View Full Version : Good High Bless strat for EA C'tis in MP ?
smu666ler
March 5th, 2007, 02:34 PM
OK, I know http://forum.shrapnelgames.com/images/smilies/wink.gif You'll say that you got me spoiled with that Yomi topic and I must say it's completely true. The amount of quality response was so awesome that I couldn't hold myself with this one.
Anyway, I am playing another game, and again a random race. Not as much puzzled as with the Oni dudes but still I would like to know a more specific thing here. If and how can you best use your 2 holy troop choices(none of which are really diehard) with a high bless strat. C'tis have cool priests, at least it's easy from that side.
Thanks as always
Teraswaerto
March 5th, 2007, 02:51 PM
I think a bless is not a good idea with C'tis. You don't have the troops for a bless strat. Better to go for a SC pretender and/or scales. Sauromancers are the main strenght of EA C'tis.
mathusalem
March 5th, 2007, 02:51 PM
You can try an PoD Dom 9 Death 9 and a positive magic scale (for MR) or the classic F9W?
Evilhomer
March 5th, 2007, 02:56 PM
I'd probably use a w9 bless since their dancers have high defensive value to begin with. Rest of my points would be used to get good scales/magic paths hard to get access to for c'tis.
If you want a "high" bless strat the w9f9 is probably your best bet.
BigDisAwesome
March 5th, 2007, 03:47 PM
I think a W9 bless is good for the Dancers, just remember to keep them away from ranged enemies.
Wauthan
March 5th, 2007, 04:07 PM
Hmmm... A bless strat for C'Tis really only works in SP games, since the low protection of sacreds is so easily countered by dedicated archers.
Against the AI however I find that a fun strategy is to go for the "Poison Flood". With W9 blessing you get fairly cheap sacred units that can tie up a lot units in melee, though killing power really is subpar. These units are conveniently immune to poison. So the point of this strategy is to bring as many noxious and toxic elements into the battles as possible. EA C'Tis lack the handy poison slingers but the national summoned units somewhat compensates for this.
It's an incredibly inefficient strategy of course but I find that it's strangely amusing and suprisingly viable in SP. "Themed warfare" can be a neat way to get a few extra miles of fun out of the game.
RamsHead
March 5th, 2007, 04:27 PM
I am actually currently working on a guide to EA C'tis. Like the others in this thread have said, a bless strategy is not something you should aim for with C'tis. If you are going to go with a high bless, then go with W9. It makes your Serpent Dancers very difficult to hit in melee. It will also help the Sacred Serpent's lack of defense skill. A number of C'tis's national summons (all of which are sacred by the way) also benefit from a W9 bless.
Teraswaerto is exactly correct when he said that Sauromancers are EA C'tis's strength.
smu666ler
March 5th, 2007, 05:53 PM
Ok, I am dropping the High bless ... I had a feeling you will tell me it's no good, but just wanted to see if there's a possibility. I'll just get a dragon or something (how would a 4e cyclops fare?)
Wauthan
March 5th, 2007, 06:03 PM
A 4e Cyclops seems like a waste really. As does a dragon. Go for a magicless Wyrm for early expansion or a rainbow mortal pretender for early sitesearching and research.
KissBlade
March 5th, 2007, 09:12 PM
f9/w9 Solar Disk with sloth 3/death 3 is easily doable with serpent dancers and it's not bad at all actually. I should point out, Ctis also gets sacred summons as well so consider adding those into your game. I know qm takes blesses one step further and goes f9/w9/a4 to really push it but it was too expensive for my tastes. However, the dancers really shouldn't be underestimated.
BigDisAwesome
March 5th, 2007, 11:04 PM
What really interests me is the Scorpian Man you can summon at Conjuration 8. The only problem is you have no access to Earth or Fire Magic without a little indie luck. They're so good though, it's almost worth giving your pretender E2 to pump out Earth Boots and either 4 fire or a combination of fire and other magic paths to make a fire booster.
I think i'm bout to go see what kinda scales I could have to get a F1/W9/E2/N4 pretender. brb
So lets see here. You could take an imprisoned Crone with 4F/9W/4E/1D/4N and still have enough points left to get a dominion of 6 order2/sloth3/heat3/magic1.
Perhaps it'd be better to get some luck in there for more gems though since you're not gonna be able to start effectively site searching for fire and earth gems til your god comes out.
It's a bit of a long shot, but if you could survive til about turn 40ish you could get the Scorpian Man machine started. What do ya guys think?
Valandil
March 5th, 2007, 11:21 PM
Personnaly, I've always liked the scorpion man. It doesn't seem to be strong enough to base a strategy around though.
BigDisAwesome
March 5th, 2007, 11:33 PM
Lets see here... Abysia and C'tis are the only 2 nations that can summon them right? Looks like I'd be a lot better off modifying that plan for Abysia.
FAJ
March 5th, 2007, 11:43 PM
I don't think its sound to base a strategy around a summon, especially one as high as conj 8.
C'tis just doesn't benifit from high bless.
smu666ler
March 6th, 2007, 12:01 AM
Yeah it seems I will forget the high bless probably altho I will try KissBlade's F9/W9 Disk, before sending out. If I take a wyrm is S1 worth it for Body Etherial? It's just one scale down ... Many interesting suggestions here for sure
FAJ
March 6th, 2007, 12:03 AM
I was under the impression that having S1 on a pertender was dangerous due to magic duel?
smu666ler
March 6th, 2007, 01:02 AM
Hmm never thought of that ... man this game is HUGE. I'm not even scratching the surface yet =)
RamsHead
March 6th, 2007, 01:20 AM
KissBlade said:
f9/w9 Solar Disk with sloth 3/death 3 is easily doable with serpent dancers and it's not bad at all actually. I should point out, Ctis also gets sacred summons as well so consider adding those into your game. I know qm takes blesses one step further and goes f9/w9/a4 to really push it but it was too expensive for my tastes. However, the dancers really shouldn't be underestimated.
I don't think anyone is saying that Serpent Dancers are bad, just that basing a bless strategy around them is bad. With a f9w9a4 bless, they are still too vulnerable to archers, which those taking on C'tis will be using alot of to take advantage of C'tis's lack of missle units. It might be a somewhat useful strategy for blitzes, but even in them it is a dangerous strategy to pull off.
GameExtremist
March 6th, 2007, 02:20 AM
*double post*
http://forum.shrapnelgames.com/images/smilies/mad.gif
GameExtremist
March 6th, 2007, 02:41 AM
I've just started playing C'tis in a EA mp game, I went with a SC pretender (deliberately vague incase one of my co-players is reading http://forum.shrapnelgames.com/images/smilies/wink.gif )with high water scales and very high dom, I intend to use the sauromancers and focus on death magic, at first I wasn't that impressed with their national troops, but falchineers are quite effective at taking out indies, dual falchions ftw!
So far so good, taking lots of ground...though it's only turn 5 http://forum.shrapnelgames.com/images/smilies/wink.gif .
Like others have said before, I don't think C'tis is suited to a bless strategy, I think a heavy focus on death magic is the way to go http://forum.shrapnelgames.com/images/smilies/happy.gif
Graeme Dice
March 6th, 2007, 03:22 AM
Elite warriors are probably even better than falchioneers at expansion in many cases.
Micah
March 6th, 2007, 10:23 AM
Well, if all you've got on your wyrm is S1 it's not such a huge deal if he gets killed...at the point that someone's going to track him down to duel him he's probably not swinging many battles between not having items slots and not being able to cast many buffs, but I could be wrong as to how effective they are, SCs aren't my strong point...
Reverend Zombie
March 6th, 2007, 11:07 AM
For low-prot holies like Dancers and Flags, what about something like A9/F9 to protect them for archers?
TomD
March 6th, 2007, 12:08 PM
You don't reaslly need as high as A9 do you? I can't see how lightning protection is going to really help you so surely it's better to take A6/F9 (or A8/F9? I can't remember exactly when the air blessings go up) and put all those extra points into better scales?
Reverend Zombie
March 6th, 2007, 12:13 PM
TomD said:
You don't reaslly need as high as A9 do you? I can't see how lightning protection is going to really help you so surely it's better to take A6/F9 (or A8/F9? I can't remember exactly when the air blessings go up) and put all those extra points into better scales?
I agree with you. I just threw A9 out there, since 9 is the usual high-end bless.
I'm hoping someone will chime in on whether an air-bless like this is worthwhile for these naked sacreds.
KissBlade
March 6th, 2007, 01:09 PM
RamsHead said:
KissBlade said:
f9/w9 Solar Disk with sloth 3/death 3 is easily doable with serpent dancers and it's not bad at all actually. I should point out, Ctis also gets sacred summons as well so consider adding those into your game. I know qm takes blesses one step further and goes f9/w9/a4 to really push it but it was too expensive for my tastes. However, the dancers really shouldn't be underestimated.
I don't think anyone is saying that Serpent Dancers are bad, just that basing a bless strategy around them is bad. With a f9w9a4 bless, they are still too vulnerable to archers, which those taking on C'tis will be using alot of to take advantage of C'tis's lack of missle units. It might be a somewhat useful strategy for blitzes, but even in them it is a dangerous strategy to pull off.
Try it out first. I definitely think the strat is good enough to be valid in a non blitz MP game.
RamsHead
March 6th, 2007, 04:37 PM
I actually tested it before I posted what you were responding to. Granted it was not an MP game. I stand by what I said. The main reason it is a valid strategy is because it is unconventional. An opponent is unlikely to expect a high bless move by C'tis. Putting on a higher air bless would solve alot of problems, but of course that is expensive. Moreover, unless you plan on putting an earth bless on them too, any nation with a cold scale or access to wolven winter can just throw crap at them until they tire out. We will obviously have to agree to disagree.
And yes, Elite Warriors are better than Falchioneers. Falchioneers have trouble hitting things with only 8 attack skill.
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