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Ramiro
May 23rd, 2007, 09:08 AM
I have the following problem I am playing with Me Ermor and I am sieguing the pangea capitol. my main armie is constructed by undeath and the mages inside the fortress are summonging maeid every turn so I can not breach the walls. how can I breach the walls?

any sugestion?

Folket
May 23rd, 2007, 09:35 AM
Bring more people. Surely you can reanimate more undead them he is able to get maneads.

I guess that you have death mages to lead your army. Are they besieging the castle or reanimating. If they are reanimating that may explain why you are not able to breach the walls. Only units commanded by commanders with siege order help when breaking down walls.

In general I believe that MA Ermor should be one of the easiest nations to bring down castles with.

johnarryn
May 23rd, 2007, 11:42 AM
Does Pangaea continue to get maenad in castles under siege? That would seem strange to me.

Edi
May 23rd, 2007, 11:57 AM
It's the same deal as Ulm's vampire counts summoning thralls, Etimmu summoning shades etc. It's a property of the monster to create summoned allies automatically, and it does not matter what type of monster it is. Hence maenads, even if it is a logical disconnect in a siege situation.

Manuk
May 23rd, 2007, 12:18 PM
later on, you can forge the horn (air magic) or the gate cleaver (earth?). And equip some commander. Be sure as said above to have the commanders who lead the troops doing siege and not something else.

Morkilus
May 23rd, 2007, 12:38 PM
Yeah, don't be stuck without a supply of siege items; you'll be recruiting something stupid like Troglodytes to take down a bunch of monkeys hiding in their treehouse. Remember strong (as in the stat) units count much more than weaker ones.

Ironhawk
May 23rd, 2007, 02:11 PM
Summon some strong death units. I dont use death that much... which of thier units have a good payoff of gems/strength? Behemoth?

Nick_K
May 23rd, 2007, 03:34 PM
Mindless undead are bad at sieging. Ghouls are the most massable non-mindless.
Flying units get a bonus IIRC - anyone had success with 'call of the winds' for sieging? They're cheap flyers, but the low strength might be a problem.

thejeff
May 23rd, 2007, 03:52 PM
I thought mindless undead were fine at sieging, but bad at resisting a siege.

Call of the Winds is good for sieging. I make heavy use of them with Vanheim early on. Few, really tough troops plus plentiful air magic. Big problem with the birds is any attempt to break the siege usually makes them get slaughtered and scatter. Maybe put them on Guard Commander?

MaxWilson
May 23rd, 2007, 04:00 PM
Yeah, I used Call of the Winds frequently as Helheim. Put the birds on Guard Commander on a mage, or on a commander set to Hold/Hold/Hold/Hold/Hold/Stay behind troops. Problem is that if an attempt is made to break the siege on the same turn you summon the birds, they don't have orders yet and so they charge into combat. Later on I prefer Gate Cleavers and Wall Shakers, but the birds are pretty okay at breaking sieges and give you flying commanders (who are *not* upkeep-free) to shuttle troops around.

-Max

Taqwus
May 23rd, 2007, 04:18 PM
You've got Death. Astral too, IIRC.

Death: permits disease, but unless your sieging commanders are also undead you may not want to bring in bane venom charms.

Astral: Pangaea is not a strong astral nation, so you may be able to use Mind Hunt. Use a spell focus to help beat Pan's MR. Not recommended if Pan has at least a single astral mage there.

If there are corpses, Carrion Reanimation may reanimate a bunch. They're poor at combat, but the sheer numbers might be helpful in battering the walls.

Blofeld
May 24th, 2007, 11:09 AM
Cease and flee in shame, you're never going to breach my walls.

mivayan
May 24th, 2007, 12:08 PM
thejeff said:
I thought mindless undead were fine at sieging, but bad at resisting a siege.


Yeah, mindless units are fine on the outside, tearing walls down. They just suck on the inside, too stupid for rebuilding the walls. (or maybe it's just that the castles of LA ermor would be impossible to take otherwise).


Call of the Winds is good for sieging. I make heavy use of them with Vanheim early on. Few, really tough troops plus plentiful air magic. Big problem with the birds is any attempt to break the siege usually makes them get slaughtered and scatter. Maybe put them on Guard Commander?


Guard commander on a mage in the back should work great.

Eressil3
May 24th, 2007, 12:24 PM
Edi said:
Hence maenads, even if it is a logical disconnect in a siege situation.



It sounds quite logical for me ! Never underestimate women !
They ever get their way !

I can read here in my manual, p.458

"If a manead want to meet a Pan (for whatever reason) in a besieged fortress, be sure she'll dig a tunnel with her own teeth and nails to achieve that http://forum.shrapnelgames.com/images/smilies/stupid.gif"

Yeah, it's a brand new edition of the manual. I'm sure you're all jealous http://forum.shrapnelgames.com/images/smilies/cool.gif