View Full Version : Guide to Tien Chi
FrankTrollman
February 23rd, 2007, 11:18 PM
Deleted.
FrankTrollman
February 23rd, 2007, 11:18 PM
Reserved for More Information.
-Frank
FrankTrollman
February 23rd, 2007, 11:18 PM
This spot also Reserved.
-Frank
BigDisAwesome
February 23rd, 2007, 11:44 PM
reserved for saying this looks to be an awesome post even though i don't have time to read it tonight. can't wait to tear into this in the morning.
KissBlade
February 24th, 2007, 12:44 AM
Looks like a good start. I'm not so sure I'm ready to dismiss a light w9 bless for Tien Chi just yet since their heavenly summons are very very good but other than that I agree, S&A is one of those nations that benefits strongly from uber scaled imprisons.
PS. I'm a bit confused by your M5E description. From what I'm reading, it sounds like they get two randoms and one sub random. (as in the case of CM's). M5E's only get one random pick out of the elements and that's it.
Hellboy
February 24th, 2007, 12:49 AM
Awesome post, Frank! This is good reading for us newbies, I think it helps get a sense of how to handle the global tradeoffs your coping with in nation setup, whether you're playing w/ TC or any other nation. I'd love to see similar nation guides come out on other nations - or have I missed previous such posts?
jutetrea
February 24th, 2007, 06:13 AM
Great write-up - couple quick thoughts (just finished two big SP games with them and love em).
Natural clammers
Natural wind guide and (power of phoenix)Flaming arrows. I found myself with every army having a A2 and an F2 mage with a gem scout. If one dies the 3 flying map move makes it easy to reinforce.
Flying mages
I've had a lot of trouble getting 2E - so generally need my pretender to make boots
First game I used a lot of cav and sacreds - second I used pure tower/spear and archers. I liked the simplicity and cost of the second method I think.
1 cruddy hero, 1 ok (3N, heals), 1 AWESOME SC hero (play with worhthy heroes mod, so not sure if he's stock)
Summons - IMO and only used minorly, generally save my gems for items and globals.
servant - blah
rivers - sweet with a good melee bless
Fire - awesome in numbers, firey ranged, flying
dogs - blah
soldiers - so so
In SP (big caveat) I go for a rainbow pretender - as many 4's as possible to help out with path jumps, or an astral 3 min combat pretender. Although this last game with a rainbow i had a tough time getting a good SC out, ended up going the golem route. Only got 1 hero all game http://forum.shrapnelgames.com/images/smilies/frown.gif
Both games I played
Turmoil 3, sloth 1, growth 1, heat 2, luck 3, magic 1, sleeping. Slow start - but I've just had such good luck with luck http://forum.shrapnelgames.com/images/smilies/happy.gif i think I could easily take death for a bigger jump.
Fun fun nation, moved up to the top of my list
tromper
February 24th, 2007, 02:23 PM
Having never played Tien Chi before, I am completely and utterly stunned that I *feel* that I have. A thousand times. And all thanks to your fantastic guide, Frank! Thanks! More more!
Perhaps append it to the wiki?
Tyrant
February 24th, 2007, 04:32 PM
Nice post Frank!
Edi
February 24th, 2007, 04:47 PM
Great post, Frank. http://forum.shrapnelgames.com/images/smilies/happy.gif
We need more of this kind of thing and if we get them, somebody needs to keep track of the threads, e.g. by linking all of those threads every time there is a new one.
Edi
Ssin
February 27th, 2007, 02:42 PM
As a quick note:
Bless strategies get a whole lot easier if you have your A2 celestial master first cast "Power of the Spheres" and then he's capable of blessing the whole battlefield (since he gets one additional holy point as well). This fixes the lack of holy issue that Tien Chi often has.
Great guide. If you're feeling particularly dedicated - you might cover their national summons as they are a pretty large part of your mid-game army.
Ssin
Methel
February 27th, 2007, 04:15 PM
great guide! I was waiting and hoping for this after reading your advice on TC in another thread.
Any chance of doing the other ages aswell?
WraithLord
February 28th, 2007, 11:26 AM
great post. I'll add to it to my nation guides list http://forum.shrapnelgames.com/images/smilies/happy.gif
Sandman
February 28th, 2007, 11:51 AM
Would it be OK to put this in the strategy wiki? With attribution, of course.
mathusalem
February 28th, 2007, 12:09 PM
can you give URL of the wiki ?
FrankTrollman
February 28th, 2007, 02:01 PM
Deleted.
Sandman
February 28th, 2007, 04:20 PM
Here's the link. (http://strategywiki.org/wiki/Dominions_3:_The_Awakening)
Apart from wikifying it and correcting a few typos I've not changed anything. I did try to pedantically correct the spelling of T'ien Ch'i, but gave up a quarter of the way through.
mathusalem
March 1st, 2007, 06:36 AM
thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
FaceLess
March 5th, 2007, 06:39 AM
Excellent guide, I started an early era-sp game and things worked fine. I quickly eliminated niefelheim, Lanka and doing well against Kailasa. Ermor, however, is much more of problem; it is the strongest nation on the map and throws big armies against me. So any specific tips how to counter their heavy cavalry? I should probably mention that I have a very low earth income. Enliven statue is not a real option.
Vathmoth
May 20th, 2007, 02:15 PM
I would really like to read this guide, but it seems it was deleted by the author...
Could someone please tell if I can find it anywhere else?
Amhazair
May 20th, 2007, 02:54 PM
It was copied to the strategy wiki, link here: http://strategywiki.org/wiki/Dominions_3:_The_Awakening/Nations/T%27ien_Ch%27i%2C_Spring_and_Autumn
Vathmoth
May 20th, 2007, 03:00 PM
Thank you
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.