View Full Version : Lycanthropes Amulet
DigitalSin
October 13th, 2007, 11:46 PM
Does lycanthropes amulet really turn the person who has it into a beast? And if so what kind of beast?
Taqwus
October 14th, 2007, 12:03 AM
Eventually, the bearer turns into a werewolf.
Edi
October 14th, 2007, 03:30 AM
Specifically, a skinshifter, monster #400, which is recruitable by MA Vanheim. All magic is retained, so the commander can be used as a researcher just fine. He's just useless as a battle mage since he will only charge directly into combat due to the autoberserking from the amulet.
Sombre
October 14th, 2007, 04:44 AM
Does the amulet cause auto berserk? I thought it just added to the stats.
Edi
October 14th, 2007, 04:49 AM
It adds "Gone Berserk (+0)" to unit special abilities, so the unit will immediately charge any enemy in combat and will not cast spells even if scripted.
Lingchih
October 14th, 2007, 05:45 AM
I've never found any use for this amulet. I guess you could put it on a Niefel Jarl, to send him into combat quicker.
Juzza
October 14th, 2007, 05:58 AM
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!
DigitalSin
October 14th, 2007, 06:46 AM
Thanks! I guess my Niefel Giant prophet will eventually become a werewolf prophet xD
Jazzepi
October 14th, 2007, 10:18 AM
Juzza said:
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!
This is the most hilarious strategy ever. Juzza, you win.
Jazzepi
Folket
October 14th, 2007, 11:32 AM
I find it very good on undead thugs. Since undead will not turn to werewolfs.
In general it is very good on any thug that donot cast spells before combat. Once they turn to werewolfs you may just tranfer any other equipment to new thugs.
Folket
October 14th, 2007, 11:32 AM
I find it very good on undead thugs. Since undead will not turn to werewolfs.
In general it is very good on any thug that donot cast spells before combat. Once they turn to werewolfs you may just tranfer any other equipment to new thugs.
sum1lost
October 14th, 2007, 02:49 PM
Its an easy way to preserve powerful, diseased mages.
Folket
October 14th, 2007, 02:53 PM
For mages I would rather use a ring of regen since that would allow me to use them in battle as well.
sum1lost
October 14th, 2007, 03:09 PM
Folket said:
For mages I would rather use a ring of regen since that would allow me to use them in battle as well.
Thing is, they still get feebleminded. Once they become a werewolf, they lose feebleminded, and disease, and old age.
Folket
October 14th, 2007, 03:11 PM
If I have scripted attack largest or attack rearmost, will beserk overwrite that?
DigitalSin
October 15th, 2007, 03:14 AM
How long does the transformation take? One year, two?
Endoperez
October 15th, 2007, 03:46 AM
It's a random chance, so it could happen pretty quickly, or might never happen.
Taqwus
October 15th, 2007, 05:59 AM
Juzza said:
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!
It's a classic item for sadists to equip for poisoning the Arena.
Note -- when using valuable commanders against sadists, fill your misc slots. http://forum.shrapnelgames.com/images/smilies/wink.gif
Another note -- if this happens to your pretender, well, that's a one-way shapechange. This can be a bit inconvenient if you're playing an aquatic nation, because werewolves don't breathe all that well underwater.
Juzza
October 15th, 2007, 06:08 AM
Hum, it may not be that bad for the arena, regen and berserk means that it it likely to take a few hits and not rout, but being used by anything but a thug yes, it would cripple powerful prophets and mages.
But it would be pretty useful on bane lords, I find them very thugable, give that to them and a ring of regen and yo know lots of other magic stuffles and boom an unroutable lots of regenerating Meany!
And thanks Jazzepi! I do occasionally try and be hilarious rather than annoying.
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