View Full Version : MA C'Tis, Let me get this straight.....
Ubercat
September 29th, 2007, 12:58 PM
So your own pretender will be diseased by his own dominion if he isn't cold blooded?!
I was just trying out a non coldblooded pretender and he got diseased about 8 turns into the game. Is that just a coincidence? I did start in a swampy area.
Humakty
September 29th, 2007, 01:08 PM
No coincidence, I think. The rule says : all non coolblooded get diseased. That implies your pretender, indep troops but also, how fun, most of indep mages.
Lazy_Perfectionist
September 29th, 2007, 01:22 PM
I think it excludes mages with swamp survival, however.
And if you have a lowish dominion, you can counter with your powerful priests and _sort-of_ pick and choose where your dominion is strong.
Even with 3 dominion, your priests can raise to 5 or 7 or so.
Szumo
September 29th, 2007, 01:23 PM
You need to be either colblooded or have swamp survival.
Shovah32
September 29th, 2007, 02:03 PM
Or be undead - you will get diseased but it won't have any effect.
Lazy_Perfectionist
September 29th, 2007, 02:05 PM
Does poision resist help any?
If not, there are still rings of regeneration for those indie mages you MUST have. I haven't tried it, but I've heard that mostly counters the disease.
Shovah32
September 29th, 2007, 02:11 PM
I'm about 90% sure that poison resistance does not help.
RamsHead
September 29th, 2007, 02:33 PM
Being coldblooded, lifeless, a demon, or having swamp survival makes you immune to the Miasma. Being undead prevents you from losing hitpoints to a disease. In other words, you are practically immune as an undead as well.
Meglobob
September 29th, 2007, 04:30 PM
The good thing about Miasma is just like when you play LA R'yleh, LA Ermor it is difficult to attack you. So troublesome that it puts lots of players off attacking you.
Frostmourne27
September 29th, 2007, 07:33 PM
RamsHead said:
Being coldblooded, lifeless, a demon, or having swamp survival makes you immune to the Miasma. Being undead prevents you from losing hitpoints to a disease. In other words, you are practically immune as an undead as well.
IIRC, undead don't get afflictions from diease either. If they do, the cahnce must be much lower. I can't ever remember diseased undead getting affliction outside of combat.
Ubercat
September 29th, 2007, 09:37 PM
Wow. That's kind of messed up. There doesn't seem any point to giving MA C'Tis access to any pretenders that lack all of those protective characteristics.
I was trying an awake Manticore with no magic for early expansion, and 10 dominion to burn any invaders plus give my pretender awe. He had built in PR of 100, which obviously didn't help.
Thanks guys!
sector24
September 29th, 2007, 10:05 PM
I tried a manticore too. The thing is, he has so many hit points that it will still take 200+ turns for him to die of the disease. Since his usefulness quickly wanes after 30-50 turns you can ignore the disease or maybe get Gift of Health/Chalice to heal him. It's not a horrible choice.
RamsHead
September 29th, 2007, 11:32 PM
Frostmourne27 said:
RamsHead said:
Being coldblooded, lifeless, a demon, or having swamp survival makes you immune to the Miasma. Being undead prevents you from losing hitpoints to a disease. In other words, you are practically immune as an undead as well.
IIRC, undead don't get afflictions from diease either. If they do, the cahnce must be much lower. I can't ever remember diseased undead getting affliction outside of combat.
I thought that you had to lose HP to get afflictions from a disease, hence why I didn't mention that. It is possible that you do not need to lose HP though. In either case you are correct undead do not get afflictions through disease or it is so rare as to not be any concern.
DrPraetorious
September 30th, 2007, 02:33 AM
Personally, I think C'tis should (in every era,but it's in the MA that you'd care) get cold-blooded national summons with every magic path, to help overcome their inability to use indie mages, which I've always thought as a dealbreaker, in spite of their significant advantages.
Jazzepi
September 30th, 2007, 03:33 AM
I don't think it's that bad. I'm recruiting enchantresses in a current game, and using rings of regen to keep them alive.
Miasma provides a +1% bonus to income per level of domininon, it *should* have a drawback.
Jazzepi
Tuidjy
September 30th, 2007, 04:53 AM
Well, by turn 60 in my Pythium game, more than 50% of my mages are diseased (yes,
with life dominion) I assume that C'tis can do the same as my Pythium - start
large scale manufacture of Shrouds of the Battle Saint.
Ubercat
September 30th, 2007, 12:49 PM
Jazzepi said:
I don't think it's that bad. I'm recruiting enchantresses in a current game, and using rings of regen to keep them alive.
Miasma provides a +1% bonus to income per level of domininon, it *should* have a drawback.
Jazzepi
Actually, I think that's a 1% penalty per point of dominion to income for you, 5% penalty per dom point for your enemies (with lands under your dominion.) Bottom line, ME C'Tis dominion damages it's own income, but hurts it's enemies worse.
That's what the book says IIRC and it seemed to be confirmed in my test game in that I still seemed to have some slight money problems despite using order 3.
Jazzepi
September 30th, 2007, 12:52 PM
Quoted directly from the description in game...
"Within provinces influenced by this Dominion, income is increased by 1 percent per level of Dominion, and the income of enemy provinces is reduced by 5 percent per level of domininon."
Miasma provides a bonus to the lizard folk.
Jazzepi
DrPraetorious
September 30th, 2007, 01:40 PM
IIUC, Ubercat is correct about *unpatched* game behavior, but the income was fixed to match the documents in 3.04 or 3.06.
Meglobob
September 30th, 2007, 03:06 PM
I think Mother of Serpents for her healing ability may be a good choice of pretender for Ma Ctis. It depends on how good a healer she is however. She could heal the diseased and afflicted.
Mother of Monsters as well. She gets +3 Lamias and Lamias are immune to miasma. The Lamia queen can extend your magic diversity as well.
Even without indies you can get all 8 paths of magic with Ma Ctis if you plan correctly and that does not involve what you put on your pretender. Some of those paths will however be only available for the endgame however, example air from faiery queen needs conjuration lvl 8.
Jazzepi
September 30th, 2007, 03:14 PM
I've been very happy with Dom 10, a naked Wyrm pretender, and good scales. Your mages are absolutely amazing. Great, great randoms. I have some guys with D4 and N3 *without* any boosters. Plus you can augury site search for water, astral, nature, and death right out of the box.
Jazzepi
RamsHead
September 30th, 2007, 05:48 PM
Jazzepi said:
Your mages are absolutely amazing. Great, great randoms. I have some guys with D4 and N3 *without* any boosters.
Jazzepi
I assume you are talking about Marshmasters and saying that you can get D4 and N3 on the same Marshmaster. If not, then ignore the following.
Marshmasters start with D2 N2 W1 and have a 100% chance to get another point in DNWA as well as having an extra 10% chance for yet another point in those paths. It is impossible to get a Marshmaster with D4 N3 without a booster. This is not to say that Marshmasters are poor mages though.
Jazzepi
September 30th, 2007, 06:10 PM
RamsHead said:
Jazzepi said:
Your mages are absolutely amazing. Great, great randoms. I have some guys with D4 and N3 *without* any boosters.
Jazzepi
I assume you are talking about Marshmasters and saying that you can get D4 and N3 on the same Marshmaster. If not, then ignore the following.
Marshmasters start with D2 N2 W1 and have a 100% chance to get another point in DNWA as well as having an extra 10% chance for yet another point in those paths. It is impossible to get a Marshmaster with D4 N3 without a booster. This is not to say that Marshmasters are poor mages though.
I meant on different marsh masters.
Jazzepi
KissBlade
October 2nd, 2007, 02:11 AM
If I recall, disease makes you unable to regen hp between battle as well. So it's just not a good idea to take any pretender without cold blood/swamp survival.
Sombre
October 2nd, 2007, 03:13 AM
Regen would still help by replenishing their hp in battle. Which sort of seems like a bug.
Folket
October 4th, 2007, 02:02 PM
I do not see that as a bug since it is damage taken from something else then the disease. Why should it not be replenished?
Shovah32
October 4th, 2007, 02:08 PM
Actually, IIRC, the unit could have been reduced to 1 health by the disease, given a regeneration item and then sent into battle to be brought up to full health by the regen - so, afaik, disease damage can be healed by regeneration.
thejeff
October 4th, 2007, 02:12 PM
Yeah, regen working in battle but not between seems weird.
If I'm wearing the regen ring all the time, why should it suddenly start healing me in battle?
Makes even less sense if it's native regen.
Dedas
October 4th, 2007, 02:26 PM
It is fear of death that makes you regenerate. I thought everyone knew this...
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