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View Full Version : hydra production bug?


Aezeal
October 3rd, 2007, 02:47 PM
In a SP game I conquered the capital of MA pythium.

I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?

Kristoffer O
October 3rd, 2007, 02:49 PM
Intentional.

Jazzepi
October 3rd, 2007, 02:50 PM
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi

Ewierl
October 3rd, 2007, 02:54 PM
Jazzepi said:
I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.

Jazzepi



You always get the local/natural population type, in addition to your own troops, when you conquer an enemy fortress (just as you do when building a fortress). It looks like you got red amazons as the local poptype, it's not from Ermor specifically.

It is a little odd that you get natural poptype recruitment from everywhere except your own capital. But it seems an unavoidable balance issue; if you got a random indep population at your starting fortress, some nation/poptype combos could provide a serious bonus at game start.

Jazzepi
October 3rd, 2007, 02:55 PM
Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi

Reverend Zombie
October 3rd, 2007, 03:42 PM
Jazzepi said:
Well, that's strange.

So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?

Jazzepi



They are greatful to their liberators and ready to sign up for your armies. http://forum.shrapnelgames.com/images/smilies/smile.gif

Aezeal
October 3rd, 2007, 04:36 PM
why is this specific one intentional? it seems a bit strange IMHO. are there more like this?

Shuma
October 3rd, 2007, 07:20 PM
You can't ever recruit any enemy national troops from their capital or otherwise.

You can always recruit independent forces from any captured territory, including an enemy capital.

Aezeal
October 4th, 2007, 03:23 AM
I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think

am I wrong? is this intentional? is this a bug?

Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG

--> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
--> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)

Dedas
October 4th, 2007, 03:39 AM
It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe).

Oh, here is the explanation:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=dom3&Number=539107&Forum=f 187

Scroll down a bit.

Aezeal
October 4th, 2007, 04:24 AM
ah thanks.. I'm still not sure I think it makes any sense but hey.. if it's what they want then so be it.. I'm not the maker of this game. I just thought I'd mention it now it's done so I guess it's over now.

Dedas
October 4th, 2007, 06:41 AM
No problem! http://forum.shrapnelgames.com/images/smilies/happy.gif

I guess if you look at this game comparing it to any conventional commercial product one might get confused.

Folket
October 4th, 2007, 07:39 AM
I find the explanation somewhat lacking. It would make more sense to say that only Pythium and Sauromatia have experienced hydra tamers that can manage a full grown hydra.

Dedas
October 4th, 2007, 08:33 AM
Yes, that sounds reasonable. Let's all agree on that. http://forum.shrapnelgames.com/images/smilies/happy.gif