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MarkSheppard
April 6th, 2007, 11:04 PM
Played cbreedon's Raid on the Reactor Scenario (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=501148&page=0&view=collap sed&sb=5&o=&fpart=1)

Which includes airstrikes on various buildings within the complex; it was rather jarring to see these buildings represented as ammo dump icons; so I lifted these small building icons out of the building art done by SPCAMO and put them here in BMP files labelled Building1.bmp to Building5.bmp that you can load into unused icon slots with SHPed.

http://img392.imageshack.us/img392/4225/buildingyb4.gif

EDIT: flipped around building 4 to fix shading issues.

PlasmaKrab
April 7th, 2007, 03:45 AM
Good thing for a generic OOB entry. They can even be lumped into class "ammo carrier" for the additional bang (that's why I used ammo dumps). Doesn't make much sense, but always good for messing an enemy base.

Epoletov_SPR
April 7th, 2007, 04:19 AM
They can even be lumped into class "ammo carrier" for the additional bang (that's why I used ammo dumps).

But then they can supply with an ammunition of an army !? http://forum.shrapnelgames.com/images/smilies/confused.gif

PlasmaKrab
April 7th, 2007, 04:34 AM
Epoletov_SPR said:But then they can supply with an ammunition of an army !? http://forum.shrapnelgames.com/images/smilies/confused.gif

Yes they can, I know that sounds silly, but generally these "units" are designed only to be destroyed as a game objective, and can always be placed far away from "combat" units so they don't supply them. As I said, giving them "ammo carrier" class is mainly for having bigger explosions when they are destroyed, so not really necessary.

kgambit
October 5th, 2012, 04:16 PM
Played cbreedon's Raid on the Reactor Scenario (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=501148&page=0&view=collapsed&sb=5&o=&fpart=1)

Which includes airstrikes on various buildings within the complex; it was rather jarring to see these buildings represented as ammo dump icons; so I lifted these small building icons out of the building art done by SPCAMO and put them here in BMP files labelled Building1.bmp to Building5.bmp that you can load into unused icon slots with SHPed.

http://img392.imageshack.us/img392/4225/buildingyb4.gif

EDIT: flipped around building 4 to fix shading issues.

Can someone tell me if that last icon on the right is available in the editor? If so, is it classified as wood or stone? If not, could it be added?

Thanks.

PS: I've tried cyclying thru the various small buildings and haven't seen it yet; although I do recognize the three on the left.

Sorry for doing a necro on this thread.

DRG
October 5th, 2012, 04:30 PM
It's only available as a group of 6 under "Airfield buildings"

Single hex buildings are dwellings only

Don

kgambit
October 5th, 2012, 06:18 PM
Thanks Don.