Log in

View Full Version : Exact bless effects?


PhilD
January 18th, 2007, 03:52 PM
I tried to find a clear description of the (high-level) Blessing effects, but even on the Strategywiki, I didn't find a description of what some of them do...

Air 9: shock resistance, OK, no problem here

Astral 9: there's a spell by that name (manual p230), OK

Blood 9: "Death Curse"? didn't find an entry in the manual for it

Death 9: "Death Weapons"? Strategy wiki says this is 2 Armor Negating damage, with MR? is this in addition to normal damage, or does it make the weapon's damage Armor negating?

Earth 9: Protection +4, OK, that's clear

Fire 9: "Flaming Weapons"? Manual says "Flaming Arrows" is another damage roll at 8 AP; Strategywiki says 6 AP. Who's right?

Nature 9: Berserk 2, OK

Water 9: Quickness, OK

Can anybody fill me in as to the exact description of Blood/Death/Fire 9 bless effects?

Taqwus
January 18th, 2007, 04:34 PM
Death Curse affects those who kill the blessed unit. Wouldn't surprise me if it's Curse (MR negates) + Horror Mark (MR negates easily), because somebody reported seeing neither, either or both effects with Curse apparently more common.

Death Weapons = 2AN (MR negates). It's extra damage, just like F9 -- it doesn't make the entire damage AN+MR. 2AN ain't huge, but factor in the affliction bonus and they make good cripplers.

(It would be REALLY annoying to be using SCs vs B9D9 Flags, but I doubt that's sufficient reason to use THAT blessing...)


Earth blessing affects armor. No armor, no bonus.

F9 -- should be flaming weapons. 6AP sounds right -- think it should say in-game, actually...

thejeff
January 18th, 2007, 04:35 PM
Blood 9: Chance (MR resisted) of cursing the whoever kills the blessed unit. Not very useful.

Death 9: It's an extra 2AN damage.

Earth 9: Not quite so clear. It's actually +4 to Armor, not natural armor. Only applies if armor is worn and may be less if the unit has more natural armor or if no helmet is worn. Also abusable using trinkets with armor value.

Fire 9: I think it was 8 in Dom2 and 6 now. Not sure. Don't have the game in front of me.
Generally considered the best, with Water a close second.

Horst F. JENS
January 18th, 2007, 04:38 PM
Sorry if strategywiki is not up to date, maybe it could use an update.
here are my guesses:
Blood 9: I think the unit who kill a B9-blessed unit gets cursed.
Death 9: As far as i know, additional +2 AN damage, don't know about MR check.
Earth 9: according to this forum, it is +4 armor protection, so only units with armor get benefits (+ 4 for each armor part?)
Fire 9: 6 AP damage (i think additional to the normal weapon damage). Flaming Arrows is a spell and must be cast by a fire mage. Flaming arrows has nothing to do with flaming weapons.... flaming weapons is only valid for meele weapons.

mivayan
January 18th, 2007, 07:40 PM
PhilD said:
Water 9: Quickness, OK


Note that it's only 50% quickness, the unit will act again every other turn. At least on average. Doesn't give the +3 att/def that quickness spells/item gives.

DrPraetorious
January 19th, 2007, 02:58 PM
Also note that the W9 blessing is still not accumulative with the quickness spells (although the Def bonus is.)

HoneyBadger
January 19th, 2007, 03:55 PM
So, is it advantageous or superfluous to give a water9-bless unit say boots of quickness?

DrPraetorious
January 19th, 2007, 04:12 PM
W9 Bless - +4 Def, +50% AP
Boots - +3 Att, +3 Def, +100% AP
Both - +3 Att, +7 Def, +100% AP

I'd say - if you're able to get boots, it's superfluous to get the blessing, rather than the other way 'round.

solo
January 19th, 2007, 04:47 PM
Horst F. JENS said:
.... flaming weapons is only valid for meele weapons.



Sacred archers' arrows become flaming weapons when blessed.

thejeff
January 19th, 2007, 04:58 PM
They do? They don't have the flaming arrow effect. And I didn't notice extra damage or anyone catching fire.

Unless it changed in one of the patches. I don't think I've used sacred archers since.

DrPraetorious
January 19th, 2007, 07:11 PM
Yeah, death weapons didn't work either, last I checked - which is a real shame for Kailasa, what with those *****'n sacred longbowmen.

calmon
January 19th, 2007, 07:42 PM
I'm fine with the fire/death bless only for melee. At least fire is strong enough.

Maybe one day the devs impove the air bless and give some bonus for sacred archers.

Shovah32
January 19th, 2007, 08:35 PM
I dont think fire bless works for archers. They get flaming weapons on their abilities list but afaik its melee only.

solo
January 19th, 2007, 08:47 PM
thejeff said:
They do? They don't have the flaming arrow effect. And I didn't notice extra damage or anyone catching fire.

Unless it changed in one of the patches. I don't think I've used sacred archers since.



Ooops, sorry I was wrong. Those red arrows I saw looked like flaming arrows.