View Full Version : Mine Off option is not working in 2.0 ?
serg3d
March 19th, 2007, 04:45 PM
I have mines turned off in the preferences, but long campaign AI still deploy them.
DRG
March 19th, 2007, 05:10 PM
Mines OFF only means they won't blow up when you enter the hex not that they won't be bought. From the tests I've run thats exactly what's happening. Are they exploding in your game??
Don
serg3d
March 19th, 2007, 06:20 PM
Nop, seems they not exploding. So if AI waste points on it, that mean AI more weak with this option, correct ?
DRG
March 19th, 2007, 08:30 PM
serg3d said:
Nop, seems they not exploding. So if AI waste points on it, that mean AI more weak with this option, correct ?
The mines, though turned off, will still require more of your MP to move though so they are not entirely "wasted" by the AI in that they still slow you down and make you pick your way through them. The "Mines Off" option is a "beginners" option to make assaulting easier for those players not fully experienced with the game. With "Mines Off" they won't blow up under the AI either .
Don
PatG
March 20th, 2007, 01:17 PM
I'm guessing "mines off" is a global variable that can't be set locally for each field? A one point "turned off" minefield would be a perfect dummy minefield.
DRG
March 20th, 2007, 02:19 PM
It's a global. There are no "individual" mine fields in the game
Don
serg3d
March 21st, 2007, 06:53 AM
In fact I've found out you can turn mines on and off in the middle of the game.
DRG
March 21st, 2007, 09:36 AM
That's correct. The game has worked that way for years.
Don
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