View Full Version : Fever Fetish
FAJ
February 18th, 2007, 12:33 AM
How exactly does it work? It diseases tyhe user and makes gems? Can you put it on undead?
Wish
February 18th, 2007, 06:23 AM
sure can
Endoperez
February 18th, 2007, 03:20 PM
You won't get nearly as many gems from undead, though. http://forum.shrapnelgames.com/images/smilies/wink.gif
Meglobob
February 18th, 2007, 03:59 PM
Endoperez said:
You won't get nearly as many gems from undead, though. http://forum.shrapnelgames.com/images/smilies/wink.gif
Barbarian fetish farms are fun, in a evil kind of way. http://forum.shrapnelgames.com/images/smilies/wink.gif
lch
February 18th, 2007, 06:12 PM
Meglobob said:
Barbarian fetish farms are fun
That sounds raunchy... http://forum.shrapnelgames.com/images/smilies/redface.gif
llamabeast
February 19th, 2007, 09:27 AM
Do people reckon you get the same number of gems regardless, undead aside? I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?
FAJ
February 19th, 2007, 11:31 AM
I thought it was one gem a turn, period? Is the rate different, and for what reasons?
Endoperez
February 19th, 2007, 11:54 AM
The rate varies, for reasons unknown. It seems rather random. It seems to be between 5 and 9 gems in ten turns.
lch
February 19th, 2007, 01:01 PM
llamabeast said:
I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?
regenerating lost HP != preventing permanent HP reduction
calmon
February 19th, 2007, 01:17 PM
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
llamabeast
February 19th, 2007, 02:55 PM
lch said:
regenerating lost HP != preventing permanent HP reduction
I know what you mean, but actually it does. Regenerating creatures never lose hit points from disease, and only rarely get afflictions from it.
llamabeast
February 19th, 2007, 02:57 PM
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
Intriguing. In that case, you should get a creature nearly dead, then give it a ring of regeneration so it never dies. Lots of gems!
I've currently got a lovely fetish farm where someone's holding the chalice. I take the fetishes off them a couple of turns before they die, then normally they recover to full health so they can be diseased again!
Rasit
February 19th, 2007, 03:40 PM
In one of my games I found a province where I could build Kapa cheiftans (turtle guys with recuperation), when I placed a fever fetish on a one of them they got diseased but they never lost any hitpoints.
I wonder if the latent recuperation of the unit cured them of the disease and allowed them to go back to full health and they subsequently got diseased again on the beginning of a new turn.
The only bad thing is that I only got one firegem after 8 turns. http://forum.shrapnelgames.com/images/smilies/smirk.gif
calmon
February 20th, 2007, 08:51 AM
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
I step back from my viewpoint. It seems that you just need less life then maxlife to bring them up to work good.
I did some tests with high hp units and low hp units, there wasn't a big difference. Both worked fine.
So the conclusion is, use units with high hitpoints and without undead state and without regeneration. Regenerate them periodly with items.
CyborgMoses
March 6th, 2007, 10:48 PM
That's odd... I've put fever fetishes on Kappa, and they suffered from normal disease effects. They also produced fire gems at a normal rate.
FAJ
March 7th, 2007, 12:02 AM
kappa doesnt have regenration. It has recuperation. the fetish just keeps diseasing him, right?
Aleph
March 7th, 2007, 12:14 AM
Maybe recuperation is affected by life/death scales?
ano
February 11th, 2008, 03:41 PM
It seems that it may be a good idea to wear fetishes on already diseased units. If some turns must pass (some hitpoints must be lost) for a fetish to start working then it may be worth diseasing someone with fetish and only after two turns wearing a fetish back on him (use it somehow else for these turns).
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