View Full Version : LA C'tis -- Taskmaster but no Predator lizards?
Taqwus
October 14th, 2007, 12:09 AM
Hmmm -- nation description still mentions enslaved lizards, and I've got Taskmasters recruitable, but all the troops appear to either be C'tisians or Sacred Serpents. No slave troops. Nothing freaky in its place, either. The only predator lizards I have are undead ones, pulling chariots bearing undead C'tisians...
3.10, WinXP, mods in use -- Blinking Monkey, Epic Heroes, Worthy Heroes, Streamers & Standards, Ulm Reborn
Sombre
October 14th, 2007, 01:10 AM
Check them in vanilla.
Pretty sure they just don't get lizards.
Edi
October 14th, 2007, 03:38 AM
Same thing in vanilla. That one slipped right by the Great Fixing, since I wasn't paying THAT careful attention to the army lists, main focus was on typos and getting magic descriptions correct.
There's nothing that can be done about the taskmaster, except remove him from the LA C'tis army list, since the same commander is in EA and MA army lists. The nation description is easy to fix, just chop out the offending sentence.
An alternative and even easier fix is to put slave warriors and elite warriors back into the army list.
Sombre
October 14th, 2007, 04:38 AM
If this is changed, I think they should only have slave warriors, not Elites. This keeps a bit of variety.
Lyzra
October 19th, 2007, 09:14 PM
I admit that the C'tis nation descriptions been bit flawed for while.
Aside from that I suppose the whole idea of removing all slave force from the nation in late ages is none of my business, instead there is the change in magic paths available. There is the racial summons for the undead priesthood, which is quite handy in bringing in undeadtroops by focusing in they jobs to bring the people out of the tombs.
Quite disturbing that only national heroes have nature paths for good depth, where the nation is also plagued by the old ages of the magicians. Unlike other ages, where at least nature has kept the mages long living.
Burnsaber
October 20th, 2007, 04:52 AM
Lyzra said:
I admit that the C'tis nation descriptions been bit flawed for while.
Aside from that I suppose the whole idea of removing all slave force from the nation in late ages is none of my business, instead there is the change in magic paths available. There is the racial summons for the undead priesthood, which is quite handy in bringing in undeadtroops by focusing in they jobs to bring the people out of the tombs.
Quite disturbing that only national heroes have nature paths for good depth, where the nation is also plagued by the old ages of the magicians. Unlike other ages, where at least nature has kept the mages long living.
We'll they death 3 right out of the recruitment screen. Death magic decreases the chance to become Diseased from Old Age, so they're actually quite survivalable. I played LA C'tis to year 5 in MP and only lost one Sauromancer to disease.
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