Log in

View Full Version : Movement orders ignored???


Hellboy
March 13th, 2007, 07:54 PM
In an PBEM MP game (playing LA Ermor), I sent orders for a large army (14+ commanders, hundreds of undead) to move to a neighboring province, and the move did not occur. There was no battle ocurring in the originating province, and no random event, so I see no reason why the move would have been blocked.

Is there some weird reason why the move would have not been executed, or is this possibly a bug?

Meglobob
March 13th, 2007, 08:05 PM
Occasionally when you click on a commander for example to examine his stats/magic items etc...the movement order you issued turns to defend instead. This can happen with 14+ commanders when using ctrl/shift to give loads of commanders the same move, examine 1 and all the orders change to defend.

Always use F1 when you have done your turn just to check for any defend orders where there should have been move orders or indeed sneak orders that should be move orders and vice versa.

Your not on your own btw this has caught me out more than once. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Hellboy
March 13th, 2007, 08:18 PM
Meglobob said:
Occasionally when you click on a commander for example to examine his stats/magic items etc...the movement order you issued turns to defend instead. This can happen with 14+ commanders when using ctrl/shift to give loads of commanders the same move, examine 1 and all the orders change to defend.

Always use F1 when you have done your turn just to check for any defend orders where there should have been move orders or indeed sneak orders that should be move orders and vice versa.

Your not on your own btw this has caught me out more than once. http://forum.shrapnelgames.com/images/smilies/biggrin.gif


Yeah, that's happened to me too. BUT, that's not it this time. I can look at the order files as I attached it to the email, and in that file the movement order is still in place. So, whatever happened this time, that's not it.

Meglobob
March 13th, 2007, 08:24 PM
Errmm...I seem to remember another player having this problem playing LA Ermor, is your army huge?

It could be a bug involving armies that are too big...but this is just a wild guess from a discussion in another thread.

Hellboy
March 13th, 2007, 08:32 PM
Meglobob said:
Errmm...I seem to remember another player having this problem playing LA Ermor, is your army huge?


I would say large, but not huge. Maybe 14 commanders and around 400-500 undead.

What I worry about is if I take the same army and give it the same orders is it going to fail all over again next turn? http://forum.shrapnelgames.com/images/smilies/confused.gif

Ironhawk
March 13th, 2007, 08:46 PM
Did the target province have a fort in it? There was a bug in dom2 where you could have your move orders ignored if you were trying to move onto a fort in certain conditions. Maybe it wasnt fixed?

Xietor
March 13th, 2007, 09:51 PM
I had this happen 3 turns in a row on the cradles map(; I finally had to move them to another square then back to the castle i wanted to siege(:

normalphil
March 13th, 2007, 10:51 PM
This has happenned to me a few times. The only way to get out of it seems to be to stop the groups movement orders, and one at a time reissue them. If you order them as a group, they just stay still again.

Hellboy
March 13th, 2007, 11:09 PM
Ironhawk said:
Did the target province have a fort in it? There was a bug in dom2 where you could have your move orders ignored if you were trying to move onto a fort in certain conditions. Maybe it wasnt fixed?

No, in my case no fort on the target province.

Hellboy
March 13th, 2007, 11:10 PM
normalphil said:
This has happenned to me a few times. The only way to get out of it seems to be to stop the groups movement orders, and one at a time reissue them. If you order them as a group, they just stay still again.

I'll try that and keep my fingers crossed!