The People of Pan have moved to supress the evil Arcos their wanton crimes against nature will not go unpunished!

johnarryn
January 31st, 2007, 03:24 PM
Let us know when we should upgrade... make sure that we aren't on different versions when you host.

Hellboy
January 31st, 2007, 11:10 PM
Here are some rates for gem trades or sales that I would propose to any nation within the world of the Golden Lion (well, at least if you don't worship that dead god, Nodens, or come to think of it, if you don't come from the land of Lanka):


Gem prices for cash:

Fire 25g
Nature 35g
Water 40g

For trades (I give :: You give):
2 Fire :: 1 Death
1 Nature :: 1 Death
1 Air :: 1 Death (very limited qty of Air avail)
1 Water :: 2 Death (limited qty of Water avail)
1 Nature :: 1 Earth
1 Air :: 1 Earth (very limited qty of Air avail)


A few comments on gem economies in Dom3:

First of all, gem values to any given player will always be different (depending on opportunity for use [demand] and magic sites + ability to find magic sites [supply]). This variation is of course the basis of why trade happens.

In my experience from Dom2, I tended to think of water gems as the most valuable and fire as the least, so it is quite possible that I am biased by my Dom2 experience, and have not correctly adjusted to the Dom3 world. I might also be biased by the nations I tend to prefer to play and my play style w/ those nations.

A note on the cash prices, before someone tells me how crazy I am, remember that I can cash in my fire gems for 15g ea, so I'm looking to beat that price, at least. I can say for sure that there have been games where I have been willing to pay these kinds of prices for gems (though I admit I would tend to be willing to pay a premium for gems more in the end game).

For all these trades or sales, the terms are flexible, especially in volume.

Nar Kalath, Lord of Fires

seej
February 1st, 2007, 12:04 AM
For the record, everyone. I am still using version 3.04. Can someone tell me how this upgrade this has to go for the game to work?

I.e. should I upgrade while there is plenty of time for people to resend turns?

seej
February 1st, 2007, 12:07 AM
If I upgrade now will it work for everyone to send or re-send me turns that are run on upgraded copies?

seej
February 1st, 2007, 12:11 AM
OK I am going to upgrade, everyone should also upgrade.

Hellboy
February 2nd, 2007, 04:10 PM
Gems for sale! Gems for sale!

C'mon, some one out there must need some gems, right?

If anyone is fast enough, I have a 1 turn only special (turn 19, that is). 20g per fire gem, 30g per nature

Get 'em while they're hot!

Hellboy
February 11th, 2007, 05:52 PM
I'm going to be out of town for the 13th through the 15th, afaict, this won't slow us down much, but i'd just as soon not stale, if possible.

seej
February 11th, 2007, 09:48 PM
OK I will put the game on hold from the 13th to the 15th

johnarryn
February 11th, 2007, 10:12 PM
Can we try to get a couple turns in before then? Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?

Hellboy
February 11th, 2007, 10:39 PM
johnarryn said:
Can we try to get a couple turns in before then?

I'd like to.

Terrel/Hellboy, can you try to send in your turn before you head out on the 13th?


Of course. And depending on how things go there's at least a chance I'll get a turn out the night of the 15th.

Nix
February 12th, 2007, 10:27 PM
Can anyone explain what just happened? I fought Yomi and "lost" the battle - Yomi now controls that province - but watching the battle, I clearly won. What gives?

edit: my god is also dead, even though he wasn't killed in the battle - he was in mistform throughout...

Valandil
February 12th, 2007, 10:45 PM
Yomi here... ya. You are right. I "Won" the battle, with my army somewhat intact (as per report), but the replay was rather different. I suspect we ran into the common bug where replays are... invalid.

On another note, Death to the Jade Emperor! Boku wa anata o koro****e tsumori desu!

AdmiralZhao
February 13th, 2007, 01:33 AM
That is comforting. If I lose, I can just consider all the replays to have been invalid.

Seriously, if you can't trust your battle reports or R'yleh, what can you trust?

Hellboy
February 13th, 2007, 01:45 AM
Nix, Valandil, it looks like you're seeing something very much like what Ewierl & I saw in another game. Dr Praetorious reported it in the bug thread (he was hosting), it might help if you guy added a comment on the thread saying you saw something similar. Here's the link ( report (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=dom3&Number=494702&Forum=f 187,f194,f195&Words="Bug%20-%20battle%20report%20does%20not%20agree%20with%20s trategic"&Searchpage=0&Limit=25&Main=451410&Search=true&whe re=bodysub&Name=&daterange=1&newerval=5&newertype= y&olderval=&oldertype=&bodyprev=#Post494702))

johnarryn
February 13th, 2007, 10:13 AM
Are you guys running at 3.06? Sometimes version differences can cause that bug.

Hellboy
February 13th, 2007, 11:52 AM
johnarryn said:
Are you guys running at 3.06? Sometimes version differences can cause that bug.

At least in the case of Ewierl and I (and I suspect Nix and Valandil as well), everyone was on 3.06.

Nix
February 13th, 2007, 07:16 PM
Alright, well I'm throwing in the towel on this one. That battle really broke my back, but the situation was dire anyways. I'll chalk this game up to experience and hope to play again with you all.

Ferrosol
February 15th, 2007, 06:28 PM
Ok i will be away from the game for the next few days

basically i managed to bring my dom3 cd with me but forgot to bring my cd key/manual so i am feeling a bit stupid http://forum.shrapnelgames.com/images/smilies/frown.gif

Hellboy
February 17th, 2007, 02:45 PM
Looking for earth gems, anyone interested in trade?

I have primarily astral or nature in surplus, though there are a couple of other possibilities, in more limited quantities.

seej
March 6th, 2007, 03:06 AM
Hello yall,
I think Oceania has dropped. He hasn't replied back or sent in a turn for a few. This is particularly bad because this is my first GMing and i didnt set a master password - so I cant hand his turn off to a substitution player or make him an AI.


What do we want to do ?

CJ (Rlyeh)

johnarryn
March 6th, 2007, 10:06 AM
Keep trying to get in touch with him, at the very least to get his password... I had something do the same thing in another game though, i havent heard from them in a month... I really dont get it. At least send an email or something.

Velusion
April 20th, 2007, 03:54 PM
Could someone(s) verify that AdmiralZhao was the winner of this game? This game was submitted to the Hall of Honor thread, but I don't see any discussion of the winner here...

seej
April 21st, 2007, 01:46 AM
Yes, AdmiralZhao was the winner.