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marsorder
November 2nd, 2007, 04:52 PM
Can some on confirm that I have the correct map scale calculations. Or make correction / suggestions

1 hex equals 150 feet
I mile equals 5280 feet
35 hexes equals approx. 1 Mile

Thank you.
Marsorder

Marek_Tucan
November 2nd, 2007, 06:00 PM
1 hex equals 50 meters (or yards if you like, 10 percent here or there...)

Thus 100x80 map is cca. 5x3.5 km.

Stormcrow07
November 2nd, 2007, 09:01 PM
This is an interesting problem.

Not to be pedantic or anything but, hexes are not square.
That means a different vertical distance and horizontal distance. The long axis is approx. 1.2 times the size of the smaller axis.

In general you are correct though, 50 yds = 150 ft.

Acually, its 150 ft the short axis and 180 ft the long one.
I don't think the game engine accounts for that distinction, though.

Anyway, this has been a hassle of mine when using hexes in scenario/game design/playing.

Marek_Tucan
November 3rd, 2007, 04:14 AM
Great aid for this is a little programme called HexGrid (though I am at loss trying to figure out where did I DL it from), you just load a picture, set the horisontal map dimansion (say 1500 meters), distance between hex flats (50 meters in this case) and the programme casts a hex grid over the map.

As for hex dimensions, I did a bit of exercise in geometry http://forum.shrapnelgames.com/images/smilies/happy.gif

http://img485.imageshack.us/img485/3562/hexgridup1.th.png (http://img485.imageshack.us/my.php?image=hexgridup1.png)

if x is width of the hex and y is height of the hex row, then we know that x = 50 meters.
Hex radius r can be derived from right triangle with hypotenuse of r and legs r/2 and x/2.
Then r = (x/2)*sqr.root(4/3), that is 28,87 meters.

Hex row height, y = 3/2*r, that is 43,3 meters.

marsorder
November 3rd, 2007, 01:36 PM
Thank you for the help with my question. I have been working with HexGrid for a few days. I am still try to figure it out.

It is available from grognard.com under the "Wargame aides: Windows 95/98/ME/XP software" section

HexGrid

http://grognard.com/aides.html

Thanks again
marsorder

marsorder
November 3rd, 2007, 01:45 PM
This is another great source for map makers.

How to Make Swell Maps in Four Easy Steps
Article by Bill Kransdorf

http://www.wargamer.com/articles/map_making.asp

marsorder
November 3rd, 2007, 02:28 PM
I am sorry I have been using DrawHexGrid rather than HexGrid. I have been searching the web HexGrid. No luck locating it thus far.


Thanks
marsorder

Alex777
September 23rd, 2008, 08:54 AM
Please note that my program DrawHexGrid can be found at http://www.cryhavocgames.net/Tutorials_Utilities.htm

It is a utility for creating hex grid image files of any hex size and orientation, with or without hex numbering, center dots, crosshairs, etc.