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View Full Version : 3.10 New Bug - Internal Alchemy


void
October 9th, 2007, 07:14 AM
- Internal Alchemy INCREASES age by 15 instead of deduct age;


* Thousand Year Ginseng works correctly (well, not a bug but Internal Alchemy would make you curious on this)

* Huli Jing loses spy ability, hp and becomes "animal" in her animal form, but gained nothing? (Ed: I'm wrong on this, their map move is raised from 2 to 3 in animal form)

* T'c Alchemists has the Alchemy Bonus built in. Now I'm wondering when could we see a Alchemy Bonus icon..

The Huli Jing is a N3, AEWS 50%*3, AEWN25% mage, which is quite good for MA T'c. T'c also got a bunch of healers (20,30,40), nothing comparable with Arco priestress but still.

Oh, and MA TC have access to Flaming Arrow AGAIN! lol (alchemist F1A1W1E1N2,FAWE100%,FAWEN10%)

Sombre
October 9th, 2007, 07:43 AM
I didn't even notice the patch was out until you made this thread.

DrPraetorious
October 9th, 2007, 08:20 AM
You can probably fix internal alchemy with:

#selectspell "Internal Alchemy"
#damage -15
#end

But I'll check late this evening if that is true.

Dedas
October 9th, 2007, 08:50 AM
Is it right that not every hydra hatchling is sacred?

Jazzepi
October 9th, 2007, 09:03 AM
No, but every sperm is sacred.

http://www.youtube.com/watch?v=U0kJHQpvgB8

Jazzepi

Dedas
October 9th, 2007, 09:08 AM
Lol... http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre
October 9th, 2007, 10:07 AM
Okin just pointed out in IRC that hydras lose sacred forever once they lose a head.

Dedas
October 9th, 2007, 10:13 AM
Anyone noticed that arcoscephale now builds laboratories for half price?

Ok, this was old. I have to play Arcoscephale more. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre
October 9th, 2007, 10:33 AM
We have another one pointed out in the IRC channel and now tested by myself.

Dance of the Morrigans has only worked once for me out of about 12 tries, with plenty of blood spilled. The time it worked, it turned the sky red as normal (that always works) and produced one morrigan, which attacked enemies only. If this spell isn't broken, then it needs to have a much higher chance of producing morrigans, because right now it sucks.

In the Pythium LA national description, right near the end, there's a typo - "specal" instead of "special".

I figure since this is a thread about bugs in 3.10 we should post about them here and discuss them a bit before possibly adding them to the buglist.

normalphil
October 9th, 2007, 10:59 AM
Not a bug, but Serpent Cult Standard Bearers have Lorcia armor, which makes them the only unit with it.

Dedas
October 9th, 2007, 11:08 AM
It is also needs a graphic update to get in line.

Ewierl
October 9th, 2007, 02:10 PM
The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.

Unrelatedly, the LA Pythium serpent cult assassin has no description.

Edi
October 9th, 2007, 02:44 PM
Ewierl said:
The Fomorian Sorceror pretender for Fomoria is sacred! Is this intentional? "Sacred/blessed pretender" has long been defined as a nonfunctional idea.

Unrelatedly, the LA Pythium serpent cult assassin has no description.


Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.

lch
October 9th, 2007, 03:39 PM
Maybe he's on a Mac? See related Mac trouble.

Ewierl
October 9th, 2007, 05:55 PM
Edi said:Uh, what kind of patch are you running? I've got the 3.10 version that was given to the beta group and neither one of those problems exists in it.



Yeah, I'm on a mac. I did the manual install instead, which seems to have worked okay, but it does list the version number as 3.09.

lch
October 9th, 2007, 11:46 PM
somebody said that in the next update, using "quit without saving" in a MP game wouldn't update the file time of the *.2h file. that isn't true, it's still getting touched.

Edi
October 10th, 2007, 02:03 AM
Whoever that someone is, they didn't tell me about it. So it might have been rumor. That needs to be added to the shortlist, though.

lch
October 10th, 2007, 04:08 AM
I think that someone was KO, not sure though

Kristoffer O
October 10th, 2007, 12:18 PM
You can't trust me on network things. Actually, you can't trust me on anything http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: but I don't think I have said anything about it. Trust me http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus
October 10th, 2007, 03:18 PM
A Tartarian Titan of mine, wearing a Shroud of the Battle Saint, has his happy "death weapons" icon outside of battle... but somehow, that icon vanishes in battle, when the blessings fly around. My Penitents (Ulm Reborn, an ancient version as I haven't downloaded an update yet) do get the death-weapons icon when blessed. Can check back for tomorrow with other non-sacred Shrouded commanders -- think I've got a Troll King shrouded somewhere, with an eye towards mass afflictions via Blade Wind / Earthquake et al.

AlgaeNymph
February 14th, 2008, 09:46 PM
void said:
- Internal Alchemy INCREASES age by 15 instead of deducting age[.]

It still does in v3.14, according to my test using the debug mod (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=556887). My computer uses Mac OS X v10.4.11 if that helps.