View Full Version : CB MOD game on Gandalf's server
Gandalf Parker
April 11th, 2007, 11:26 PM
Testing testing... I am testing the --enablemod switch
You must have the CB mod and the Heroes mod in your mod directory in order to play this game.
random small map (50 provinces)
era 1, indepts 6, HoF 15, renaming, -quick and 24 hours
dom3minions.com or 63.199.8.158 (not game.dom3minions.com)
port 9933
Gandalf Parker
Jazzepi
April 11th, 2007, 11:48 PM
Er, which version of each type of mod do we need? I just wanted to make sure before I design a pretender. I have CB 1.0 and WH 1.6.
Jazzepi
Gandalf Parker
April 12th, 2007, 12:23 AM
CBcomplete_1.00
heroes1_6
oh and I didnt put in an autostart so the 4th person should probably hit start
Gandalf Parker
April 12th, 2007, 07:49 PM
No one wants to play a game with these mods?
llamabeast
April 12th, 2007, 07:55 PM
I would, I'm just in too many games at the mo. I'm quite keen to try out the CB mod.
Gandalf Parker
April 12th, 2007, 10:40 PM
I dont really care if the game gets played. Im only interested in whether or not the server can create a game with those switches. I dont know the mods well enough to tell.
But I did plan on letting the game continue to the end for the people who joined.
Gandalf Parker
April 14th, 2007, 09:23 PM
If its not going to be used for a game then can someone who uses these mods at least connect, choose two nations, start it, and then tell me if it successfully starts the game. I will kill it then if you want
LoloMo
April 14th, 2007, 10:29 PM
Hi, I tested the game going in as Pangaea and R'lyeh. I did a couple of turns and it seems to be working fine.
LoloMo
April 14th, 2007, 11:05 PM
I check the settings too and it said both mods were activated
Gandalf Parker
April 15th, 2007, 12:36 AM
Thanks. So apparently mods can be run this way as long s they dont change the nations that can be selected in the game. Thos mods dont seem to work with the --enablemod switch
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