PDA

View Full Version : Rain + Storm


mightyhiccuper
August 12th, 2007, 02:54 PM
Do the effects from these work together? Like, do fire spells get twice as hard to cast than just one of those alone, and fire auras get even weaker?

Jazzepi
August 12th, 2007, 03:29 PM
Despite what the description for Rain says, I ran a test. The heat value for Abysia units did not decrease after rain or storm was cast.

Jazzepi

Aethyr
August 12th, 2007, 04:28 PM
Hmmm...I have not noticed whether Abysia's heat values changes, but it does seem to me that my troops hold up better if I have rain cast. Rain certianly will put small fires out.

mightyhiccuper
August 12th, 2007, 04:49 PM
Jazzepi said:
Despite what the description for Rain says, I ran a test. The heat value for Abysia units did not decrease after rain or storm was cast.

Jazzepi


How about fire spells? Do they get less effective/higher fatigue? I know that happens individually, but does it happen even more so when combined?

Jazzepi
August 12th, 2007, 04:53 PM
I'll mess with that later tonight when I get back home. I would assume it raises the fatigue, or else the spell basically does nothing http://forum.shrapnelgames.com/images/smilies/tongue.gif

Also, just because it doesn't lower the heat value doesn't mean the spell is some how dampening the fatigue damage it would normally do.

Jazzepi

Kristoffer O
August 12th, 2007, 04:53 PM
> Despite what the description for Rain says, I ran a test. The heat value for Abysia units did not decrease after rain or storm was cast.

Fatigue dmg is lower in rain. Not the aoe.

Jazzepi
August 12th, 2007, 04:59 PM
I thought that might be the case. I found it terribly difficult to test. I tried setting a unit to guard commander and having the commander just sit there, but the fatigue gain was erratic at best.

Is there a formula for fatigue gain off heat and cold auras somewhere? I thought the damage was just = to the heat rating. And that each unit that radiates heat can stack the heat/cold in its AoE so that multiple heat/cold units will cause massive fatigue.

Jazzepi

Kristoffer O
August 12th, 2007, 05:14 PM
I was wrong. Checked the code.

Heat from hell has fatigue dmg reduced from 5 to 2.

Area of hot troops is reduced by 3. This doesn't show in their stats, but should be possible to see if you just have one unit on the battlefield (watch the smoke).

Fatigue dmg is not reduced from hot troops.

Mind Elemental
August 12th, 2007, 07:56 PM
Hmm, is that for one of Rain/Storm, or for both combined? If they do stack, it would make a nice counter to massed Abysians.

Kristoffer O
August 12th, 2007, 07:59 PM
Think it was rain only, but I'm not sure.

llamabeast
August 12th, 2007, 08:28 PM
I would say they don't stack - I think Storm is reduced precision + half of arrows lost + Rain. But to be honest that's from my imagination. http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion
August 12th, 2007, 09:44 PM
I've used rain recently in MP and it seems to help quite a bit against Abysia.

Jazzepi
August 12th, 2007, 11:10 PM
Storm + mist stack to reduce percision to 1/4th.

Jazzepi

OmikronWarrior
August 13th, 2007, 12:47 AM
Jazzepi said:
Storm + mist stack to reduce percision to 1/4th.

Jazzepi



Correct me if I'm wrong, but as an added note I think only the unit's base preciscion would be halved/quartered. If the unit has some sort of magical bonus (such as Aim or Wind Guide), that bonus wouldn't be affected by either spell. This is definitely something I've observed under some circumstances.

DonCorazon
September 12th, 2008, 10:19 PM
Storm + mist stack to reduce percision to 1/4th.

Jazzepi

Hmm.. this surprises me since it seems similar to other effects that don't stack like Eagle Eye and Aim. Is it still the case that Storm and Mist stack to reduce precision?

Jazzepi
September 12th, 2008, 11:08 PM
Storm + mist stack to reduce percision to 1/4th.

Jazzepi

Hmm.. this surprises me since it seems similar to other effects that don't stack like Eagle Eye and Aim. Is it still the case that Storm and Mist stack to reduce precision?

I wouldn't think it's changed at all.

It's simple to test.

Jazzepi

DonCorazon
September 12th, 2008, 11:40 PM
Confirmed. A Precision 10 unit will go to 5 with Storm, then 2 with Mist.

Ironhawk
September 19th, 2008, 01:16 PM
Correct me if I'm wrong, but as an added note I think only the unit's base preciscion would be halved/quartered. If the unit has some sort of magical bonus (such as Aim or Wind Guide), that bonus wouldn't be affected by either spell. This is definitely something I've observed under some circumstances.

The order in which the BEs are cast may have an effect on the final precision. Because I just recently saw the reverse. Opponent cast Wind Guide, then I cast Darkness, and the Darkness penalty was applied over the wind guide.