View Full Version : Awe
Forrest
July 1st, 2007, 07:37 PM
My prophet has heroic awe with a awe factor of 10.
What does this mean?
The gold shield only gets him awe 11 so it does not seem worth wasting a slot. But is there any use in trying to boost him in this area?
lch
July 1st, 2007, 07:44 PM
See page 56 in your manual for a description what Awe does. No, the shield wouldn't make much sense with an awe value already that high.
Saulot
July 1st, 2007, 07:44 PM
Pgs. 50 and 56 of the manual describe Awe.
To me, it seems not worthwhile to go from awe +10 to +11, perhaps charcoal shield or the eyeloss shield would be more effective.
Forrest
July 1st, 2007, 08:17 PM
Let me see......
Morale check is M+DRN+bonus
DRN is 2d6 so the average is 6
Figure a basic morale of 10
Survivor bonus say 5
So 10 plus 6 plus 5 = 21 at the start of the battle.
So the chart says a 46% chance of attacking. Lesser troops or a few kills and the chance of being attacked drops to 1 in 4 or 5. Not good enough to draw him out of the back field.
However at 25 he only has to worry about special troops.
llamabeast
July 1st, 2007, 08:26 PM
No, it doesn't work like that - Awe+0 counts as '10' if you like, i.e. a unit with morale 10 has a roughly 50% change (54 or 46, not sure which) or hitting a unit with Awe+0. Also the survivor bonus doesn't apply to awe. So basically no remotely normal units will ever hit you with Awe either 10 or 11. That is extremely powerful.
Forrest
July 1st, 2007, 08:48 PM
What you are saying is a little different from the book. Depending on the page.
The prophet awe check is 10 + 10 awe for a 20 or 21 with shield + DRN.
Moral check pg 79 is about the "squad"
Squad morale + DRN + survivor bonus
So you are saying the INDIVIDUAL trooper check for awe is HIS morale + DRN VS my "20" + DRN right?
This would subtract 5 off his roll at the start of the battle. So you are saying only special troops with very high moral could attack.
The stat chart on DRN is page 5.
llamabeast
July 1st, 2007, 08:54 PM
Yep, pretty much saying only very special troops could attack.
Normal awe (+0) is itself very powerful. It's what you get if you take dom 9 on a pretender, and is very worthwhile.
Sir_Dr_D
July 1st, 2007, 09:19 PM
Put a horror helm on that prophet.Then even less troops will be able to attack him.
vfb
July 1st, 2007, 09:51 PM
He's a lot less likely to be killed in melee than by a stray arrow, or a cloud/area effect, or spells, or fatigue, or the battle turn limit.
So don't bother adding items that will help him defend against melee more. Instead, I think you should boost his MR and immunities, and give him a passive or area attack (like a charcoal shield as mentioned, or a snake bladder stick). Plus give him some sort of protection from missiles.
Saulot
July 1st, 2007, 10:40 PM
Hmm... Does the Eye shield give eyeloss upon an attempted attack, or does it have to be a successful damage-dealing attack?
Saint_Dude
July 2nd, 2007, 02:04 AM
In order to be affected by the Eye shield, a unit only has to swing a melee attack at the shield holder. Actually hitting or causing damage is not required.
However, I do think swinging is required. And with the +10 Awe very few units are actually going to take a swing. Thus the Eye shield isn't going to be that useful. Same with the charcoal shield for that matter. You can't be hurt by a fire shield if you don't swing at it. http://forum.shrapnelgames.com/images/smilies/wink.gif
Taqwus
July 3rd, 2007, 04:24 AM
It has been reported that the petrification effect from the Aegis does work even on awed opponents, I believe. Nasty.
Micah
July 3rd, 2007, 04:34 AM
don't ignore melee protections entirely on your awe unit, since berserkers and undead chaff are both perfect morale and fairly common
Jazzepi
July 3rd, 2007, 01:04 PM
Micah said:
don't ignore melee protections entirely on your awe unit, since berserkers and undead chaff are both perfect morale and fairly common
Also, mindless units like the mind controlled lobo guards, or summoned statues also have perfect morale.
Jazzepi
Forrest
July 3rd, 2007, 01:49 PM
As prophet with a command of 305 units he too valuable to send into battle.
He has shield of valor, frost brand, robe of shadows, barkskin amulet, fire helmet, boots of the messenger, and amulet of resilience. The barkskin gives him a armor of 12 and the helmet offsets with a fire resistance of 25. I should probably trade the resilience for a luck, but he is mainly a spell caster.
I know if I turn him into a SC he will get muted in the first battle. That is just the way it works. I have never had much luck with SC's. Besides I figure he is doing more good keeping his 300 troops fighting.
vfb
July 3rd, 2007, 09:17 PM
As prophet with a command of 305 units he too valuable to send into battle.
Heh, I didn't understand what you were saying at first, I thought you wanted to use him just to shuttle your armies around. http://forum.shrapnelgames.com/images/smilies/happy.gif You mean too valuable to send him into melee, right?
If he's just sitting in the back and casting, I'd say replace the Valor shield with a Lucky Coin, and the barkskin ammy with an MR pendant. Forget about his Awe bonus if you're not using him in melee. Is he human (with like 12HP or something)? Does he have any magic paths, or just H3?
llamabeast
July 3rd, 2007, 09:54 PM
Surely shield of valor and barkskin amulet are exactly the right things to keep him alive from a stray arrow?
vfb
July 3rd, 2007, 10:07 PM
He's already got a robe of shadows, and he'll add luck.
I've rarely seen arrows penetrate all the way to the mages in the backfield, unless there's a commander set to fire rear. If he's playing SP, then Bogus is probably the only place he needs to worry about that happening.
Jazzepi
July 3rd, 2007, 10:30 PM
vfb said:
He's already got a robe of shadows, and he'll add luck.
I've rarely seen arrows penetrate all the way to the mages in the backfield, unless there's a commander set to fire rear. If he's playing SP, then Bogus is probably the only place he needs to worry about that happening.
Oh my god. I HATE Bogus so much. He killed like 5 of my indie commanders in a single battle =\ I sent an army of 300 up against his crew and he killed all my commanders!
Now you know what happened? The same province with bogus has the vampire count random in it, so it's even harder to take x.x
Jazzepi
vfb
July 3rd, 2007, 10:40 PM
lol http://forum.shrapnelgames.com/images/smilies/biggrin.gif Sounds like that province is destined to be ruled by indies.
Forrest
July 4th, 2007, 12:50 PM
Well vfb, he is just H3. He is the workhorse commander. He goes from battle to battle which is how he has reached awe 11. I don't want him in melee because I have had too many SC's with shadow and luck become afflicted on their first melee to their first arrow or spearman. Also he is a Marignon friar with just 9 hitpoints.
He is staying with the arrow shield, though he may get a luck pendant. Loosing him to a mage in SP is unlikely. However since I put him close to his troops arrows are a possible problem. Overall he is a commander of men not a hero.
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