View Full Version : Newb Network EA Aran (Full and Playing)
vfb
March 28th, 2007, 06:15 AM
I got pwned super-early in first MP game I'm hosting ( what a newb http://forum.shrapnelgames.com/images/smilies/redface.gif ), so I'd like to get a new Network game going. If you're a Newbie and missed the last one here's your chance!
The details:
Version 3.06
Early Era
Aran
Quickhost
10 Hall of Fame
Renaming allowed
Game will autostart once 6 players are in.
Hope to play about a turn a day.
Connect to: bemura.dyndns.org, port 8098
Once the game starts the status will be available at:
http://bemura.dyndns.org/b3/scores.html
By the way the command I'll use to start the game (minus the master password) is:
dom3 -T -S --port 8098 --noclientstart -q --uploadmaxp 6 --scoredump --mapfile aran.map --renaming --era 1 -s b3
Please respond to this thread in addition to joining.
We have:
tromper - Ermor
thejeff - Vanheim
Eressil3 - Lanka
Thrawn - Arco
vfb - Marverni
K - Sauromatia
Tequilich - Mictlan
tromper
March 28th, 2007, 10:03 AM
Wellll, I still consider myself a newbie and all. I had my head handed to me early in my first MP game, and am in two others but not exactly. Uh. Winning or anything. http://forum.shrapnelgames.com/images/smilies/happy.gif And I haven't played on the Aran map before.
So if that's newb enough for ya, I'd like to join up.
vfb
March 28th, 2007, 11:20 AM
Oh yeah, it's no problem! I had my head handed to me too.
Anyone else who thinks they are a newbie, probably is. So feel free to join up. I don't mind getting eliminated, and hopefully I will learn from my old mistakes. I'll just make new mistakes instead http://forum.shrapnelgames.com/images/smilies/happy.gif.
Please post your nation selection though, so everyone can see who's who.
thejeff
March 28th, 2007, 11:24 AM
Also sort of a newbie. I've played a lot of SP and an Mp game or 2 in Dom2, but this would be my first Dom3 MP game.
So, if you'll have me, I'm thinking Vanheim, but I want to take another look at the map before I commit.
vfb
March 28th, 2007, 11:34 AM
Yes, that's fine too, even though I lose to the Vanheim AI sometimes http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Other people thinking of joining: if you've played a few MP games, that's fine. As long as you think you're a newbie, that's good enough.
Oh, I do like to play in character though. So I will frequently spout nonsense at you.
And this is not a ladder game. Defeating me or other newbs means you are only at least equal to the Vanheim AI http://forum.shrapnelgames.com/images/smilies/happy.gif. So please join with the intention of having fun.
Since there seems to be more interest than I thought, I've joined the game myself to ensure getting a spot.
I am Marverni.
Who has joined as Ermor?
Eressil3
March 28th, 2007, 11:55 AM
I joined as lanka.
I'm a noob /threads/images/Graemlins/Teddy.gif
tromper
March 28th, 2007, 01:03 PM
Cools. I joined as Ermor. Don't worry, they don't do the undead spam stuff like the other ages as far as I can tell.
Thrawn
March 28th, 2007, 01:47 PM
I just joined as Arco. This will be only my second MP game, so I think I'm plenty noobish. http://forum.shrapnelgames.com/images/smilies/happy.gif
K
March 28th, 2007, 01:48 PM
Can I join as Sauromatia? Or am I not a noob? I've only played three MP games.
Gandalf Parker
March 28th, 2007, 03:18 PM
vfb said:
dom3 -T -S --port 8098 --noclientstart -q --uploadmaxp 6 --scoredump --mapfile aran.map --renaming --era 1 -s b3
Not joining, just poking in where I shouldnt.
You might consider
--statfile
gives a nice short text file that gives you an easy way to see who turned in, who went ai, and who staled. You can also toss it into the webdir with scores
--hours 24 (or 36 or 72 or something)
a timeout on turns will save you some hassles later if no one has complaints about it. The -q (quickhost) is usually what really happens for quite awhile into the game anyway.
-d then redirect to file can be very informative about the game. But it gets big fairly quick. You can also kick it up to -dd -ddd or even as high as -dddddddd but I wouldnt recommend it unless you have alot of harddrive.
you might consider enabling a dummy mod. Particularly if you expect a long game. It allows bug-fixes later.
--preexec pre.sh (or pre.bat)
--postexec post.sh (or post.bat)
even if these are empty they will be in place for taking on some management duties later.
Ive gotten to the point that I put most of those (and masterpassword of course) into every game I start even if I dont think I will use them when I start the game. Some can be added later, some cant.
Oh and using
dom3 --verify b3
is a handy seperate command to try. It gives you a tiny text file about the game file (fthrland) and each 2h file. It can find version problems and can tell you if the same person is playing multiple nations
Gandalf Parker
vfb
March 28th, 2007, 07:10 PM
K said:
Can I join as Sauromatia? Or am I not a noob? I've only played three MP games.
You are very welcome to join, K, and any open race is fine. I learned a lot about playing against Lanka by being trounced by you in the first game http://forum.shrapnelgames.com/images/smilies/happy.gif.
vfb
March 28th, 2007, 07:26 PM
Gandalf Parker said:
Not joining, just poking in where I shouldnt.
You might consider
--statfile
gives a nice short text file that gives you an easy way to see who turned in, who went ai, and who staled. You can also toss it into the webdir with scores
I turned this on in my other game and stats.txt always looks like this:
<font class="small">Code:</font><hr /><pre>
Statistics for game 'b2' turn -1
Abysia played this turn
C'tis played this turn
Agartha played this turn
R'lyeh played this turn
Lanka played this turn
</pre><hr />
Weird. I originally started that server from within the gui, then switched to command line. I'm guessing that's why it's broken.
So I wrote the attached extremely ugly bash script to put status info into the web page, and just cronned it up.
--hours 24 (or 36 or 72 or something)
a timeout on turns will save you some hassles later if no one has complaints about it. The -q (quickhost) is usually what really happens for quite awhile into the game anyway.
Will this work if I turn it on later?
Thanks for all the other tips too!
Tequilich
March 28th, 2007, 08:03 PM
Hello I joined in with Mictian
thejeff
March 28th, 2007, 08:26 PM
I uploaded, which apparently started the game.
I guess that's the "-uploadmaxp 6"?
I hope everyone was ready?
Hmmm, K had claimed Sauromatia, but hadn't uploaded yet.
I guess Tequilich took the 6th spot.
Do we want to restart? K?
vfb
March 28th, 2007, 08:31 PM
Tequilich, the post was marked as Full, sorry. If K decides not to join then you can have his spot.
thejeff, you don't mind doing your first turn over do you?
We can wait for K to reply. If he's still interested, I will delete the game and restart it.
thejeff
March 28th, 2007, 08:38 PM
Not a problem. It's a first turn.
Move the scout, prophetize and recruit. 5 minutes, tops.
vfb
March 28th, 2007, 08:52 PM
I've deleted the game, and restarted the server. I added one more slot for Tequilich, I hope no-one objects. The players are:
tromper - Ermor
thejeff - Vanheim
Eressil3 - Lanka
Thrawn - Arco
vfb - Marverni
K - Sauromatia
Tequilich - Mictlan
Would all the above players please reconnect to the server and join the game, thanks.
K
March 28th, 2007, 11:48 PM
God uploaded. Good luck everyone!
-K
Eressil3
March 29th, 2007, 06:57 AM
god uploaded
vfb
March 29th, 2007, 08:05 AM
Thanks, just waiting for Tequilich now.
Tequilich
March 29th, 2007, 08:51 AM
whoops my fault, I missed that it was full. thanks for letting me join in anyway.
vfb
March 29th, 2007, 10:16 AM
No problem, Tequilich.
Well, we're off to the races. Have fun!
Don't forget you can always have a look here to check the status:
http://bemura.dyndns.org/b3/scores.html
Eressil3
March 29th, 2007, 12:28 PM
This link don't work for me. I got a blank screen. I use firefox.
BTW what are the victory conditions ? I see some crowns on the map : victory points ?
vfb
March 29th, 2007, 12:48 PM
Weird, I use firefox too, 2.0.0.1. It displays fine for me.
I am even more of an HTML newb than a Dom3 newb, so I've attached the html file to this post. Can anyone see what's wrong?
Victory conditions are default. Whatever that is! I assume it means kill everyone, destroy their dominion, or make them surrender in a fit of despair.
tromper
March 29th, 2007, 01:05 PM
The status link works fine for me, and I'm using Firefox version 2.0.0.3.
And a team of oxen playing banjos.
Eressil3
March 29th, 2007, 02:11 PM
Firefox 2.0.0.3 too...
Mmm... so the problem comes from my computer http://forum.shrapnelgames.com/images/smilies/frown.gif
I wonder what is it...
edit :
Wow ! Did you change something ? Now that works fine http://forum.shrapnelgames.com/images/smilies/happy.gif
thejeff
March 29th, 2007, 05:59 PM
Well that was annoying.
Apparently I needed to delete the old .2h file, before connecting again.
The server took it, ran the turn, realized it was a turn from another game and staled me.
vfb
March 29th, 2007, 08:11 PM
thejeff said:
Well that was annoying.
Apparently I needed to delete the old .2h file, before connecting again.
The server took it, ran the turn, realized it was a turn from another game and staled me.
Is there anything I can do on the server to fix this?
On another note, I now see the 'crowns' on the map. I don't know why they are there, and they aren't just part of the .tga image. You can see the command I started the game with in the first post of this thread, and I didn't do anything to turn victory points on.
thejeff
March 29th, 2007, 08:25 PM
At this point, nothing other than another restart.
For future reference, using a different name for the game would have prevented it.
If I hadn't been last it wouldn't have mattered either, because it wouldn't have hosted right away.
Those crowns aren't on the map in a local test game I started. I don't know what they are. Someone take one of those provinces and see if there's anything special there.
Thrawn
March 30th, 2007, 01:44 PM
Geez...
Is the Independent Strength turned way up, or am I just unlucky? http://forum.shrapnelgames.com/images/smilies/happy.gif Everything around me is 50-70 strong. My starting army just got owned by a 40 strong indy, that was half knights! http://forum.shrapnelgames.com/images/smilies/happy.gif
Slow expansion for me, I think...
vfb
March 30th, 2007, 09:02 PM
thejeff said:
Those crowns aren't on the map in a local test game I started. I don't know what they are. Someone take one of those provinces and see if there's anything special there.
The latest report shows you with 1 Victory Point, and you just took a province with a crown, right?. So, it's a Victory Point.
That is kind of weird, because, this is exactly how I started the game, minus the master password: <font class="small">Code:</font><hr /><pre>
dom3 -T -S --port 8098 --noclientstart -q --uploadmaxp 6 --scoredump --mapfile aran.map --renaming --era 1 -s b3
</pre><hr />
Can anyone help explain how victory points could have become enabled? Or how we can find out if there is a victory point condition, and if so, what it is?
thejeff
March 31st, 2007, 09:53 AM
I could duplicate this starting a network game through the command line.
When I start a game actually using Victory Points, they're listed in the game settings and shown in the score graphs so I think we're OK. I had to go into work for a few hours this morning, but I'll check with a test game this afternoon that taking them doesn't actually win the game.
Aren't victory point provinces supposed to raise dominion? I wonder if these do?
vfb
March 31st, 2007, 10:19 AM
thejeff said:
Aren't victory point provinces supposed to raise dominion?
Yes, as if you had built a temple there, and your dominion was level 5.
I wonder if these do?
I have no idea if we'll be able to tell. Dominion spread is based on probability, so you could be getting either lucky or unlucky. I guess your best plan is just to hold on to that province and hope it's doing you some good http://forum.shrapnelgames.com/images/smilies/happy.gif.
vfb
March 31st, 2007, 10:30 AM
Thrawn said:
Is the Independent Strength turned way up, or am I just unlucky? http://forum.shrapnelgames.com/images/smilies/happy.gif Everything around me is 50-70 strong. My starting army just got owned by a 40 strong indy, that was half knights! http://forum.shrapnelgames.com/images/smilies/happy.gif
Slow expansion for me, I think...
Unlucky it is! The game's running with default indys.
But just think of all those knights you'll be able to churn out once you take that province! (I always find elephants and knights sitting around in farms, though, and end up being able to build about 1/3rd of an elephant per turn.)
As I'm sure you know, sometimes you start off in nice territory, some times you don't. My last MP game, my castle bordered an ocean province and a swamp. That was it, 2 provinces. I took the swamp after a massive battle, and broke out of my confinement into ... a vast stretch of wasteland. I was eliminated pretty fast, but I had fun though! (I was Agartha and avoided the ocean province because my scouts said it contained Sea Trolls and a Kraken. But then I was absolutely forced to take that province later, and it was a much easier battle than I thought. Live and learn I guess. Or die and learn, in my case!)
Jazzepi
March 31st, 2007, 10:36 AM
They have a good listing of neutral units in the very end of the manual. It's a great way to asses the strength of neutral provinces.
Jazzepi
vfb
March 31st, 2007, 10:53 AM
Or attack on your first turn with your scout, with orders to retreat, and positioning at the rear of the battlefield. He'll likely survive, and that way you can find out exactly what you're up against.
vfb
March 31st, 2007, 08:15 PM
A letter has arrived from Marverni:
Let it be known that the nation of Marverni bears no grudges, and considers it self to be at peace with all nations unless attacked or war is declared.
Any accidental devouring of Witch Kings is purely co-incidental, and it was not even very tasty.
-- The Prophet of Rock
Thrawn
April 1st, 2007, 12:04 AM
STILL have not got out of my starting province! LOL!
NEVER had this problem, single player or otherwise. http://forum.shrapnelgames.com/images/smilies/frown.gif
thejeff
April 2nd, 2007, 09:42 PM
Since Sauromatia has chosen to make our quarrel public, Vanheim will respond in kind:
Though he now uses the title of "The Sauromation Resistance", this war began with an unprovoked attack on a province we had only recently brought under our banner. This mere days after we had sent an offer of peace.
As he sent no reply or even an honest challenge, but only a many headed monster and a score of archers, we had no choice but to respond in kind. We swept his forces from our land and pursued them into his.
Now he is desperate and begs for others to take up what he began and cannot hope to finish alone.
We admit our losses were greater than expected. His poisoned arrows seem to bring death even when they cannot pierce our armor and some of our brave Vanherse have choked on the noxious fumes of his monsters. Though in truth the monsters rarely last long enough to do much harm.
This month he emptied his capital and was able to defeat my vanguard at great cost. Reinforcements will be sent. This loss will be avenged.
Sveigder, Prophet of Shaiar
K
April 3rd, 2007, 12:21 AM
The Sauromatian Resistance does not believe that an oppressor should be given an opportunity to flourish. Their feeble attempts to woo us into a false sense of security were seen as the act of war that they were.
Join us! Free Aran of the Van aggressors! We have lost ten brave Sauromation fighters to the Evil Ones, but the deaths of nineteen of their devil Vans and destruction of their profane invasion force is worth the sacrifice, and the victory here shows that the light of freedom will be won. We have found their weakness, and we shall exploit it.
Death to the Van!
-The Sauromatian Resistance
llamabeast
April 3rd, 2007, 08:27 AM
Hey guys. About the crowns - I don't know why, but they've been on every MP game I've played. They're VPs, but if you don't have a victory point victory condition they don't count for anything except a slight contribution to dominion spread.
If you did have VPs as a victory condition you'd know because the VPs would be shown with the other graphs, along with a horizontal line marking the number required to win.
You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
thejeff
April 3rd, 2007, 11:31 AM
"Preemptive Resistance", then? It seems the Witch Kings speak with forked tongues.
Justify your attack how you will, the Vanir are glad to fight when given cause. We will cut your archers down even while foul poison burns in our veins.
And ten brave fighters? We counted only six, though four of the poisonous monsters were also slaughtered. Ridding the world of those things may have been worth the cost in Vanir blood.
vfb
April 3rd, 2007, 08:43 PM
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
jimkehn
April 4th, 2007, 10:53 AM
HAHAHAHAHAHA!!!!!!!!
<Quote>
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
vfb
April 4th, 2007, 08:12 PM
Marverni offers congratulations to Arco on their apparently most excellent recovery from a somewhat unfortunate start!
In contrast, Marverni's rapid early expansion came to a crashing halt when it became embroiled in conflict with other nations. Our researchers have all had to take up part time employment as clergy, to plead with our Pretender to forgive us for our imprudent strategies, and return to Aran.
-- Marverni Ministry of Foreign Relations
K
April 5th, 2007, 02:10 AM
Good game everyone! It looked like I got smushed, teaching me the lesson of what happens when you pick a fight with the Vans before your anti-Van research is done. Doh!
Eressil3
April 5th, 2007, 06:50 AM
vfb said:
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
We do respect Marverni wise law. You can see we were not on the ground but were climbing on your fortress walls following the usual habits of monkeys. We don't want to break any rule here http://forum.shrapnelgames.com/images/smilies/cool.gif
vfb
April 5th, 2007, 10:38 AM
For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:
124.84.188.21
tromper
April 5th, 2007, 10:46 AM
Ergh, just tried to play my turn, connected, and then it hung when I ended. Oh well. I'll check the forums each time first henceforth. http://forum.shrapnelgames.com/images/smilies/happy.gif
thejeff
April 5th, 2007, 04:06 PM
Sauromatia has fallen. The Serpent King fled from battle and died in the wilderness. The Witch Kings have been rooted out and the flayed skins they used for banners burned in a funeral pyre.
The attack on Vanheim has been repaid tenfold.
Now, perhaps the Vanir can have peace again, and bring the word of Shaiar to the heathen lands that have been allowed to remain unenlightened while we dealt with the Serpents.
Sveigder, Prophet of Shaiar
OOC,
A good fight, K. I was actually worried for a bit early on. The hydras were less of a threat than I expected, but the poison arrows were deadly.
I'm not sure what anti-Van research you were planning, so I can't say if it would have helped. Vanheim is a serious bless rush position and the only real counter this early is another bless nation or a serious SC pretender. Vanheim may well not win, the late game isn't strong, and I'm not very good at it, but it's very hard to keep them from taking out at least the first target.
Thanks for volunteering to be that first target http://forum.shrapnelgames.com/images/smilies/happy.gif
K
April 5th, 2007, 07:48 PM
I expected the hydras to be a much bigger threat, but I guess thats what happens when you don't playtest!
The ideal anti-Van research for Sauromatia would have involved getting Quagmire, Foul Air, Shadowblast, and Leeching Darkness, but I was a fool to test the Van defenses before Poison Cloud (with Thistle Maces) and Raise Dead. As it stands, I could have holed up in the castle for a good ten turns by jamming the entrance with skeletons while my poisons ate away at you on the outside, but thats not fun for either player so I gambled on a last ditch attempt to toss you off my capital.
I also wish I had checked my board mail. I didn't even see your offers of peace. Doh!
Oh well, thats why I entered a noob game! Well played!
-K
Tequilich
April 6th, 2007, 12:53 PM
It says Lanka has played his turn on the link but when you connect to the server it shows him as not played.
vfb
April 6th, 2007, 01:03 PM
I thought I could just use the timestamps and if the .2h files were newer than the .trn, then I could report the player as having played. Sorry the web page is not accurate.
But Lanka has not finished the turn according to the server:
<font class="small">Code:</font><hr /><pre>
b3, Connections 0, No timer (quick host)
Arc+ Er+ Mav+ Mi+ Va+ La-
</pre><hr />
And the .2h file is newer:
<font class="small">Code:</font><hr /><pre>
ls -lt b3
total 1640
-rw-r--r-- 1 root root 21942 Apr 7 00:52 early_mictlan.2h
-rw-r--r-- 1 root root 10723 Apr 7 00:44 early_arcoscephale.2h
-rw-r--r-- 1 root root 15217 Apr 6 19:48 early_vanheim.2h
-rw-r--r-- 1 root root 19175 Apr 6 19:40 early_lanka.2h
-rw-r--r-- 1 root root 28858 Apr 6 14:11 early_marverni.2h
-rw-r--r-- 1 root root 32940 Apr 6 13:20 early_ermor.2h
-rw-r--r-- 1 root root 102574 Apr 6 10:14 early_arcoscephale.trn
-rw-r--r-- 1 root root 131476 Apr 6 10:14 early_ermor.trn
-rw-r--r-- 1 root root 139434 Apr 6 10:14 early_lanka.trn
-rw-r--r-- 1 root root 142970 Apr 6 10:14 early_marverni.trn
-rw-r--r-- 1 root root 139329 Apr 6 10:14 early_mictlan.trn
-rw-r--r-- 1 root root 143916 Apr 6 10:14 early_vanheim.trn
</pre><hr />
I'm going to disable quickhost on the server for the next 8 hours at least, since I don't want Lanka to connect with a partially completed turn, and lose the rest of his moves.
Edit - done. <font class="small">Code:</font><hr /><pre>
b3, Connections 0, No timer
Arc+ Er+ Mav+ Mi+ Va+ La-
</pre><hr />
I'll turn quickhost back on when La- turns to La+.
Eressil3
April 6th, 2007, 02:37 PM
I've just played it, but the server seems to not take it to the next turn...
vfb
April 6th, 2007, 06:49 PM
We now resume our regularly scheduled turn generation.
vfb
April 6th, 2007, 07:21 PM
/threads/images/Graemlins/Lightning.gif/threads/images/Graemlins/Lightning.gif/threads/images/Graemlins/Lightning.gif Marverni World News Report /threads/images/Graemlins/Lightning.gif/threads/images/Graemlins/Lightning.gif/threads/images/Graemlins/Lightning.gif
The Marverni nation hereby notifies Lanka ex post facto that it considers our ceasefire agreement to have expired, and we reassert our claims on the sacred Marverni lands of Gol Amrod.
Several monkeys on the grounds outside the castle surrendered, and were arrested under Marverni Law 876. ART 59 (c). These monkeys have confessed to:
* Invasion of Gol Amrod
* Murder of the Marverni Pretender (Note 1)
* Conspiracy to commit Extortion
* Invasion of Gol Amrod again
* Hunting for Virgins in Gol Amrod
* Conspiracy to commit Extortion again
* The use of forbidden Blood Magic
* Molestation of the Marverni Secretary to the Prophet
* Conspiracy to launch a war of aggression
* Being a Monkey on Marverni Fortress Grounds
(Note 1) He got better.
-- Secretary to the Minister of Propoganda, Marverni
Eressil3
April 6th, 2007, 07:46 PM
Such non-sense deserves punishment !!! Do you want everyone to know about the behavior of your secretary ? We can tell everyone what happened in so said sacred land !!! http://forum.shrapnelgames.com/images/smilies/tongue.gif
tromper
April 6th, 2007, 08:43 PM
Scouts have returned with these rumours of monkey/forest-man copulations involving boar bladders and demon buttocks. We are embarrassed for both nations, but forgive them their desecrations.
Refocus and be at ease, my friends.
Remember that. Refocus and be at ease.
- Archbishop of the Shroud
vfb
April 6th, 2007, 08:45 PM
Marverni demands evidence! We deny any improper behavior by our former Secretary to the Prophet.
thejeff
April 6th, 2007, 11:22 PM
Vanheim can attest to the truth of Malverni's allegations. One of one scouts returned with an eyewitness account.
One of the more lucid sections:
"Monkeys everywhere...demons...virgins...diabolical monkeys... the horror...the horror..."
Our support of in this matter is in no way related to Lanka's unprovoked attack on our peaceful lands, or our simultaneous perfectly justified strike against him.
All the monkeys must die!!!!
Sveigder, Prophet of Shaiar
And the toads! I haven't even mentioned the toads!! Falling from the sky!!
Eressil3
April 7th, 2007, 08:07 AM
Now hallucinations !
Toads DO NOT fall from the sky ! They don't have wings you know ?!! You should ask to your local nature mage...
And since Marverny still deny everything we'll write here the full story about his secretary :
You know Lanka is a land of demon. And us demons know how to have fun. We make some music, we dance a lot and when the feast is about to end we sacrifice a virgin. We do not intend harm to anyone but that's the way of things you know ! So at the end of the ceremony in Gol Amrod we were seeking a virgin and we politely ask the Marverni's secretary if she was one.
Here is her answer :
http://img.photobucket.com/albums/v725/Northrog/marvernisecretary.jpg
BTW Lanka can see the word spread fast about his great feast ! There are about 400 uninvited (weak) guest at the gate of Gol Amrod.
Come in ! Come in ! Everyone is welcomed ! http://forum.shrapnelgames.com/images/smilies/evil.gif
vfb
April 7th, 2007, 10:00 AM
Marverni would like to point out that several anomalies exist in the purported image of our secretary. Notice the blue fabric covering the portion of her physical anatomy above the waist. Clearly this is not an image of one of the world-renowned Marverni Bare-Chested Secretaries. We have reason to believe evil photoshop magic was used to alter an existing image of a true Secretary of Marverni.
Concerning Gol Amrod, be warned that we are hiring the fearsome fighting force of Urgek's Beast Brothers to reinforce our lines. Once he has joined our forces, we will be invicible! Lanka will never break our siege!
-- Secretary to the Minister of Truth, Marverni Nation
PS Could Lanka please consider having its Demons refrain from consuming all of the edibles in Lanka Land. It's not like they really need to eat, and Rock found his recent meal of Monkeys to be a tad lean. We would appreciate Lanka fattening them up a bit.
vfb
April 7th, 2007, 09:13 PM
A crack team of Marverni researchers is attempting to determine what caused a rain of toads in the capital this month. They have not reached any definite conclusions yet, but did managed to locate a surveillance image taken at the time of the event:
http://i175.photobucket.com/albums/w148/vfb_dominions/bomb.jpg
-- Marverni Ministry of Science
tromper
April 7th, 2007, 09:24 PM
The Archbishop has consulted with the Augurors, and quite clearly, we must apologize.
We had no idea that Muppets were involved. Which clearly implies that we must cancel our date with the Secretary, while researching anti-monkeycraft flame pillars and Spandex melting.
Before it's too late.
- Shroud Congress
tromper
April 8th, 2007, 03:02 AM
heheh, I'm not toast or anything (yet) but would like to understand what took place with my commanders in province #22.
A retreating scout had nowhere to go and should have croaked. And every single one of my commanders went into an adjacent province I had control of beforehand - their troops remained in the province (22), which was not under attack or anything else other than the scout discovery. And I'm as positive as one can be that they were under the command of the commanders in question - hardly anything in garrison. I was in the last turn of fortification building and so on. Also, a temple wasn't built that I paid for.
If possible, I'd like to verify this with the previous turn files, vfb, if they are available, please check them out and find out whether that sort of command was sent by me. Let me know. As it completely screws up a turn and a half of funding and can't figure out how it took place. Hopefully I was drunk or something, but. Uh. I'm pretty sure something is goofy.
This is the first hardcore bug I've experienced other than initial scale bugs right off the bat.
(fun fight there to the West though Mictlan! I'm hoping that someday those Jaguars stay in the malls and petting zoos where they belong! *sigh*)
vfb
April 8th, 2007, 03:23 AM
Sorry, I don't know how to analyze the turn files. And I don't keep backups of the turns in games that I run, since I'm in the games. I zipped up the current turn just in case there's anything someone (who is more technically competent than I am) can do with it. It's attached.
Eressil3
April 8th, 2007, 06:51 AM
Damn ! We confess, your marverni scientists caught us in action !!!
vfb
April 8th, 2007, 09:57 AM
Not only that, we have solved the mystery of the photoshopped Secretary! In truth, it is an "alluring red headed Manushya Rakshasi". One of these beasts attempted to seduce a Marverni commander this month.
Marvervi greatly regrets that its Wind Mage foolishly followed scripting orders and cast Air Shield instead of immediately blasting the demon with a Lightning Bolt. We would appreciate a bit more original thinking in the ranks!
Eressil3
April 8th, 2007, 11:48 AM
No no no ! Please assume the behavior of your secretary ! Our seductress got some lessons to learn from her...
vfb
April 9th, 2007, 12:28 AM
Due to recent events, the Marverni nation has ended up with more Hot Delicious Steaming Monkey Demon Pie (tm) than we will be able to consume this month. Since it does not keep well, we invite the other nations of Aran to come join Marverni and have some yummy pie with us.
-- Secretary to the Head Chef, Marverni Nation.
PS No monkeys allowed, unless you are in a pie.
Tequilich
April 9th, 2007, 02:25 AM
Yeah good battle Ermor, im sure we will have some more. Your magic and archers are potent. I would have lost big time if those jaguar fiends didnt bother your archers that first round.
tromper
April 9th, 2007, 03:30 PM
By the chinny-chin-chin, the valiant forces of Ermor hope to last another season against the onslaught of heretical blood worshippers and their violent were-men.
We shall continue to staunch the flow of their sanguine intentions as best we are able, knowing that Mictlan's temples shall fall, if not to us, than to the strangely obscured large humans that have nobly refrained from aggressing into our hallowed lands as they continue to grow their host to an immense size (the Augurors love bad puns for some reason, that's why we keep them locked up with their reflective pools and bowling balls of scrying). The blood tribe's aggression remains folly.
The Shroud looks to the 2007 Lanka Secretary calendar for sustenance and hope, as well as inquiring as to whether Marveni delivers, as the monkey pie supplies would raise faltering morale.
(was a fun one indeed Tequilich! Sooo close *gulp*)
Eressil3
April 10th, 2007, 05:53 AM
Cynaphe is mine Muahahahah ! I'm not quite dead !
vfb
April 10th, 2007, 06:05 AM
The nation of Marverni would like Lanka to know that it did not like the pesky Rakshasi which jumped out of that Trojan Monkey Pie. We would appreciate a refund.
-- Secretary to the Treasurer, Marverni Purchasing Department
(ooc Edit: If you got a kick out of Cynaphe, what happened in your castle will really crack you up!)
Eressil3
April 10th, 2007, 10:47 AM
vfb said:
(ooc Edit: If you got a kick out of Cynaphe, what happened in your castle will really crack you up!)
Right ! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I just can't believe it ! I never casted "Panic" before... Now I know it's pretty efficient (especially against those cowardly elephants).
thejeff
April 10th, 2007, 11:04 AM
I think the elephants were more the Hellbind Hearts. They actually turned to your side, not just routed. May actually have caused less damage than routing, since they were attacked and killed which I don't think happens with routing tramplers.
Very surprising battle. I thought it would be a rout, but it was close, and went the other way.
(My scout was sitting up on your walls with a bowl of popcorn, enjoying the show.)
vfb
April 10th, 2007, 11:06 AM
Marverni hereby notifies the nations of Aran that it will no longer be retaining the services of a certain unreliable mercenary named Hannibal.
Charged with the task of clearing a path though the enemy's gate, his task force panicked and trampled some of Marverni's finest and fittest noble warriors. Enemy magics may have been part of the reason, but it is not a valid excuse!
-- Marverni Ministry of Security and Subcontracting
PS On a completely unrelated note, Marverni artisans have recently crafted some beautiful ivory trinkets we would gladly exchange for catapults, trebuchets, or a low mileage BFG 9000.
Eressil3
April 10th, 2007, 11:48 AM
thejeff said:
(My scout was sitting up on your walls with a bowl of popcorn, enjoying the show.)
May be it's not just a scout.... But a stealthy army ready to spoil Marverni's eventual victory /threads/images/Graemlins/Bomb.gif /threads/images/Graemlins/Bomb.gif /threads/images/Graemlins/Bomb.gif
thejeff
April 10th, 2007, 11:53 AM
Eressil3 said:
thejeff said:
(My scout was sitting up on your walls with a bowl of popcorn, enjoying the show.)
May be it's not just a scout.... But a stealthy army ready to spoil Marverni's eventual victory /threads/images/Graemlins/Bomb.gif /threads/images/Graemlins/Bomb.gif /threads/images/Graemlins/Bomb.gif
Don't be ridiculous.
An army wouldn't fit on your walls. They'd bump into your archers. And where would they get that much popcorn.
vfb
April 10th, 2007, 11:59 AM
Vanheim, if you do have an enormously huge army perched on Lanka's walls, could you please instruct them to head into the castle and tip over that great big bucket of blood in the center square.
Much appreciated.
-- Secretary to the Director, Marverni Red Cross.
Eressil3
April 10th, 2007, 12:29 PM
Thousands years later, archeologists will found a mysterious stone tablet and will ask about its meaning.
http://img.photobucket.com/albums/v725/Northrog/elephantvspanic.jpg
tromper
April 10th, 2007, 01:42 PM
If only the elephants had WINGS.
*dreamy Auguror Elder exhausted and hiding Miss Secretary - April '07*
Tequilich
April 11th, 2007, 01:55 PM
Wow Vanheim! looks like we now know the winner.. haha
Thrawn
April 11th, 2007, 02:49 PM
Yeah, no doubt! Vanheim just conquered my entire province collection in one turn. http://forum.shrapnelgames.com/images/smilies/happy.gif Congrats... I've never seen that many province loss notices in one turn before.
/shudder
thejeff
April 11th, 2007, 03:07 PM
I haven't seen the actual turn yet, just the stats page, but it does look like that went as well as I'd hoped.
It's not quite as impressive as it looks, though. Arcosephale still has both castles and most of his armies. He had no PD or troops in most of his provinces. I took 3-4 of those with scouts and others with Call of the Winds.
Now can I hold any of it?
vfb
April 11th, 2007, 07:47 PM
The Soothsayers of Marverni have consulted the entrails of a badger and determined that the nation of Vanheim has grown powerful beyond reason, and must be stopped at any cost. It is probably already too late.
Woe that we did not heed the warnings of the heroes of the Sauromatian Resistance earlier! Despair that we feasted on the brains of the Lankan monkeys who only sought peace with us! Marverni is such a nation of noobs!
Vanheim, know now that Marverni can no longer remain in alliance with your nation. Also be warned that our pact of non-aggression has been terminated, and in three moons we shall march to your borders and engage in battle. Or maybe we will march to our borders now, then engage in battle with you in three moons. We are sure your spies will figure it out, in any case.
-- Secretary to the Minister of Foreign Relations, Marverni
Tequilich
April 11th, 2007, 08:00 PM
Our moon priests advise us that we must also terminate our non-aggression pact with Vanheim. So be warned Vanheim in three months we shall be at war. We can only hope our God will awaken soon and lead us to victory!
tromper
April 11th, 2007, 08:22 PM
The Shroud Congress has no reason to conflict with the large men as of yet, and will remain focused upon recovering our lands and freeing our people from the yoke of the blood worshipping Mictlan hordes.
The inability of the apostate were-men to see reason, and return these lands, shall spell their doom. May their next age be a nobler one. With hope, we burn a pyre in the central Colosseum - for peace and weal for all citizens of Aran, be they ignorant savages that are unaware of the testaments that Pontificus brings through our Augur Elders or otherwise.
Our memories are long. Righteousness and rectitude shall be ours, down to the last Leve if it must come to that.
- Archbishop of the Shroud
vfb
April 11th, 2007, 08:49 PM
The Shroud Congress has failed to learn from the sad tale of woe that is the story of the Marverni nation. An early conflict over one small province escalated into a vicious war, with the result that both Lanka and Marverni are severely weakened.
Marverni rejected peace with Lanka, as our leaders feared our peoples would become angry and vote them out of office, were we to surrender the disputed province.
People of Ermor, rise up in a glorious revolution, and depose your shroudy congress who persists in squabbling with Mictlan! Cast off your present rulers, and join together as an autonomous collective, an anarco-sydicalist commune. Look to your North, where Arco is ravaged, for that is your fate if you do not make peace with Mictlan now. Accept our wisdom, for we were once unwise, and now we are all doomed if you do not join us against the Vanheim.
-- Secretary to the Minister of Subversion, Marverni
Edit: Our battle with Lanka is done, and we can turn our eyes to the east. We have executed several of our mages for refusing orders to cast Magic Duel in the Battle of Lanka.
thejeff
April 11th, 2007, 11:00 PM
The great war has begun.
The world must be prepared for Shaiar's return.
We knew that the other powers would turn on us when we attacked Arcosephale so there was no choice but to strike as hard and fast as possible, in hopes of being able to deal with them before having to defend ourselves.
Malverni, we regret your decision to break our alliance. It was a good alliance and benefited both of us. Do not regret the deaths of the demonic monkeys. We would have been glad to aid you further against them, but they fell to fast and only one of us could seige their capital.
We look forward to meeting you on the battlefield.
Mictlan, our Vanheres have long wished to test themselves against your jaguars. The battles will be glorious.
Ermor, we salute your honor in continuing our fight against the blood-worshippers who have oppressed your people.
Hakon, Prophet of Shaiar
OOC:
Thrawn, I feel guilty about trashing you that brutally, but I really felt I had little choice.
Wherever I attacked, I think the others would have struck as soon as I was occupied. You I could take out quick, since you had left yourself wide open, leaving me with only a three front war.
Next game, I bet you build provincial defense, though http://forum.shrapnelgames.com/images/smilies/happy.gif
This game isn't over by any means. I just watched a brutal battle between Ermor and Mictlan. I don't know if I could have beaten Mictlan's army. And he lost, badly.
vfb
April 11th, 2007, 11:32 PM
Marverni are an honorable people, but we are also absolutely terrible at calculating dates, as we have not yet invented The Calendar or even Arithmetic yet.
What is the exact season when Marverni's hordes would be discharged from their treaties and obligations, and eligible to receive orders to advance into the land of Vanhiem on the next turn?
Of course, since we have spent the last several turns sneaking around trying to build an alliance against the Vanheim, we would hold no grudge against them were they to attack us immediately.
-- Secretary to the Minister of Oath Keeping, Marverni
PS Your news of the continuing conflict between Ermor and Mictlan is most distressing, and we are sick to our stomachs. Oh, hold on -- it's just indigestion from eating too many Monkey Pies.
thejeff
April 12th, 2007, 08:08 AM
I attacked Arco in Early Fall of Year 3, turn 30. You and Mictlan informed me of your intentions during turn 31. I would say that means you can attack on turn 34, Winter of year 3.
vfb
April 12th, 2007, 08:45 AM
ooc, thanks! But does that mean I give orders to attack in turn 33 (early winter), and on turn 34 my armies attack, or do I give the orders to attack on turn 34? Apologies for the noobishness, and I think it doesn't really matter all that much in this game because it will be a massacre, but it's good for me to understand how these things work, if only for future games.
thejeff
April 12th, 2007, 10:32 AM
I see it as Orders on turn 34 and armies attack on turn 34. You see the results along with the chance to give orders for turn 35. That's probably just semantics and it makes less sense the more I think about it.
I didn't really think this through until it actually came up and I may not be strictly impartial here, so feel free to argue.
Here's my rationale:
3 turn warning means three turns between the warning and attack. Three sets of orders given.
In this case the warning was given on turn 31, we've all given orders for 31 and 32, giving 33 to position armies and on 34 we're all free to attack.
I hope that made sense. Is this hard to think about, or have I just not had enough caffeine yet?
vfb
April 12th, 2007, 10:41 AM
Cool! I was thinking about it the wrong way. Now that I think of events occurring on the turn orders are given, it's much clearer. See you in the winter, unless you see me first http://forum.shrapnelgames.com/images/smilies/happy.gif.
Eressil3
April 12th, 2007, 04:53 PM
I'm not quite dead !!!
doh ! http://forum.shrapnelgames.com/images/smilies/redface.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/Injured.gif
I'm wrong it seems I'm actually dead.
No more monkeys no more toads, fortunately there is a stone tablet which was a part of a strange blood fountain...
Nice game guys.
Vanheim you got the few gems I had left.
vfb
April 13th, 2007, 09:29 PM
Thanks for playing, Eressil3! I'm sure Marverni is most utterly screwed now that our army is toast after several poorly planned invasions of your territory and seductions by monkey-demon-women, and we will soon be crushed by Vanheim.
I connected to see the results from last turn, and did not do an 'End Turn', but I see a '+' beside Marverni. I don't have time to finish my turn now, so I've turned quickhost off to avoid leaving my army remnants scattered all over Aran. I'll turn quickhost back on in about 8 hours.
Thrawn
April 13th, 2007, 11:09 PM
OOC: HAHA, Vanheim. No worries. In a way, it was cool to see pretty much all my territories fall at once. http://forum.shrapnelgames.com/images/smilies/happy.gif
I will DEFINITELY do PD next time, when there are cloaked armies around. Live and learn, right?
Enjoyed the game. Hope to see you guys in another one...
vfb
April 14th, 2007, 06:04 AM
Okay, thanks for playing, Thrawn!
Though you look alive to me still http://forum.shrapnelgames.com/images/smilies/happy.gif. One province left, right?
On another topic, I've completed my move, so I turned quickhost back on. Looks like Mictlan and Vanheim are still pending anyway.
Update:
Does the Shroud Congress of Ermor not see that they have one last chance to rise up and strike together against the Vanheim threat? If the Augurs would listen to the news from travelers, they would hear of the horrendous struggles in the East and North. Vanheim already controls half the world, and their false Prentender has only just awoken! Gather your armies and attack, while it is still wobbly-headed from oversleeping!
The Soothsayers of Marverni predict that if Ermor does not take this chance while they have it, then the Ermor empire will be doomed, fall into decline, and its future will be a wasteland of the undead. This we have seen, in the readings of the entrails! Ermor must march on Vanheim now!
thejeff
April 18th, 2007, 01:55 PM
Sorry to be holding up the game.
I got in late last night and just didn't have time to go through it. I should be able to do at least one tonight, but maybe not tomorrow. After that I should have time.
I know there's no timer, but I thought I'd let people know, so no one thought I'd dropped off the face of the earth.
Turns are starting to take awhile. Some thinking time, too. If we were on a timer, I'd probably be asking for 48 hours around now anyway.
vfb
April 18th, 2007, 06:54 PM
Thanks for letting us know. It's no problem as far as I'm concerned. Take your time, it's supposed to be fun, not a chore!
Turns are taking a while because you've got too many units and provinces. I'm really trying to help you out as much as I can with that, but it's tough http://forum.shrapnelgames.com/images/smilies/happy.gif.
Edit:
In news from the West, Marverni has resorted to crack suicide poison bomb squads to strike terror into the ranks of Vanheim. What news from the East? Is it too much to hope that by now a peace has been forged between Mictlan and Ermor? Is Arco preparing to launch a deadly attack on the coasts from their secret underwater base?
Thrawn
April 20th, 2007, 01:09 AM
Arcoscephale as it once was is no more. The oeriads and mystics are all dead.
We are the last remains of their power, a failed attempt to probe the depths of the seas. We lay no claim to their fallen throne. We have no interest in wars fought on the dry lands.
The depths are our concern and home now. Leave us be.
thejeff
April 20th, 2007, 10:36 AM
Vanheim has no desire for the waters and will gladly leave them to Arcosephale.
Some underwater expeditions may be needed in the war against Malverni, but Arcosephale will be left alone as long as they do not interfere with us on land.
Shaiar
vfb
April 20th, 2007, 11:23 AM
Our condolences to the refugees of Arcoscephale. Marverni is now half in the water itself, so we know how you feel. Do not forget who it was that chased you from the land, and ravaged your sacred Oeriads! Do not hide from the painful memories of the pillage and plunder committed by the Norse giants. Fight the power!
-- Ministry of Incitement, Marverni Nation
tromper
April 20th, 2007, 09:55 PM
I'm laughing too much to stay in character, but this is the third province I've lost to events in the past seven or so turns and I took no misfortune. Bring it on! *snicker*
vfb
April 21st, 2007, 11:00 PM
Marverni has had exceptional luck recently! Many magic sites are popping up in our lands -- in exactly the same month in which Vanheim invades and takes over the province http://forum.shrapnelgames.com/images/smilies/frown.gif.
On another topic, here's an idea for a new ritual spell:
Slippery Fingers
W2
Alt5
Cast it on a province and a hero in the province will drop one non-cursed magic item, which will be lost forever. Preferably his ring of water breathing.
vfb
April 24th, 2007, 09:48 PM
The Nation of Marverni thinks that the war for Aran was probably decided about 6 months ago. However, we are continuing the fight against Vanheim just in case Ermor and Mictlan would like to see their conflict through to its final resolution.
If you are all bored, though, now might be an good time for everyone to surrender to Vanheim.
tromper
April 24th, 2007, 11:20 PM
Completely ooc, but I'd like to thank you for hosting, vfb - it's been a very fun game. It'd be nice to have another turn or two, as I'm finally going to break the long term siege that Mictlan has been hammering me with - for better or worse. Will be a fun battle to watch.
Nice job Vanheim, and if you'd like to have another game with the same crew, etc. (perhaps with a different map), vfb, count me in if possible. http://forum.shrapnelgames.com/images/smilies/happy.gif
Tequilich
April 24th, 2007, 11:51 PM
Yeah its been a fun game and thanks for the host. If you throw another I would love a spot. I have to give it up to Ermor for countering my jags nicely.
vfb
April 25th, 2007, 01:14 AM
Thanks! I'm glad you've enjoyed the game. I'll have to PM Eressil3 and K to see if they are interested too, since they may not be following this thread any more. I think everyone contributed a lot to making it a very fun game.
I will leave the server running until everyone decides they've had enough. Marverni is only likely to be alive for another month, possibly two.
The next game I will host is likely to be using the CB mod:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=486850&page
And I think the map I will use will be Parganos (Edi's Fix):
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=501807&page
What era are you interested in? I'm just finally beginning to understand EA, and I've only played MA once.
Edit: tromper doesn't like Parganos ... at least according to the Utterdark MP thread. Any suggestions for a different map? How many people want to join? Is anyone from the first Tyrande game reading this thread?
Edit again: Looks like 3.07 will be done soon:
http://ulm.illwinter.com/dom3/dom3progress.html
I'll hold off on hosting until 3.07 is done, and if *heim/glamor have been adjusted at all, then I'll also drop the CB mod plan too.
thejeff
April 25th, 2007, 12:26 PM
Well, I'm not bored yet, but I won't turn down surrenders if that's what people want:)
I was going to be away for a long weekend anyway, leaving after work Thursday, coming back late Monday. If we can get in a couple more turns before then, it might be a good time to stop?
I wouldn't go so far as to say I'd won 6 months ago, but I've certainly got Marverni on the ropes now. You'll be alive for more than two months, but I should have your forts under a siege you won't be able to break. If I can then focus on Mictlan, I should be able to win fairly easily.
Unless Ermor has something game-winning up his sleeve. He's got half again my research.
Mictlan has at least one Ice devil, which has me worried, but I don't think he has the blood income to push too many more out, while I should start to summon Air Queens and Earth Kings within a few turns.
vfb
April 25th, 2007, 12:47 PM
Marverni is just waiting for our invulnerable hero Obelix to come along and thrash the lot of you http://forum.shrapnelgames.com/images/smilies/happy.gif. He's certainly taking his time showing up though.
I'll keep the server running while Vanheim is away, it's not on a timer or anything. We can either pick it up again when he's back, if there's no more unfinished business, move on to something new. Maybe 3.07 will come out by then too.
thejeff
April 25th, 2007, 02:55 PM
Well if Obelix shows up, I will have to surrender. Though he really should spend his time fighting Ermor.
I'm interested in another game. Less so if it's CB, mostly since I haven't used it enough yet and won't have much SP time to experiment. I wouldn't want Vanheim again, though.
Maybe MA? It would be kind of fun to play through all the ages with roughly the same group.
I don't know about maps. I would prefer staying about the same size. Maybe a few more provinces per player to slow down the rush, but the same number of players?
Tequilich
April 25th, 2007, 03:13 PM
MA would be cool with any map. I would prefer not to play CB since I have no exp with it. But ill go along with whatever.
tromper
April 25th, 2007, 03:44 PM
I'm all for whichever era or mods - I'd like to try the Worthy Hero one especially. I suppose unfamiliarity with cb is a problem though, but hey, live and learn. Err, die and learn. So either way, as far as I'm concerned. http://forum.shrapnelgames.com/images/smilies/happy.gif
We all knew you won many turns ago, thejeff, don't be silly. heheheh
Regarding the Paraganos map, my gripe in that game is the clustered sorts of terrain - and my starting position was utter crap, easily steamrollered. I'm not sure what Edi 'fixed', but it sure wasn't starting position. We could always try, perhaps, a random map with slightly cranked up sites...? May take like ten map creations or so to get one that looks reasonable though. *shrug*
I've had the most fun with you guys in this game than in any other I've played, or am playing, so am willing to go with the Paraganos if ya'll decide to do so. http://forum.shrapnelgames.com/images/smilies/happy.gif
thejeff
April 25th, 2007, 06:10 PM
Well, I tend to worry about my weaknesses and assume others have strengths I don't know about. I lost at least one serious battle to Mictlan and was worried he could repeat that.
So, it's hard for me to tell. Do you think this was just a case of Vanheim being ridiculously overpowered? I'd like to think it was more a matter of skill and some luck. I never felt like I was unstoppable until very recently.
As sort of a (not-quite-yet) post-mortem here's how it looked to me:
I think Vanheim's reputation helped get me NAPs early on, so that I could focus on one front at a time. That was going to be Ermor, mostly because you were growing quickly and conveniently located, but Sauromatia attacked me first.
I beat them quickly, but it took all my strength and we each only had a few provinces at the time. The poison arrows and skeleton spam hurt a lot. He pulled his witch kings back at one point when I didn't know how to stop them if they'd attacked instead. That let me reinforce and take his capital.
I was very weak right after that and when Lanka attacked, I could grab provinces from him, but couldn't touch his main blessed army. If Marveni had joined with him, as he expected, or even remained neutral, Vanheim would have been in trouble. Marveni did most of the work of beating Lanka, then got bogged down in his capital.
I had a few turns of peace then, with Marveni bogged down and Mictlan fighting Ermor. My scouts saw that Arcosephale had no troops or PD in most of his provinces. Being Vanheim made that more effective, since I could get actual armies to his castles, but much of that landgrab anyone could have done with scouts.
Then I had 3 turns before the NAPs broke. Luckily for me, Mictlan didn't attack with much if anything right away, so I could focus on Marveni first. If Ermor and Mictlan has come to terms and all attacked at together I don't think I would have lasted long. I could hardly make progress against Mictlan at first, Jaguar Warriors are not much weaker than Vanheres and he seemed have more of them. Blade wind did more than my sacreds. Wrathful skies on the other hand was a great disappointment.
I still don't think Vanheres make Vanheim anywhere near as abusive as Helheim or the other ages Vanheims. They're slower, so can be shot/cast at for longer than Vans and unshielded so arrows are more effective. The glamor is nice, but without the high defense, there isn't the synergy with the W9 bless and berserk lowers defense making it even worse. Earth works well, and helps the mages, but I'd be tempted to try just Fire or maybe Fire and a low Nature to avoid afflictions.
vfb
April 25th, 2007, 11:11 PM
I agree that in EA, Helheim is stronger than Vanheim.
And I think Vanheim possibly had the worst starting position since it was pretty much surrounded, though Mictlan probably did get shafted with a bunch of wasteland, and Arco had only strong indies to expand into.
Vanheim did do a great job in all areas of diplomacy, military, and magic, so please don't let my whining about heims here and in other threads detract from your victory! It was well deserved.
MA sounds good to me. Any objections to waiting until 3.07 is out? Since CB sounds unpopular, I'll pass on using it if we can play 3.07. Depending on the number of players it may be difficult to find an appropriate map, so I may experiment with 15-province-per-player random maps and the 'good starting positions' perl script I saw somewhere. What about nation choice? Would you prefer random nations, or choosing your nation?
I will PM the Tyrande players who were not in this game to get their opinions too.
tromper
April 26th, 2007, 12:44 AM
I was hoping to see the final battle between my forces and Mictlan's sieging army, but the server appears to be down. http://forum.shrapnelgames.com/images/smilies/frown.gif
Don't worry about your victory being deemed a mere result of your nation, thejeff, you played your cards capably.
I like to roleplay, and the nations routinely deemed as overpowered usually have an advantage when players like me are kicking around. And that's fine by me - Mictlan had been the first to insult and rape my populace. I had no choice but to respond as the plebes demanded recompense.
I witnessed a few of your battles against Arco and one against Mar, and you knew what you were doing. http://forum.shrapnelgames.com/images/smilies/happy.gif
vfb
April 26th, 2007, 12:49 AM
Nope the IP has changed:
60.46.30.238
Sorry I forgot not everyone uses the domain name. Either that or DNS table changes have not propogated yet.
Thrawn
April 26th, 2007, 01:00 AM
I'd love to be in the next game as well if there's room, you guys were a great bunch to play with.
K
April 26th, 2007, 01:31 AM
I'd be up to playing in a new game.
In general, mods make me unhappy.
tromper
April 26th, 2007, 01:32 AM
Fantastic battle. You almost took it with that Ice Devil, Tequilich! I'm going to have to watch it again in the morning when I'm sober and my partner is off to her laboratory, leaving me alone. http://forum.shrapnelgames.com/images/smilies/happy.gif
Mictlan scares me forevermore because of you. *jaguar dreams*
I'd be in to trying out the Worthy Heroes mod, vfb, if nobody is against it. It adds a lot of spice for all nations from what I've read. Keep us posted.
And congrats, thejeff. Be sure and mention your victory in the winner thread thingee. You deserve it. *Augur Elder prostrating himself and waiting for the next age*
BandarLover
April 26th, 2007, 10:07 AM
Hello everyone. I'm one of the guys from vfb's Tyrande game and he let me know another MP game might start soon from this group. I've got a few going myself but looks like I may be eliminated in one soon so if this actually goes through, I wouldn't mind joining.
A 20 prov per player random map would be fine with me.
Worthy Heroes is a fun mod to play. Never played it MP though. And I too would avoid the CB mod, only because I don't always agree with someone elses definition of balance. But I'd try Worthy Heroes.
thejeff
April 26th, 2007, 12:55 PM
That was an impressive battle, again. Things like that one and the last big battle between you two that I saw, are what make me think I'm not so dominant. I don't know what I would have done to beat that force.
I guess I just have to keep reminding myself, that was probably close to everything you could pull together, so I'd need to do something similar to match it, not just one army.
For the next game, since I'm going to be away and assuming we play MA, I'd like to put in a bid for Jotunheim. Stick with the Norse theme.
vfb, it doesn't look like 3.07 is going to be out soon, so we could do CB, but would you be happy going without it if no one's playing Vanheim?
I'd be fine with Worthy Heroes or without it. Hmmm, I may need luck. Angerboda is really nice and so is the Neifel hero.
Tequilich
April 26th, 2007, 04:56 PM
Yeah good battle Ermor your magic is just too potent. I now know for sure Mictlan MUST research construction4 for those rods before going down the blood path. WH mod sounds fun for the next game as does MA, but im not sure who I will play yet. The armies of Mictlan is spent and I am also going to be away for the weekend so maybe we should call thejeff the winner if vfb and tromper agree. If not then ill still finish it out.
vfb
April 26th, 2007, 07:10 PM
Marverni thinks it would be good for Ermor to get one more turn in, so Vanheim can have the pleasure of trashing us http://forum.shrapnelgames.com/images/smilies/happy.gif. Vanheim has already played the turn.
tromper
April 26th, 2007, 07:11 PM
It's game over, the never-mighty forces of Ermor could put up a fight for one year, max. And that's no fun. thejeff rocks Aran, this round. http://forum.shrapnelgames.com/images/smilies/happy.gif
(tried to log in to the server to play out the final turn for you guys, but it appears down)
Eressil3
April 28th, 2007, 06:54 AM
First congrats to Thejeff for his victory. You should put it in the stickies.
I'm not in the CB mod mood. Glamour will hopefully be fixed with the next patch since the added nations will be glamour-based.
MA is fine with me.
I would like to try pangaea or pythium.
Thrawn
April 28th, 2007, 02:07 PM
If we're picking races for MA, I would like Abysia, if it's available.
Tequilich
May 3rd, 2007, 10:53 AM
So.... When are you starting a new MA game vfb? haha
vfb
May 3rd, 2007, 11:45 AM
I'll keep the list of people who have requested nations here.
No mods, because of the new release.
Tequilich - Machaka
Thrawn - Abysia
Eressil3 - Pangaea
K - Bandar Log
tromper - Marignon
thejeff - Jotunheim
BandarLover - Pythium
vfb - Eriu
jimkehn - Ulm
thraveboy - Vanheim
Let me know what you want, and feel free to change your mind. 3.08 new races are fine.
thejeff
May 3rd, 2007, 12:25 PM
Do you want to start a new thread for this? It's easier to have the players/nations/rules as the first post. Some of the players might be more likely to notice a new thread than this one, as well.
I wouldn't worry about holidays. If the games still running, we can wait, or you can find a substitute.
Or we'll just try to kill you off firsthttp://forum.shrapnelgames.com/images/smilies/smile.gif
As far as patching:
You need to use the old version until those games patch. In the 3.08 thread, Meglobob suggested just saving the 3.06 dom3 executable and using that when the old version is needed.
I'm more paranoid and copy the entire directory.
Tequilich
May 3rd, 2007, 06:18 PM
Maybe we should just stick to the players you listed vfb to speed the game up some... Also while I am here I request Machaka!
vfb
May 3rd, 2007, 06:29 PM
Tequilich said:
Maybe we should just stick to the players you listed vfb to speed the game up some
Yes, that was my plan. I will make a new thread for the game once it's started. This won't be a habit of mine, I just want to avoid accidentally starting an enormous game this time.
I'm going to try CTis, so everyone will probably hate me to death and kill me first, but I don't know if I can leave the server up and running the entire time I'm away.
BandarLover
May 3rd, 2007, 11:02 PM
Guess sign me up for Pythium, if Eressil3 would prefer Pangaea. I'd be surprised to see some one pick the new MA race just yet.
thraveboy
May 3rd, 2007, 11:57 PM
Vanheim for me please. http://forum.shrapnelgames.com/images/smilies/happy.gif
vfb
May 4th, 2007, 02:25 AM
I don't know why no-one wants to try the new nation. I'll give it a shot, instead of CTis. Should give me as good a chance at an early death as taking CTis http://forum.shrapnelgames.com/images/smilies/happy.gif.
Edit: I came up with a random map for this game, and I've attached it. I think it will work well for 10 players, with either 9 land + 1 sea, or 10 land. It's attached. Please tell me if you see any problems with it. I used DrPraetorious's perl script to pick the starting locations.
Eressil3
May 4th, 2007, 06:49 AM
Keep the water provinces. It's good if someone want to take a wyrm or summon amphibian troops.
Pangaea, Eriu, Vanheim = a lot of stealthy nations !!! Be ready to be raided !
jimkehn
May 4th, 2007, 08:08 AM
OK...I'll be Tir na n'Og.
Eressil3
May 4th, 2007, 08:12 AM
Tir na n'og is EA i believe ? May be you meant Eriu but vfb wanted to try it. Unless vfb switch back to C'tis ?
jimkehn
May 4th, 2007, 08:14 AM
Oh....I didn't know..It sounds from his post he wanted C'tis. OK...I'll be Ulm instead.
lch
May 4th, 2007, 10:57 AM
Heh, I started reading this thread after I found it via the map download in the new game you're starting... very informative!
llamabeast said:
You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
Good, I have these in my game aswell and I'm surprised that they do anything even if you didn't intend to have them as victory condition. How come that do they pop up on the map? Can they be turned off at all?
vfb said:
I thought I could just use the timestamps and if the .2h files were newer than the .trn, then I could report the player as having played. Sorry the web page is not accurate.
Heh, you know what, I used the exact same thing when I wrote my MP Game statistics PHP script (http://www.shrapnelcommunity.com/threads/showflat.php?Number=496923) which is being used in my game and Velusion's games. I made a couple of guesses about the game purely by looking at the game files, but because of a few quirks I later had to settle for workarounds: Save the *.2h file sizes for comparison instead of looking at the timestamps, and looking at the scores.html files to determine if a nation has been defeated (dominion 0). I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though. http://forum.shrapnelgames.com/images/smilies/smirk.gif
thejeff
May 4th, 2007, 11:05 AM
I poked at the vp a little bit, before real life got in the way.
It looked like they get added if you start the game as a server. Probably not if you start it as PBEM. It probably should get reported as a bug.
vfb
May 4th, 2007, 11:16 AM
lch said:
Good, I have these in my game aswell and I'm surprised that they do anything even if you didn't intend to have them as victory condition. How come that do they pop up on the map? Can they be turned off at all?
I tried to do this in the .map but it didn't help, I still got crowns:
#victorycondition 0
I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though. http://forum.shrapnelgames.com/images/smilies/smirk.gif
I'd love to do that! Is that what the scripts in your dom3stats-1.0.rar do now? If not, can you please point me to the thread?
lch
May 4th, 2007, 11:42 AM
vfb said:
lch said:
I no longer need this filesystem-based method since I found on this board how to request the turn status from the server remotely just like the client does nowadays, though. http://forum.shrapnelgames.com/images/smilies/smirk.gif
I'd love to do that! Is that what the scripts in your dom3stats-1.0.rar do now? If not, can you please point me to the thread?
I'm still working on it, it will take some more days to release. I have working proof-of-concept code, though. At the meantime, you could use the filebased version. I intend to make them compatible with each other in a sense that you can plug the socket-based code where you were using the filesystem-based code before and vice versa.
I've got the link to the thread where JK describes the communication protocol (http://www.shrapnelcommunity.com/threads/showflat.php?Number=461894&fpart=2#Post466797) from MarcinM who created the Dom3 Status monitor (http://www.shrapnelcommunity.com/threads/showflat.php?Number=470285) which I "fixed" for Linux/Mono. WraithLord programmed a command-line interface coded in Python (http://www.shrapnelcommunity.com/threads/showflat.php?Number=468595), too, which is sadly only released in binary format.
vfb
May 4th, 2007, 07:06 PM
Thanks, Ich!
BandarLover
May 4th, 2007, 07:11 PM
Will this be getting it's own thread?
lch
May 4th, 2007, 07:18 PM
If you mean vfb's new game (http://www.shrapnelcommunity.com/threads/showflat.php?Number=517993), then yes, he already has a new thread. Or do you mean my "remote PHP stats" script?
EDIT: Nevermind, I noticed that you're already playing in that game aswell. How many games are you playing simultaneously?? I'm limiting myself to four, and it already makes my mind boggle. You should restrict yourself to playing fewer games and doing more awesome write-ups! http://forum.shrapnelgames.com/images/smilies/wink.gif
BandarLover
May 4th, 2007, 07:58 PM
All i really have time for are turns it seems. I try not to over think my games so my turns generally go quick. My write-ups take several hours a piece, and those are short compared to the other crap I write. I think I'm playing four right now, with two more possibly atarting soon. http://forum.shrapnelgames.com/images/smilies/happy.gif
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