View Full Version : Aging Mechanics
K
April 19th, 2007, 01:55 PM
Edit:
Raksharaja max age is unaffected by nature and fire magic. Blood Magic increases their max age.
<font color="#5bebe5">Changed title to better reflect thread's subject and contents. Original title:</font> Lanka's Rahsharaja age and magic <font color="#5bebe5">~Edi</font>
K
April 19th, 2007, 04:03 PM
It seems that all demons work that way.
K
April 19th, 2007, 05:06 PM
Final note:
Normal living Units: less max age with fire, Death helps vs afflicts when old, Nature adds max age.
Demons get more max age with blood, and don't get harmed by fire or helped by nature.
Undead get more age with Death, but not by Nature, and aren't harmed by Fire.
Lifeless creatures(Golem was the test character) get more max age with Earth, and aren't affected by anything else.
Edi
April 19th, 2007, 05:34 PM
AGING MECHANICS
The maxage of lifeless creatures is increased by 50% of original maxage per point of Earth magic. Default age/maxage not tested, presumably ???/2400 (Monolith, Sacred Statue, Colossal Fetish, Oracle etc)
The maxage of undead creatures is increased by 50% of original maxage per point of Death magic. Default age/maxage for undead is 187/500
The maxage of demonic creatures is increased by 50% of original maxage per point of Blood magic. Default age/maxage for demons is 370/1000
The maxage of all other creatures is increased by 50% of original maxage per point of Nature magic. Default age/maxage for them is 22/50
Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.
Order of ascendancy for the different types of creature properties is Lifeless, Undead, Demon, Other. This means that e.g. lifeless undead do not get increased maxage from death magic, but use earth magic as the determining factor instead.
Changing a creature's type (lifeless/undead/demon/other) by modding it will automatically reset its age/maxage values to the default for that type. This means that e.g. a light infantry that is modded to be a demonic unit will have its normal 22/50 age/maxage changed to 370/1000.
Thus endeth the lesson in aging mechanics.
Dedas
April 19th, 2007, 06:44 PM
A question: How exactly does growth and death scale affect the age at the point of recruitment?
quantum_mechani
April 19th, 2007, 06:55 PM
Dedas said:
A question: How exactly does growth and death scale affect the age at the point of recruitment?
They don't. They only effect the chance of new afflictions from units with old age.
K
April 19th, 2007, 10:08 PM
Edi said:
AGING MECHANICS
Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.
Since I have tested this issue(and undead, lifeless, and demons are unaffected by Fire magic), does this mean the FAQ will be updated?
Edi
April 20th, 2007, 02:48 AM
It's a question that crops up fairly often, so I suppose I'll add it at some point. I was thinking of updating the FAQ after the next patch comes out.
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