View Full Version : Any clue..?
VedalkenBear
May 1st, 2007, 12:52 AM
Can someone tell me what a 'no holiness' crash error is? It happens on turn generation, with my modded nation.
mivayan
May 1st, 2007, 12:56 AM
VedalkenBear said:
Can someone tell me what a 'no holiness' crash error is? It happens on turn generation, with my modded nation.
A unit which isn't sacred (#holy) has holy magic. iirc.
Foodstamp
May 1st, 2007, 01:11 AM
^^^ This guy is correct. A unit with Holy paths must also be sacred.
Gandalf Parker
May 1st, 2007, 11:28 AM
Were you playing with the vanilla game? Or with mods?
llamabeast
May 1st, 2007, 11:42 AM
He's trying to make his mod work, I think.
VedalkenBear
May 1st, 2007, 12:52 PM
Ah-hah... I'm curious as to why this causes an error on turn propagation instead of on loading the mod. Ah well, easy to correct.
Sombre
May 1st, 2007, 01:11 PM
Simple answer: Suspense. It's the reason if you ever make a high level summon spell you should try it out on modded cheap settings first to be sure.
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