View Full Version : Fever Fetish questions
fungalreason
August 7th, 2007, 06:27 PM
Do Fever Fetishes not produce gems if scouts carry them? Only the ones I put on Indy commanders seem to produce anything. Have I just been unlucky?
Also do you lose the item if the commander holding it dies, or does it go back into your lab? If you lose it, is there an easy way to tell how close the commander is to dying of disease by the number of afflictions or something?
Jazzepi
August 7th, 2007, 06:34 PM
Is it worthwhile to stick fetishes on undead units? And does rings of regen keep a unit alive that's diseased with a fetish? I thought I read/heard that somewhere.
Jazzepi
Meglobob
August 7th, 2007, 06:36 PM
Barbarian fetish farming for the best results.
Oh er...sounds a bit rude.
Having the chalice helps as well. No more needing to buy barbarian leaders.
Problem with scouts is too few hps.
You want high hp leaders that are cheap.
Jazzepi
August 7th, 2007, 06:36 PM
Could you give a little more detail then that?
jazzepi
Meglobob
August 7th, 2007, 06:40 PM
Jazzepi said:
Is it worthwhile to stick fetishes on undead units?
Jazzepi
You can, but it works better on a living unit, ie...more fire gems.
Jazzepi said:And does rings of regen keep a unit alive that's diseased with a fetish?
No on a strategic level but if involved in combat, will regenerate possibly but not tried this personally.
AdmiralZhao
August 7th, 2007, 09:10 PM
A ring of regeneration will keep a diseased commander alive indefinitely. They won't gain hitpoints, but they won't lose them either. In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes. They're all all fine a year later.
As I understand it, a fever fetish will produce one gem per turn as long as its owner is A) living and B) not at full hitpoints. If the owner doesn't meet those conditions, then the gem production is more sporadic.
PvK
August 7th, 2007, 10:49 PM
Gem production from fetishes varies from turn to turn. Disease kills by reducing hit points to zero, at a rate of one per month. Regeneration will stop this reduction, and reduce the chance of afflictions each month, but it won't prevent more afflictions that might appear from disease.
I'm not sure if the amount of health lost or afflictions has any effect on the rate of fire gem production or not.
K
August 7th, 2007, 11:04 PM
I believe you have to be wounded to ensure that you make the Fire gem. "Wounded" is a HP loss of 20% or more.
My experiments seems to show that with high HP guys like Bandar the gem income is spotty until you pass that mark.
Humer
August 8th, 2007, 02:38 AM
AdmiralZhao said:
A ring of regeneration will keep a diseased commander alive indefinitely. They won't gain hitpoints, but they won't lose them either. In my current game I have several sages and the like who caught diseases, and I fitted them with rings of regeneration and fever fetishes. They're all all fine a year later.
Shroud of Battle Saint with N4+ blessing works also.
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