DrPraetorious
May 12th, 2007, 09:40 PM
For my own amusement, I just whipped up a mod to make all the gods crazy powerful. It was mainly anto-generated using Edi's unit database, then I fiddled with it by hand.
The Gods have +2 dominion strength, a significantly reduced cost to learn new paths (minimum 10), cost 0 points, are immortal and get a pile of new magic picks (of varying size depending on how much they cost originally, and I gave some bonus picks to immobile pretenders.)
Anyhoo - let's go crazy. The mod is attached.
Middle Era, IP game. First come, first served: I'll take Machaka. Going for seven-ish players but will make room for more if lots of people want to play.
The Gods have +2 dominion strength, a significantly reduced cost to learn new paths (minimum 10), cost 0 points, are immortal and get a pile of new magic picks (of varying size depending on how much they cost originally, and I gave some bonus picks to immobile pretenders.)
Anyhoo - let's go crazy. The mod is attached.
Middle Era, IP game. First come, first served: I'll take Machaka. Going for seven-ish players but will make room for more if lots of people want to play.