View Full Version : luck vs. cursed
parcelt
August 29th, 2007, 03:46 PM
I understand luck gives a 50% chance of avoiding otherwise succesful attacks.
What exactly are the effects of 'cursed'? And is it in any way neutralized by luck?
Evilhomer
August 29th, 2007, 03:51 PM
cursed gives +100% chance to get afflictions when damaged - its unrelated to luck.
Sombre
August 29th, 2007, 04:24 PM
Is there a severity of curse, in the way that there's a severity of horror mark, or is it always +100% to afflictions?
parcelt
August 29th, 2007, 04:38 PM
Thanks for the reply.
Just so I understand correctly... if a unit with lets say 100 HP gets hit and loses 20 health, its chance of getting an affliction would normally be 20% (right?). With cursed, this effectively doubles to 40%, is that how it works?
And how would things change when we add in regeneration?
Valandil
August 29th, 2007, 07:16 PM
There is an ability posessed by a few doom horrors called curse luck, which is exactly what it sounds like.
Nikolai
August 29th, 2007, 08:04 PM
I must be dumb, because "curse luck" does not sound like anything to me. What does it? Negate luck? Curse on hit?
llamabeast
August 29th, 2007, 08:12 PM
I thought the same thing http://forum.shrapnelgames.com/images/smilies/happy.gif What's the answer?
Valandil
August 29th, 2007, 08:56 PM
Haha. I don't have a saved game where I have an Umor lying around, but it negates luck, and might do something else when the cursee is attacked.
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