View Full Version : another noob question...
theenemy
January 28th, 2007, 05:57 PM
Hi all! I'm kinda new to this forum. I followed it for some time but this is my first post! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I picked up the Dom3 demo some months ago and really enjoyed it. Some weeks earlier I wanted a new TBS to spend hours on so I picked up the full game.
I like what I've seen from the game so far but I got a small question. Whenever I start a new game, my enemies manage to gather huge armies and march straight at me. I loose in a couple of turns! http://forum.shrapnelgames.com/images/smilies/mad.gif Any advice? I lost my manual (can't seem to find that (censored) thing anywhere) so I can't get any help from there.....
calmon
January 28th, 2007, 06:38 PM
You lost your manual? How do you want to install the game in future. This "(censored) thing" contains your cd key.
Sorry but i can't believe how people 'lost' their manual.
PDF
January 28th, 2007, 07:00 PM
Hey another one ! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
XiahouDun
January 28th, 2007, 07:30 PM
Haha, "lost" that 300 page door stop? Sure.
lygophile
January 28th, 2007, 08:45 PM
cracked the demo no?
Gandalf Parker
January 28th, 2007, 08:54 PM
Turn the independents higher when you create the game.
And make the map larger.
Ironhawk
January 28th, 2007, 11:32 PM
Yeah it is rather alarming the number of people who "lost thier manual" in the past month or so. I was willing to give the first few the benefit of the doubt. Not any more tho.
Edi
January 29th, 2007, 02:56 AM
The "lost manual" gimmick got old a long while ago. The Dom2 manual was actually small enough that it could get lost in a pile of papers or so and I had to hunt for mine a few times on my desk, but actually permanently losing stuff like that, which contain the CD keys? Yeah, right.
It's a bit different if somebody has been around for a long time and contributed a lot and then for some reason lost it (e.g. a fire or kids accidentally destroying things or moving). Then I generally would take them at their word, but new people who claim losing it right off the bat? They can sod off.
Edi
theenemy
January 29th, 2007, 04:27 AM
No really guys, I lost it. It will eventually turn up somewhere. I've had the game for some weeks actually,so if I've only had it for like one day then you could tell me to "sod off". I'm not asking anyone for CD-keys here just for some help.
Aleph
January 29th, 2007, 10:49 AM
I lose my manual daily, since I'm always taking it with me to random places in the house. I'm like "what paths do I need for the Moonvine Bracelet again?" in the middle of folding laundry and then it's 12 hours before I find it again.
The content of "I lost my manual" aside, this post looks somewhat similar to this post.
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=490124&page=0&view=collap sed&sb=5&o=&fpart=2#Post491063
PDF
January 29th, 2007, 10:57 AM
Well, let's take your word, but please give more precise questions...
First it's not even remotely possible to lose "in a couple of turns", it takes at least 10 turns to have an enemy army storm your capitol.
Then read the demo tutorial if you've lost the manual, go to the wiki page, look at the links to have other Dom3 or Dom2 advice (90% of it still applies, except nation specifics), and try again http://forum.shrapnelgames.com/images/smilies/wink.gif
theenemy
January 29th, 2007, 01:13 PM
Thanks for the advice PDF http://forum.shrapnelgames.com/images/smilies/happy.gif I'll check it out. Glad that someone finally believes in me http://forum.shrapnelgames.com/images/smilies/smirk.gif
Cor
January 29th, 2007, 01:51 PM
I had this same trouble with dominions 2, then i discovered Province defence and everything was swell.
Make sure you are using PD. Make sure you build forts in stratigic locations with high resources. MAke sure you have mages and preists escort your armies.
Shovah32
January 29th, 2007, 02:45 PM
Edi said:
The "lost manual" gimmick got old a long while ago. The Dom2 manual was actually small enough that it could get lost in a pile of papers or so and I had to hunt for mine a few times on my desk, but actually permanently losing stuff like that, which contain the CD keys? Yeah, right.
It's a bit different if somebody has been around for a long time and contributed a lot and then for some reason lost it (e.g. a fire or kids accidentally destroying things or moving). Then I generally would take them at their word, but new people who claim losing it right off the bat? They can sod off.
Edi
Ive lost several manuals ect containing CD keys or other important things.
Teraswaerto
January 29th, 2007, 02:52 PM
Losing stuff is easy. I don't have my manual at the moment, forgot to take it back with me the last time I visited my mother. I just hope I'll find it the next time I'm there.
Someone might ask if it was entirely necessary to carry it with me on that trip though... http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/smirk.gif
Shovah32
January 29th, 2007, 02:54 PM
lol, i doubt you will find that some-one on these forums http://forum.shrapnelgames.com/images/smilies/wink.gif
theenemy
January 29th, 2007, 05:37 PM
Thanks for all the help guys, I really appreciate it! http://forum.shrapnelgames.com/images/smilies/wink.gif
theenemy
January 29th, 2007, 05:51 PM
It seems like you can't build forts in every region/province on the map. Do you have to build or research something before you can do that?
Shovah32
January 29th, 2007, 06:11 PM
you can build a fort anywhere other than underwater(and even there if your a water nation) unless you lack gold afaik.
NTJedi
January 30th, 2007, 01:56 AM
Shovah32 said:
you can build a fort anywhere other than underwater(and even there if your a water nation) unless you lack gold afaik.
A fort can be created from a spell underwater.
theenemy
January 30th, 2007, 03:28 AM
Just another brief question. I've heard several people on this board talking about how they got armies around 500 or even 1000 men. How can I get such an army. My biggest armies re around 50, 60 men! Is it all a matter about waiting in a fort with a commander and gathering troops?
Gandalf Parker
January 30th, 2007, 11:57 AM
On a larger map game you can also gather your army on the way to the war. I wait to gather a huge army of nationals then send them, the war will be over before they get there. So I make troops along the entire path. I make a national leader, some elite troops, some summons, and a few items (pot, bag, sword) for feeding the troops. Then as I travel I pick up elephants here, knights there, some archers, some heavy infantry, some javilineers, even a large batch of slingers.
Aleph
January 30th, 2007, 12:09 PM
Or you can play a nation with reanimating priests (Lanka, MA/LA Ermor, LA Ctis through it's national summons, LA Pangea or all ages if you take a nature/death pretender, Mictlan through the Civeteto) and leave them alone for a while reanimating while you do other things - this has the advantage of requiring no gold/upkeep besides the mages in question, and they don't get hungry and chew through all your supply. I believe Mound Fiends can also reanimate, but they are a little more difficult to get in huge amounts before you've already won. I don't have much experience with most of these nations, but MA Ermor's massed Longdead Horsemen can really make a huge difference.
Taqwus
January 30th, 2007, 01:32 PM
LA Ermor and R'lyeh also get dominion-generated freespawn.
Granted, they're not very GOOD troops sans buffing spells (heh, imagine an army of longdead with Army of Lead and Mass Flight...), but they can be accumulated in huge numbers.
NTJedi
January 30th, 2007, 01:42 PM
theenemy said:
Just another brief question. I've heard several people on this board talking about how they got armies around 500 or even 1000 men. How can I get such an army. My biggest armies re around 50, 60 men! Is it all a matter about waiting in a fort with a commander and gathering troops?
The larger the maps the larger the armies become for you and your enemies and it will take time. The larger maps usually take longer so I recommend playing the larger maps with victory points. Also don't play the water nations because most computer opponents lack the intelligence to organize large armies on attacking water provinces.
Teraswaerto
January 30th, 2007, 01:46 PM
Something to remember is that large mundane armies will starve unless you have Nature magic to give them supply items.
It's rarely necessary or efficient to have armies 500+ strong. Using magic you can get the same job done with far less troops.
Amhazair
January 30th, 2007, 02:43 PM
Shovah32 said:
lol, i doubt you will find that some-one on these forums http://forum.shrapnelgames.com/images/smilies/wink.gif
Amen! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
theenemy
January 30th, 2007, 05:31 PM
Okay guys, I will try it out.
Aleph
February 3rd, 2007, 02:40 PM
Just as a follow up on freespawn - they are, in fact, pretty good in areas where you have temples and fortresses. Temples alone will, I believe, upgrade a chunk of your Ermor freespawn to Longdead Horsemen (who are exceptionally useful with a Hold/Attack Rear approach while your crapspawn hold the enemy line in place) and Rl'yeh to Void beasts of various stripes. I'm not sure what Forts do for Rl'yeh, but they upgrade much of your Ermorian freespawn into Roman Legion style warriors (decent armor, tower shields + javelin with either short sword or spear) and in combination with temples give you some sacred undead horsemen.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.