View Full Version : Bombers Bombs.
November 6th, 2007, 09:44 AM
I cant seem to get any bombers to drop any more than 3 of their bombs no matter what their loadout.
Jun 43 American OOB or German equipmeny bought as USA allies.
A lightning from the "air strike" category seemed to have the same problem.
Best Regards Chuck.
November 6th, 2007, 02:23 PM
American Assault vs Japanese - B17
purchased 1 flight of 3 B17 - 2 sets of 6x500lb
First run - each plane dropped on 2 inline hexes - 2 bomb effects graphics on the first hex, 1 on the second. All bombs dropped - no second pass
Second run - disabled 1 set of 500lb
First plane dropped on 4 hexes in line
Second and third dropped on 3 hexes in line. Un-expectedly all bombs dropped - no second pass.
Next test UK vs Germany 1939
3 Blenheim 1 with 2 sets of 2x250 and 1 set of 2x110
First run - all three planes dropped on 2 inline hexes - 3 effects graphics in the first hex one in the second
Second run - All 3 dropped on a single hex - 3 effects graphics
1943 Germany vs USSR
3xHE 111H with 2 sets of 4x250 kg and
3xju88 with 4 sets of 7X50 KG
HE 111 - all planes dropped on 2 consectutive hexes. 1 with 2 effects graphics on each hex, the other 2 with 3 graphics on the first and 1 on the second.
JU88 - all 3 dropped on 1 hex with 3 effects graphics.
1943 GE vs USSR (fighter bomber not level)
JU87D-8 with 1 1000 KG and 2 sets of 2x50 kg
All dropped on 1 hex - 1 big graphic 2 small. All planes retained 2 or 3 50 KGs fora second pass.
Final test - UK vs GER, July 44 (back to level bomber)
3x Lancaster with 2 sets of 11x500lb
All 3 dropped on 2 consectutive hexes with 2 graphics in the first and one in the second - nothing left for a second run.
From the game guide on level bombers:
"This class goes to the area selected and then offloads its bombload and goes home. It does not select individual enemy ground units to target, it is an area weapon."
So it looks like the big boys are coded to drop their whole load in one go and leave - the number of bomb graphics displayed not withstanding. My only concern from my rudimentary tests is that I'm not seeing the bombs getting strung out in a line over several hexes like I would expect from historical footage. I understand that "tactical" level bomber use would be at a lower altitude than strategic bombing and thus disperse less but those Lancs especially seem to be a bit too accurate.
November 7th, 2007, 07:45 AM
Yes I agree looks like a bug to me to.
Here is what happens in v6 of the game.
B17 drops 12 bombs over 7 hexes,
Ju88 28 * 50kg drops 28 bombs over 10 or so hexes.
p47c drops all 4 of its 250kg bombs over 2 hexes.
in the lateat version all three drop 3 bombs(explosion graphics) over 2 hexes.
seems the number 3 has slipped into the code re bombs dropped for both big boys and little boys, you would think the little boys would want to drop all their bombs on the first pass rather than hang onto however many bombs they have over 3.
Best regards Chuck
November 7th, 2007, 12:22 PM
It seems like something changed in the code. The way it used to be was that any aircraft with bombs dropped one device (bomb, napalm or cluster) from each slot (leading to a maximum of 4 drops per hex if all 4 weapon slots were an appropriate device) and then the aircraft would move the next hex until all the bombs were expended. Rarely did I see instances where returning aircraft would still have bombs. Rockets and machine gun/cannon ammo were much more likely.
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