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View Full Version : Probably a dumb MobHack question


ueauvan
September 9th, 2007, 08:20 AM
US OOB 1/90 onwards, wanted to make a 6 man squad so copied the 6 man 2 saw, m16 law 72 that ends at 12/89. change law for the at4/136 thing. saved recalced saved. however the new 6 man is 22 cost, the standard 4 man is 23 for 1/90. what am i screwing up?

Mobhack
September 9th, 2007, 11:20 AM
ueauvan said:
US OOB 1/90 onwards, wanted to make a 6 man squad so copied the 6 man 2 saw, m16 law 72 that ends at 12/89. change law for the at4/136 thing. saved recalced saved. however the new 6 man is 22 cost, the standard 4 man is 23 for 1/90. what am i screwing up?



Which unit number did you use as a base? - it is impossible to troll through the OOB simply trying to guess the unit in question - which is why we say in the TO&E sticky on error reporting to give us the unit slot number when reporting possible errors.

Hmm - let's take a wild guess (since we don't have the slot numbers) - but I bet you changed the mech squad #479 to an AT-4 from an M72 and changed nothing else. And are now comparing your new unit with #480?.

The squad in #479 has 6 men, the one in 480 has 4 - 6 is greater than 4, so will tend to cost more.

If you left the M72 count at 6 rounds of AP, well the squad in #480 has 4 HEAT rounds to the 6 in the one copied from slot #479. 6 is more than 4, and may make a point or so difference as well.

If you get an unexpected result - then examine the data and see what differs. In this case, head count and ammo load will probably be the ones?.

Cheers
Andy

ueauvan
September 9th, 2007, 11:53 AM
sorry changed 479 and only thing i changed was wep 4 from law to 31 at-4, only only thing changed was date 1/90 to 12/120, copied into spare slot. then i recalculated, 22 was changed cost from 21 vs 23 for the 4 man 480 sqd.i have 480 4 AP shots not HEAT hmmm

ueauvan
September 9th, 2007, 04:13 PM
its not an assumption that the oob is wrong more like im doing something wrong, sorry for wasting your time Andy its not important

Mobhack
September 9th, 2007, 04:44 PM
ueauvan said:
sorry changed 479 and only thing i changed was wep 4 from law to 31 at-4, only only thing changed was date 1/90 to 12/120, copied into spare slot. then i recalculated, 22 was changed cost from 21 vs 23 for the 4 man 480 sqd.i have 480 4 AP shots not HEAT hmmm



OK - I just did this and the old one is 21 points, new one with just the AT weapon change is 22. All is in order.

You then compared with the existing #480 (which does not have the same weapons, SAW is different and GL ammo differs as does #of AT4 rounds), and note that that is 23 points, with less men.

As I said - examine the data, and see what actually differs.

2 men less will cost less than your new 6 man section, of course. No of men is a significant cost contributor.

However 480 has vision 10. The one you changed does not. Night vision equipment costs points. Night vision (esp thermal) is a major contributor to points cost.

The difference in ammo and weapons between the 2 sections may well make a point or 2 of difference.

Radio chance is higher in 480 but probably 10% is not enough to swing a point.

- it all counts towards the final value.

Cheers
Andy

ueauvan
September 9th, 2007, 05:07 PM
thanks for the explanation Andy told you i was dumb ><