View Full Version : Sea of Ice
Papastoss
August 10th, 2007, 07:59 PM
So I'm in an SP game and I've been trying to deal with Oceania. They had a substantial land force and they kept reinforcing it with amphibious units so I figured casting sea of ice would allow me to take the land provinces without much trouble.
However, even after I cast it Oceania is still moving units from sea provinces to land provinces. He's attacked several of my land provinces that border only water provinces. Am I missing something? I thought the spell stopped movement from water to land and vice versa.
Saint_Dude
August 10th, 2007, 09:22 PM
Are you sure that the Sea of Ice global is still in operation? The AI does not dispel globals, but it is definitely not adverse to casting them. And since there can be only 5 globals in operation at any time, subsequent globals can bring down preexisting globals. I.e. the AI may have overridden the Sea of Ice with something else.
Jazzepi
August 10th, 2007, 09:25 PM
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
Jazzepi
Endoperez
August 11th, 2007, 06:17 AM
Jazzepi said:
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
Err... what? I haven't seen any Sphinxes or Monoliths moving in any of my games.
Jazzepi
August 11th, 2007, 06:58 AM
I was reading somewhere else that the AI was moving around the priest level 2-3 statues like this.
Jazzepi
Papastoss
August 11th, 2007, 10:56 AM
Well I looked and the enchantment is definitely still active.
djo
August 11th, 2007, 11:31 AM
[edit] Misread initial post, nothing to see here.
Foodstamp
August 11th, 2007, 03:08 PM
Endoperez said:
Jazzepi said:
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
Err... what? I haven't seen any Sphinxes or Monoliths moving in any of my games.
The sphinx has a special tag beyond 0 map movement.
Monoliths can be teleported around the map using certain spells.
Any unit that is just flagged with 0 map movement CAN move around the map if the AI is controlling the nation.
Papastoss
August 11th, 2007, 04:32 PM
well these units have a map move of 1
Endoperez
August 11th, 2007, 04:48 PM
That's news to me. What kind of units does this affect? Treelords? Watchers?
Jazzepi
August 11th, 2007, 06:05 PM
Papastoss said:
well these units have a map move of 1
Right, but what I was trying to explain was that if the AI ignores 0 tactical movement for units it might ignore the sea spell as well.
Jazzepi
Foodstamp
August 11th, 2007, 08:46 PM
It affects Watchers atleast, not sure about Treelords.
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