PDA

View Full Version : EA hoburgs and other elite neutrals


Gevaudan
October 3rd, 2007, 12:31 PM
I've ran into early age hoburgs before, but recently took over a province from them held by a hero who dropped a nice weapon called shortsword. Also, this EA province has "hoburg crossbowmen" for only 7/4 in cost. These guys seem pretty sweet with killer range and fixed damage for cheap.

Has anyone had success with these guys?

Is there a general consensous on the best nuetral army units?

Dedas
October 3rd, 2007, 12:42 PM
Those hoburg crossbowmen sure are nice. Although they will drop like flies when subjected to counter fire archers and/or fliers because of their extremely low HP.

Reverend Zombie
October 3rd, 2007, 01:43 PM
Gevaudan said:


Is there a general consensous on the best nuetral army units?



Elephants?

DrPraetorious
October 3rd, 2007, 02:15 PM
The following are sometimes regarded as choice. These do not include indies that come out of sites, and I'm ignoring mages:
* Hoburg Xbowmen - for the reasons you mentioned.
* Longbowmen - good archery/$, same deal.
* Raptors - suck, but they do fly, so some people like them a lot.
* Elephants - can help early expansion of conquered early.
* Kappa - are the best deal in amphibious troops.
* Amazon Cavalry - can be highly effective when combined with a strong bless.

The following also see use:
* Tribal shortbowmen / woodsmen / atavi - are much better than civilized shortbowmen (strat move 2).
* Light infantry / tribal warriors / atavi - are just chaff, but do have the strat move of 2.
* Lizard warriors, Cavemen - are fairly fearsome given their low *resource* cost, so people recruit them when they need forces in a hurry.
* Shamblers, Icythids - to get into the water.
* Any water unit - for chaff in the water, people will recruit just whatever water poptype they happen to get.
* Human crossbowmen - are generally too resource intensive to mass, but some people use them.
* Knights - likewise, and they always come at the expense of longbowmen. Some people put up big forts on Knight provinces and recruit them anyway.

There are some other exotic troops - asmeg, trolls - but I'm not sure if those poptypes are ever placed randomly.

Edratman
October 3rd, 2007, 02:30 PM
Gevaudan said:

Is there a general consensous on the best nuetral army units?



There are very, very few things that have consensus. This might be one of them.

Of the independent troops, I like elephants, most sacred troops when I've got a good bless and trolls. Haven't played much LA at all, so I offer no opinion of the era.

The Hoburg crossbowmen are rare, so I like them a lot the few times they show up EA. But because they are pretty useless on their own, they do not make the top of my list. They are also infinitely more preferable than the extremely lousy normally available Hoburg milita which are the cheapest unit in the game, and still not worth whatever they cost. That's probably another reason to like the Hoburg crossbows.

Cor2
October 3rd, 2007, 03:17 PM
I know they are not the best, but does anybody like cavemen? They have elemetal reisitance, good strength and fair attack with fair hp.

I like the commanders b/c thier worst weakness is lack of armor and you can fix that. The troops arn't bad with Mass Protection or Arrow fend, though they are a tad bit expensive.


What about the horse brothers? I don't like them, I prefer regular archers b/c they are cheaper and eat less. Does anyone use them? If not seems like a waste of a magic site.

Ironhawk
October 3rd, 2007, 05:49 PM
I like Horse Brother commanders to ferry troops on larger maps. They may only get MP 2 on the way to the front due to the troops they lead. But the get MP 3 on the way back.

sector24
October 3rd, 2007, 08:33 PM
I've sworn off horse archers in general. They are either a really expensive short bow or a really weak cavalry unit, but either way it's a poor use of gold. The commanders are definitely good though.

Edratman
October 4th, 2007, 10:58 AM
I do like caveman commanders if I give them the boots that boost strength, the bow that has strength dependent damage (whichever one that is) and orders to fire rear. These are all early game attainable which is the primary reason I like them. I gotten quite a few caveman commanders into the HOF with this combination.

Endoperez
October 5th, 2007, 09:52 AM
One note about the Hoburgs - they're perhaps the only way of getting crossbowmen in Early Age. That makes them even better than usual.

Kristoffer O
October 5th, 2007, 12:05 PM
OTOH crossbows are less important in the early era. Longbows are generally better.

Tuidjy
October 5th, 2007, 12:24 PM
> OTOH crossbows are less important in the early era. Longbows are generally better.

One on one, yes. But remember that you can get 2 hoburg crossbows for 14/8, when
a longbow costs 12/7. It's about two on one. While heavy armour is less common
in the early age, two crossbows are still better than one longbow, especially
after Flaming Arrows get brought in the equation, and that is common in early era.

Still, I would rather find elephants. :-)

Kristoffer O
October 5th, 2007, 12:48 PM
aIHh!

Edit: that was a positive sounding vocal expression http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi
October 5th, 2007, 02:14 PM
Yes those hoburg crossbowmen are difficult to locate, but definitely a good deal. Just protect them and they'll shoot up the enemy for a great price.

thejeff
October 5th, 2007, 03:04 PM
The one thing I always miss in EA is scouts. I never find more than a few and often not in the first dozen or so provinces. And then you tend to be hitting your neighbors.
Relying on national scouts for intelligence is not good.

djo
October 5th, 2007, 06:56 PM
thejeff said:
The one thing I always miss in EA is scouts. I never find more than a few and often not in the first dozen or so provinces. And then you tend to be hitting your neighbors.
Relying on national scouts for intelligence is not good.



Especially if you're EA C'tis. Ouch!

FAJ
October 7th, 2007, 08:11 PM
Massive amounts of hoburg crossbowmen save my Abysian elites from nasties like illithids and incomming aoe spells. They are great to have around because they are easy-to-lose chaff troops, that pack an incredibly nasty punch with flamming arrows. Just don't expect them to stick around if any enemies get on top of them http://forum.shrapnelgames.com/images/smilies/happy.gif.