Log in

View Full Version : Abysia + death scale ?


sunray_be
February 28th, 2007, 02:23 PM
Is the survival skill of Abysia really working ? Abysians "don't hunt or farm" - they are supposed to ignore the death scale for supply and gold production.

But it seems that the death/growth scale _still_ affects them !

The test (early era) is easy : I opened a new game with maximum order, production, heat and death. Gold production = 410. Same test with growth 0, then gold prod = 439. Same with Growth +3, then gold prod = 470. Supply is the same (935) in the 3 tests however.

Conclusion : Abysia is obviously affected by death scale for gold production, like any other nations !

Is this WAD ? http://forum.shrapnelgames.com/images/smilies/confused.gif
Cheers

calmon
February 28th, 2007, 02:41 PM
yep, it seems to be a bug and i've reported it in the bug thread 4 month or so ago.

Edit: Found it again page 28 of the bug thread. I think it was the time illwinter starts to ignore the bugs there.

SelfishGene
February 28th, 2007, 07:11 PM
I think it's supply, not gold production. If you notice when you click the scales, there is still a +/-% change in income.

I think the idea is that beings made out of Lava don't really care about the crops and harvests of their lands since they don't eat food like that.

Nick_K
February 28th, 2007, 09:54 PM
I was also under the impression that growth/death shouldn't affect gold for abysia. Are you sure it's the scale that's causing the difference? If there's variation in starting population or terrain type then that could explain the gold differences

Micah
March 1st, 2007, 05:15 AM
Maybe they're spending the 2% of their income on care for the sick and dying, or the population in general is less healthy and thus less able to do whatever it is that produces your tax income...the people still feel the effects of the scale, they just don't care if the crops go bad. It's not a very useful mechanic for them, overall, just kind of a flavor thing, I guess.

Graeme Dice
March 1st, 2007, 01:52 PM
Abysia is not supposed to see any supply or gold income effects from the growth/death scale, just the population effects. Unfortunately, since Abysians are fire mages and are already shorter-lived than humans, they really can't afford to take a death scale.

sunray_be
March 2nd, 2007, 05:49 PM
It was the same pop (capitol) and the same situation (heat 3). The _only_ difference is the growth scale. I'm positive, Abysia _does_ now benefit from the growth scale, but it should _not_.
Greame Dice : you're right for the old age penalty, but 120 more design points and no gold penalty on a large map was too tempting http://forum.shrapnelgames.com/images/smilies/happy.gif
Cheers