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View Full Version : National Items for MA Ulm?


Lord_Bob
September 21st, 2007, 01:27 PM
Everyone agrees that MA Ulm needs a boost, so why not give a nation of Forgers some National Items to forge?

Tuidjy
September 21st, 2007, 01:52 PM
The game engine does not support that.

Panpiper
September 21st, 2007, 02:06 PM
The trick is, how to boost Ulm without breaking the theme. In my opinion the distrust of magic should not make Ulm less resistant to magic, rather it should make them more resistant to magic. (In RL, disbelievers say magic can only hurt you if you believe in it. Believers say that it can only hurt you if you fear it or lust after it. Either way, shunning magic makes you more resistant, not less.) I say bump up the magic resistance of all Ulm troops to the point where you don't think they are weak any more. Problem solved.

Xietor
September 21st, 2007, 02:24 PM
I also agree with that concept-but KO does not.

I think mr should go to magical races like Pangaea-and to races that "shun" magic. Maybe their god is the god of war-the god of steel. Think Conan the Barbarian and Crom. Crom favors his people with great mr, morale in battle, prowess in battle-in return for not delving into magic. The forge ability ties into strong earth magic with a touch of fire.

A boost for Ulm could include limiting their magic diversity to 3 Earth 1 fire only, with a 10 percent chance to get 4 earth(petrify, earth attack, remove old age for smiths, increase hps, mr, and morale. This limits their diversity even further, but makes them stronger in Earth-which is thematic.

The nation of steel should not be subpar in combat to almost every other nation. I would give their black knights a 1h sword of sharpness as well. MA Ulm's warriors should be feared-not ridiculed.

The resource cost to make these units, and their slow speed, keep them from being overpowered.

sum1lost
September 21st, 2007, 02:26 PM
Panpiper said:
The trick is, how to boost Ulm without breaking the theme. In my opinion the distrust of magic should not make Ulm less resistant to magic, rather it should make them more resistant to magic. (In RL, disbelievers say magic can only hurt you if you believe in it. Believers say that it can only hurt you if you fear it or lust after it. Either way, shunning magic makes you more resistant, not less.) I say bump up the magic resistance of all Ulm troops to the point where you don't think they are weak any more. Problem solved.



In the description of Ulm's nation, they fear magic. That is why they shun it.

Baalz
September 21st, 2007, 03:17 PM
Well, perhaps not Ulm national items, but you can have items that help Ulm and are difficult for most other races to forge/use effectively like the lictor thingy and the C'tis death mask. For instance...

Forge hammer & anvil (2H weapon) - 3e 1f increases users power in all paths for the sake of forging. Only usable by units who have a forge bonus.

Arcane absorber - 2e +5 RP, +4 MR, increases drain in province

DrPraetorious
September 21st, 2007, 03:21 PM
Unfortunately, neither of those is currently supported by the engine.

There are a *lot* of national spells, however, which you can add which would be supported by the engine.