View Full Version : Cavalry in a condition "pinned" ?
February 10th, 2007, 08:22 AM
I suggest to make for a cavalry ability to move in a condition "pinned".
For example as well as Vechicles.
February 12th, 2007, 07:43 AM
Yes right cavalery on horses never dig in on position when was atacket on shoted rather made a fast retrat or go in another direction. This ability for pined at one place made impasible a real charge simulation in this game.
February 13th, 2007, 07:39 PM
the horses go in a prone position http://forum.shrapnelgames.com/images/smilies/happy.gif
February 13th, 2007, 09:25 PM
Yes that seems a good idea, Also I dont know if it is already in place but I think that cavalry should also get a melee bonus. Thats for proper cavalry of course, not dragoons (horse mounted infantry). Both are modeled in the game, cavalry cant dismount the dragoons can.
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