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View Full Version : winSPWW2 v.2.0 Available!


Annette
March 12th, 2007, 09:09 AM
News Release For Immediate Release


Like a HESH round to your PC: winSPWW2 v.2.0 Available!
Feature Laden Upgrade Patch for Hit Tactical Title!


Hampstead, NC, 12 March 2007

At the end of January the Camo Workshop unleashed their version 3.0 upgrade
patch for
winSPMBT, and lo, it was good. And now the Camo Workshop has turned their
attention on winSPWW2 and has readied an upgrade for that title with a
kampfgruppe
worth of features, fixes, and enhancements. As usual, more than just a
patch, this is a
total upgrade that no winSPWW2 player will want to do without.

The upgrade patch brings winSPWW2 up to version 2.0 and includes the
following
elements:

* 13 New scenarios
* 2 Updated scenarios previously available
* 15 Brand new maps
* 14 Updated leader names (file)
* 29 Updated ranks (file)
* 75 Icons, both completely new and those revised
* 143 New photos
* 36 Updated OOB files
* The Cost Calculator, CamoMapEditor, MOBHack, and ScenHack have all be
upgraded

In addition to the features listed above the upgrade patch also includes:

* Artillery priority hexes are now issued based on the type of battle and
the number
of forward observers (along with the equipment of the FOs).

* Retreat/rally hexes have been added.

* For those owning the Enhanced CD version of the game Opfire filtering has
been
added. Yet another reason to upgrade to the Enhanced CD version!

* HEAT ammo has a secondary HE ability now. Units will reserve the last
four
HEAT rounds for anti-tank attacks, and are more reluctant to fire HEAT/HE
against soft targets in reaction fire.

* All Panzerfaust type weapons have had their HE ammo removed to conform to
the
above modification in ammo types.

* A "View All" button has been added, allowing the user to check to see
what a unit
can see in all six directions at once.

* Maximum game points are now at 65,000 for all games.

* Infantry and vehicles can now enter -1 water hexes.

* Fixed the bug with the "Next" and "First" buttons overlapping when
displaying
unit formations with more than two pages of units.

* Fixed hex info not being shown in the bombardment screen after the unit
info was
accessed.

* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).

* Fixed the bug in the Long Campaigns where the AI was not buying mines on
the
defense.

* Many more tweaks, fiddles, and adjustments!

The upgrade patch works with both the FREE, downloadable version of winSPWW2
and
the Enhanced CD edition, although some features are only available to owners
of the
Enhanced CD edition. Don't own the Enhanced CD version? You're missing out
on
quite a bit!

Enhanced CD edition owners gain some really great features, like playing at
a much
higher resolution (like 1600x1200, a thing of beauty to behold), more
intense map editing
capabilities, more secure PBEM slots, encyclopedic sorting abilities, and
more.

To download the upgrade version 2.0 patch point your browser to:

www.shrapnelgames.com/SPCamo/wSPWW2/6.htm (http://www.shrapnelgames.com/SPCamo/wSPWW2/6.htm)

winSPWW2, beloved by fans and critics alike, is the latest version of what
began as a
super-mod for the classic SSI title, Steel Panthers 2. Featuring rich
tactical gameplay,
winSPWW2 is the perfect blend of old school turn based/hex driven wargaming
and
modern computing power. Completely rewritten from the base up, winSPWW2 is
chock
full of details the most demanding grognard wants from their games, thanks
to the
possibilities of modern machines.

Covering combined arms warfare from 1930 until 1946 winSPWW2 has literally
hundreds of scenarios to play, dozens of nations, and enough gameplay to
keep you
gaming until your hard drive melts from overuse. Play against the computer
or play
against a friend, winSPWW2 covers you any way you want to play. And don't
forget,
you don't even have to pay for it!

winSPWW2 can be downloaded for FREE or purchased as an Enhanced CD for only
$39.95, with all the benefits that provides. You can find out more about
winSPWW2, or
its sister game covering warfare from '46 until 2020, winSPMBT, at
www.shrapnelgames.com (http://www.shrapnelgames.com)

While at www.shrapnelgames.com (http://www.shrapnelgames.com) be sure to check out our complete line of
award-
winning titles, including the ultra realistic modern military simulations
from ProSIM, the
awesome fantasy world of Dominions 3, and the sci-fi goodness of Weird
Worlds.

Nick_Hyle
March 12th, 2007, 11:28 AM
Hooah!

Downloaded!

Don, Andy, all you other hardworking playtesting sonsab1tches - I love you all, man.

Nick Hyle

Nick_Hyle
March 12th, 2007, 11:29 AM
(Not that I've been checking every day or anything....)

http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Nightblade
March 12th, 2007, 03:10 PM
Thank you for the superb work on this upgrade.

kongxinga
March 12th, 2007, 06:44 PM
* Nationalist and Communist Chinese will fight each other AND the Japanese.
From May '45 onwards their will only fight each other (or those within their
own
group).

Thank you, gotta boot up my Long Campaign now!

Sgt_Walrus
March 13th, 2007, 10:05 AM
Hi
Thanks Don and Andy for all the hard work.
It is a great patch.
Respect///
SGT

desh44
March 13th, 2007, 05:46 PM
Don and Andy You guys are awesome...

Tom

TheDesertFox
March 17th, 2007, 10:01 PM
Hi,

Great to see that this beautyful games still get their regular maintanance. I think I never had a piece of software lasting that long on my harddrive (7 years now counting from the first SPWW2 in 1999).

Great job done and I hope to see this effort to be continued for the years to come <G>

@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge

Marek_Tucan
March 18th, 2007, 05:45 AM
Oops, totally missed that one...

So... Belated thanks to Don and Andy for their hard work!

DRG
March 19th, 2007, 11:33 AM
TheDesertFox said:
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge



Maybe someday Helge, maybe someday, but whatever's causing the difference is well hidden and there always seems to be something else that needs to be done either in this game or MBT that is more pressing. I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don

TheDesertFox
March 19th, 2007, 01:45 PM
DRG said:
I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don



Hi Don,

I really love that feature <G> I use it for the purpose you described and the "feature" also comes in handy because you can, so to speak, hand over command to the AI to finish the enemy off when most of the work is done or when real life interferes with game play.

It really is one of my pet issues in SPWW2 ;-), I can understand that this certainly is no high priority “feature” but since it was always there from the beginning and still is present in the “battle mode” of SPWW2 and the battle and campaign mode of WinSPMBT, I thought it mightn´t be too much of a hassle to reactivate it in WinSPWW2. However there is always SSI´s spagetti code which might make things complicated.

best whishes

Helge

DRG
March 19th, 2007, 02:45 PM
Helge

Send me an email off list please. IDK if I have you current email address

Don

TheDesertFox
March 19th, 2007, 03:58 PM
Don,

Mail is on its way.

Helge

PanzerBob
May 7th, 2007, 05:26 PM
Good day,

Although I'm a little slow on the uptake I was pleased to see the latest Update available.

I've been hooked on Steel Panthers since SP1 came out. Suffice to say, I finally found a computer game to cure me my boardgame addiction. I'm a huge fan/buff of WWII armour and love playing at a tactical level.

The SPWW2 incarnation is as close to the real thing as I know and 2.0 has done nothing more than to improve the feel and playability of the wargame. To all those involved I salute you, and you deserve a chest full of these /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif /threads/images/Graemlins/icon44.gif.

Cheers, Bob

DRG
May 7th, 2007, 08:28 PM
Thanks Bob. We do appreciate that. V2.5 should be available in the next day or so

Don

PatG
May 7th, 2007, 11:11 PM
DRG said:
Thanks Bob. We do appreciate that. <font color="red"> V2.5 should be available in the next day or so </font>

Don



http://forum.shrapnelgames.com/images/smilies/happy.gif

dlazov
May 9th, 2007, 07:46 AM
V 2.5 ?

Cool!

speechless

PanzerBob
May 9th, 2007, 06:46 PM
Thanks for the heads up, I'll wind down my current campaign, wasn't going well anyway.

Cheers, Bob