View Full Version : Random guy with the handlebar mustache
cleveland
October 21st, 2007, 10:45 PM
The Dom3DB contains the following comment:
"Old age value does not take Fire magic into account."
I cannot find any reference to this in the manual...on which page is this explained?
Additionally, who is the random guy with the handlebar mustache?
RamsHead
October 21st, 2007, 10:55 PM
Old age is not mentioned anywhere in the manual.
Sombre
October 21st, 2007, 11:23 PM
A pretty significant omission. Anyway, what it means is that taking Fire Magic either decreases the maxage (the age at which you get old) or increases your starting age. I forget which.
Zylithan
October 21st, 2007, 11:44 PM
wha! why is this? is this like, "people who play with fire die young?"
didnt know this, and im abysia in my 1st mp game
Taqwus
October 21st, 2007, 11:48 PM
-5 yrs old-age threshold per point of fire magic.
OmikronWarrior
October 21st, 2007, 11:58 PM
Is there a list of all the magic path age modifiers someplace? Or, if somebody knows them off hand, can they post them? It would be nice to know.
cleveland
October 22nd, 2007, 12:14 AM
Interesting, and thank you very much for the rapid replies.
Proposed new magic item:
Lotion of Sunscreening...negates aging effects of fire magic; increases seduction probability by 100%
However, the 2nd (and more important) question still stands.
Cor2
October 22nd, 2007, 12:51 AM
I think he's Sergent Slaughter of GI JOE fame. That guy was born lame.
RamsHead
October 22nd, 2007, 01:16 AM
I am pretty sure Edi made a post somewhere that listed the magic path age modifiers, but I could not find it.
For the normal human, fire magic decreases the age at which you become old by two for every level. Example: XYZ human mage is a level 2 fire mage so he will become old at age 46. If the commander becomes old at a younger or older age, then fire magic will have a lesser or greater effect to remain in proportion.
Nature magic increases the age at which a commander will become old by 25 for each level for a human.
Once a unit becomes old, every level of death magic decreases their chance of getting an old age affliction by 30%. (All units get one year older every late winter. This is also when old age afflictions are handed out.)
I believe undead units and lifeless units had their old age level increased by death and earth magic respectively instead of nature.
Also note that being under a death scale increases an old unit's chance of getting an affliction in late winter while a growth scale decreases that chance.
Oh, and I don't believe that commanders with the heal ability are capable of healing old age afflictions. Just the chalice (an artifact) and the global Gift of Health are capable of healing those.
NTJedi
October 22nd, 2007, 02:33 AM
Zylithan said:
wha! why is this? is this like, "people who play with fire die young?"
didnt know this, and im abysia in my 1st mp game
hope you didn't select a death scale or winter time will hurt.
Edi
October 22nd, 2007, 02:41 AM
RamsHead said:
I am pretty sure Edi made a post somewhere that listed the magic path age modifiers, but I could not find it.
I did, and it was a female dog and a half to find it on the forum. Link, (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=dom3&Number=513193) but also quoted below. I need to add this to the FAQ...
Edi said:
AGING MECHANICS
The maxage of lifeless creatures is increased by 50% of original maxage per point of Earth magic. Default age/maxage not tested, presumably ???/2400 (Monolith, Sacred Statue, Colossal Fetish, Oracle etc)
The maxage of undead creatures is increased by 50% of original maxage per point of Death magic. Default age/maxage for undead is 187/500
The maxage of demonic creatures is increased by 50% of original maxage per point of Blood magic. Default age/maxage for demons is 370/1000
The maxage of all other creatures is increased by 50% of original maxage per point of Nature magic. Default age/maxage for them is 22/50
Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by fire magic at all.
Order of ascendancy for the different types of creature properties is Lifeless, Undead, Demon, Other. This means that e.g. lifeless undead do not get increased maxage from death magic, but use earth magic as the determining factor instead.
Changing a creature's type (lifeless/undead/demon/other) by modding it will automatically reset its age/maxage values to the default for that type. This means that e.g. a light infantry that is modded to be a demonic unit will have its normal 22/50 age/maxage changed to 370/1000.
Thus endeth the lesson in aging mechanics.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.