PDA

View Full Version : enter site?


aspo
May 8th, 2007, 05:28 PM
I just got the game and have been playing a lot of test games. One time I noticed a magic site that had an enter site option. Unfortunately I quit that game before trying that and I haven't seen any sites like that since. So I have a few questions.

What does entering a site do?
Can any commander enter a site?
How do I know a site is enterable?

Also is there a list of what every magic site gives you and how hard they are to find? Are there any sites that do any more than just give a set number of gems?

Thanks.

lch
May 8th, 2007, 05:49 PM
What does entering a site do?
- depends on the site, some give experience points, most give free troops

Can any commander enter a site?
- as long as he meets the requirements, some sites can only be entered by mages of a specific magic school, for example

How do I know a site is enterable?
- if it says so in the site description

There are very diverse magical sites and producing gems is not the only thing they do.

Edi
May 8th, 2007, 05:53 PM
There are different types of enter site things. Some can be entered by any commander, like the Academy of War. The commander and all troops gain experience at 4x normal rate.

The other type are sites that require a mage of a specific type to enter them, usually to summon things but sometimes to cast a spell (like Astral Window for one turn). These sites have a "XYZ Mage can enter to <insert effect>" in the site properties.

It will always say that a site is enterable in the site properties if it indeed is so.

MaxWilson
May 8th, 2007, 07:19 PM
I didn't realize that the Academy of War granted experience to troops, too. Maybe I'll actually start using it now. http://forum.shrapnelgames.com/images/smilies/happy.gif

-Max

QXel
May 9th, 2007, 07:46 AM
Neither do I !

Well, I'm going to check this as soon as I could.

I have a question, too : what exactly 'the Ancient Master' site do ? It seems that my commanders gain Experience, and not attack or defense boost (the site description says "enter for combat training" pretty fuzzy ...).

Thanks.

Nick_K
May 9th, 2007, 07:58 AM
I think the ancient master is pretty similar to the academy of war

Edi
May 9th, 2007, 08:42 AM
Academy of War 4 xp per turn
Ancient Master 8 xp per turn

Nick_K
May 9th, 2007, 04:52 PM
Both to units as well, I take it... that makes the ancient master a fantastic site!

HoneyBadger
May 9th, 2007, 04:58 PM
Academy of War does grant experience...


really...


really slowly.
I'm not sure that it's worth entering, not if you actually have to pay for the commander who enters it. It might be good for commanders who have heroic abilities that improve quickly, like the one that grants extra HP, if you don't have a better use for them than to just sit on them. Then again, I tend to use SCs that get 10 times that much XP in a single battle, so maybe I'm prejudiced, but it's still really slowly-like 1 star a year maybe.

Arralen
May 9th, 2007, 05:59 PM
EXPERIENCE

Kristoffer O posted February 23, 2004 22:14
"Does anyone know how a kill coresponds to an XP on the hall of fame?"
Not sure but something like this:

Deaths x5
Experience (points, not lvl) x2
Kills x1

From a post by Johan O in another thread:

Here is a list of effects (cumulative!) of increased experience.
XP 1 (15pts)
Att +1
Def +1
Prec +1
Mrl +1

XP 2 (50pts.)
Att +1
Def +1
Prec +1
Mrl +1

XP 3 (100pts)
Att +1
Def +1
Prec +1
Mrl +1
Str +1

XP 4 (200pts)
Att +1
Def +1
Prec +1
Mrl +1
Enc -1
HP +2

XP 5 (400pts)
Att +1
Def +1
Prec +1
Mrl +1
Str +1

All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp for hitting an enemy in melee combat



Champions Skull (Con- , Death-2): +3 Exp/turn to the wielder

Academy of War gives 4 exp per turn,
The Ancient Master gives 8. (to commanders AND troops!!)

lch
May 9th, 2007, 07:36 PM
Very useful info, thanks!

QXel
May 10th, 2007, 06:37 AM
Yep, I agree.

I will look to these sites with a very different sight since now ...