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View Full Version : What can cause Barbarian Uprisings?


IndyPendant
August 7th, 2007, 12:58 AM
Hi all.

I can't find anything in Teh Buk--but I just want to make sure I'm not the victim of a subtle assault.

Is there anything besides a "True Random Event" that can cause barbarians to revolt in a province? (An anonymous spell, say, or a stealth ability?)

The reason I ask is, I'm in two MP games currently: the first is at around Turn 32, and I have suffered one or two total uprisings. The second is only around Turn 18--and in that game, I have suffered no less than SIX uprisings, *and* a 'band of heroes' attacking my capital!

(--In both games, my scales are Order 3/Misfortune 3, but somehow I don't think that would be critical, mostly because the uprisings seem to happen in both white- and black-candle provinces.)

Thanks in advance!

quantum_mechani
August 7th, 2007, 01:28 AM
Only a true random event can trigger an independent barb attack. It's the misfortune scale that allows it- most likely the other dominions around you have misfortune too. In particular, misfortune 3 enables twice the number of barb attacks.

Ballbarian
August 7th, 2007, 01:37 AM
I can't speak for the other ballbarians, but sometimes I just get my britches in a wad and have to rise up and pillage something...


http://forum.shrapnelgames.com/images/smilies/happy.gif

Jazzepi
August 7th, 2007, 01:44 AM
Your provinces can revolt against you, which is a factor of unrest I believe and has nothing to do with luck. In which case I think the province is left neutral, but empty of defenders regardless of province defense.

Or your provinces can be invaded by barbarians/heros/knights/necromancers (I'm sure there are a bunch I'm missing) in which case those forces attack the PD and any patrolling forces. If they win, then the province goes neutral and they sit in that province until kicked out.

Luck scales cause the invasions. Bad luck -3 means you are more likely to have events in general, and of those events they are more likely to be bad. Turmoil also helps determines the size of the attacking forces (I've seen 120 force barbarian hordes attack from turmoil 3) during unlucky events.

Another thing to note is that if you have dominion in a province you get all the good and bad effects. If you own a province, but do not have dominion in it, you only get the negative effects of the scales there. So you might own a province that has Order 3 misfortune 3, but have no dominion in it. Then that province counts as misfortune 3 only.

Jazzepi

Juzza
August 7th, 2007, 03:23 AM
huh, I didn't know that about the good scales only taking effect in your own dominion, thanks Jazzepi, and hey, if turmoil increases the amount of barbians does order decrease the amount?

thejeff
August 7th, 2007, 08:45 AM
Provinces can revolt?
Are you sure? I don't think I've ever seen it. And I've had provinces sit well over a 100 unrest for many turns.

Jazzepi
August 7th, 2007, 10:29 AM
Juzza said:
huh, I didn't know that about the good scales only taking effect in your own dominion, thanks Jazzepi, and hey, if turmoil increases the amount of barbians does order decrease the amount?



I'm not sure if order decreases the amount, but I do know that turmoil increases the amount.

Personally I almost *always* play with order 3 misfortune 2.

Jazzepi

IndyPendant
August 7th, 2007, 11:21 AM
Hrm. So it really is just the 'luck of the dice', figuratively speaking. Okay thanks. Just wanted to be sure. : )

lch
August 7th, 2007, 11:22 AM
thejeff said:
Provinces can revolt?
Are you sure? I don't think I've ever seen it. And I've had provinces sit well over a 100 unrest for many turns.


Yup. If they have high unrest in them and a bad event, they can chose to revolt and become independent again.

Hadrian_II
August 7th, 2007, 11:38 AM
lch said:

thejeff said:
Provinces can revolt?
Are you sure? I don't think I've ever seen it. And I've had provinces sit well over a 100 unrest for many turns.


Yup. If they have high unrest in them and a bad event, they can chose to revolt and become independent again.



It might be that you not only need high unrest but also some turmoil scales for this event to happen.

TwoBits
August 7th, 2007, 11:53 AM
thejeff said:
Provinces can revolt?
Are you sure? I don't think I've ever seen it. And I've had provinces sit well over a 100 unrest for many turns.



I only remember this ever happening to me once, and I sort of forget the nature of the event (I don't think there was any battle, but I'm not sure). So, whatever the circumstances of it occurring, I believe it's exceptionally rare. Then again, I generally prefer to play with positive luck scales, and try to keep unrest under control as much as possible...

In any event, barbarian raids, vine-men attacks, vampire rebellions, heck, even Bogus and Co., etc., seem to be way more common.

Kristoffer O
August 7th, 2007, 11:56 AM
> huh, I didn't know that about the good scales only taking effect in your own dominion

Neither did I, but I might be wrong.

Postitve scales in enemy dom do not count vs research. It affects if event is bad/good. YOu could say that it is good luck for the enemy dominion if you get a nasty event.

I don't think it affects the actual type of event (in regards to what might happen when it has been decided if the event is good or bad).

Barbarian hordes do only appear in misfortune 3 (might need turmoil 1 as well, not sure).
Knights in misfortune 2 IIRC.
Trolls in magical provinces.
Necromancers in Magic, Death and Misfortune IIRC.
Ancient precense in Magic 2 Growth 2 I would guess.

Almost all events (good and bad) has restrictions. Bad events might be restricted by good scales and vice versa.

The dying prince giving you his gold and items needs Death and Fortune.

Jazzepi
August 7th, 2007, 11:59 AM
I tested this in several games. In armadillo I conquered the capital of Argatha who had magic 3. My mages did not get the research bonus until I preached out the 8 levels of dominion.

Jazzepi

Kristoffer O
August 7th, 2007, 12:06 PM
Yep. Enemy magic dom doesn't work for you. Neither do enemy luck scale. It is even bad for you regarding whether the event is good or bad regardless of if it is misfortune or fortune.

But, it will determine if events can appear. A helpful necromancer will not appear if enemy luck is below 1, nor will a barbarian horde attack unless the enemy misfortune is 3.

Jazzepi
August 7th, 2007, 12:06 PM
Barbarian hordes do only appear in misfortune 3 (might need turmoil 1 as well, not sure).

Are you sure about this? I'm positive I've gotten barbarians attacking me with misfortune 2.

Jazzepi

Kristoffer O
August 7th, 2007, 12:09 PM
THere are several kinds of barbarian attacks. I think only one is called a horde. Regardless of the name of the event one is by far bigger than the others.

Jazzepi
August 7th, 2007, 12:11 PM
Ohh okay http://forum.shrapnelgames.com/images/smilies/happy.gif I was just using that word in general.

Jazzepi

Gandalf Parker
August 7th, 2007, 01:23 PM
Are there any TOTALLY random events? Kristoffer seems to hate putting any in and not giving some sort of variable to it.

Also I want to thank the devs for adding to Dom3 that indepts are susceptable to events. That has made some very interesting games for me.

And how do people feel about the scales which do or do not affect others? As an RPG soloer I might like the pros and cons of dominion being able to bleed over into other peoples areas. Maybe even make use of taking harsh scales, and purpoely working at using the scales of another nation (putting a lab in their domain and purposely avoiding pushing my dominion that direction for awhile). But in player-vs-player games it might be more of an irritation than a usable strategy.

Baalz
August 7th, 2007, 01:54 PM
I think it's great. Enemy dominion pushing in should never be a good thing.

Endoperez
August 7th, 2007, 04:26 PM
High unrest can make barbarian attacks a common event IIRC, instead of a rare one. I think it's something like a rare event like this [Turmoil 1+: X barbarians attack], and a common event: [Order 1-, unrest 50+: X barbarians attack].

Kristoffer O
August 7th, 2007, 04:30 PM
> Are there any TOTALLY random events? Kristoffer seems to hate putting any in and not giving some sort of variable to it.

Some are not restricted in any way, brigand lairs is one among them. Can happen in the sea and on land at any time.

Ill omen likewise, so you can never be sure if this is an attack or just a random event.

Some magic gems events are also unrestricted.

lch
August 7th, 2007, 04:36 PM
Kristoffer O said:
Barbarian hordes do only appear in misfortune 3 (might need turmoil 1 as well, not sure).
Knights in misfortune 2 IIRC.
Trolls in magical provinces.


I think you might have mixed up the first two. I have seen barbarian hordes, but never knights or trolls. Or maybe Knights don't attack provinces with high order?

Jazzepi
August 7th, 2007, 04:37 PM
Baalz said:
I think it's great. Enemy dominion pushing in should never be a good thing.



I agree with Baalz completely. For example, I was playing a game with Ry'leh where I took a province nearby an enemy capital. That capital had high magic scales, and I had drain 1. Were I able to harvest his dominion for research I would have moved all my researchers there and gained the benefit of a dominion I didn't pay for.

Jazzepi

Kristoffer O
August 7th, 2007, 05:07 PM
OK, checking code:

Common events:
We have a barb horde with misfortune 1.
Knights at misfortune2 and era 2-3
Huge horde with misfortune 3
Necro with death 1, magic 2
Vine men with growth1, magic 1 and forest

Rare events:
Troglos with order 1 or lower
Vampire with magic 1
Villains if you have less then 20 units
Bogus, if not in the game already
Ronin if era 3 (was bugged, could only appear in era 20 http://forum.shrapnelgames.com/images/smilies/happy.gif )
Ermor attack max 5 dom
Marignon attack ermor
Hydra with heat 0+, swamp
Trolls in mountains
Ancient precense, no precense on the map, forest, growth 0+
Evil frost druid with cold 2 and forest
Pangaea worship with growth 3 and forest
Scorpion beasts in waste

thejeff
August 7th, 2007, 05:11 PM
True, but you could still have moved our researchers there and not taken the research penalty from your drain 1 scale.

Enemy dominion can be a good thing, or at least better than your own bad dominion.

It's good that good scales in enemy dominion don't help you though.

Jazzepi
August 7th, 2007, 05:25 PM
The swing from -1 research to no bonus is +1 total. Moving there for that was not worth it.

The swing from -1 research to +2 research is +3 total. THAT would have been worth spending several turns to cart my units there.

Jazzepi