View Full Version : Aging Question
Hellboy
February 6th, 2007, 09:35 PM
I like to play EA T'ien Ch'i, and I find that sooner or later many of the Celestial Masters that are "old" pickup afflictions, and sooner or later get the disease affliction. What I'm wondering is if the %chance of picking up an affliction (especially the disease affliction) is based on the amount by which the given CM is older than the old age threshold.
Would anyone care to hazard a guess on that? Or better yet, does anyone know?
Jack_Trowell
February 7th, 2007, 05:17 AM
From what we know, the chance of getting an affliction (aging always happen during late winter, and not all turns) do not depend on the age (exept of course for the part of being old first).
However there are things that have influence on aging :
- nature magic increase the old age limit (a normal human get old at 50 years. Each level of nature magic increase by 50% (25 years)
- death magic is supposed to (greatly ?) decrease he chance of affliction. (the more level in death magic, the better)
- death *scale* increase the chance of afflictions, and growth scale decrease it (so for a nation with old mages, taking growth 3 can be a good idea)
- there are items tha stop aging (you do not get more affliction even if already old when you has such an item equipped) : there are boots (construction 6 - blood magic), and the elixir of life (F1N1, construction 6), and a blood spell that make you 10 years younger for 10 blood slaves
- for death mages, using twiceborn make you reborn as a wight mage once dead, and then as an unded your lifespan is no longer a problem.
calmon
February 7th, 2007, 05:19 AM
I did some tests in the past
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=475862&page=7&view=collap sed&sb=5&o=&fpart=1
To make it short, the old age threshold didn't help anything to prevent afflictions. Kristoffer agreed this is a bug but i didn't find a fix in 3.06.
The only big help i found was growth 3 scale. It helps really to prevent afflictions at all. I had the feeling especially disease wasn't much present.
Hellboy
February 7th, 2007, 11:05 AM
Jack_Trowell said:
- death *scale* increase the chance of afflictions, and growth scale decrease it (so for a nation with old mages, taking growth 3 can be a good idea)
This was the missing piece, I think. I didn't know about this, but I have played w/ death scales, and I imagine this is why my experience has been more severe than other players have seen. Still, on the whole it seems like this aging thing is a nice addition to the game.
Hellboy
February 7th, 2007, 11:08 AM
Great tests, Calmon. I need to read over your thread to absorb it all, but I'm sure that'll help my planning a lot.
BigDisAwesome
February 7th, 2007, 01:45 PM
i never realized growth and death scales had that much impact on old age afflictions. thanks for passing the knowledge along.
Foodstamp
February 7th, 2007, 03:13 PM
I play with growth 3 quite a bit, and it seems to drastically decrease your chances of catching afflictions on old commanders.
BigDisAwesome
February 7th, 2007, 06:45 PM
i normally work order 3 into most things i play for the extra cash, but the more reading i do it seems like growth 3 is the way to go with those points.
Aleph
February 7th, 2007, 09:23 PM
Compound interest, always the way to go in the long run.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.