View Full Version : Random Thanksgiving Idea
sector24
November 22nd, 2007, 08:31 PM
I absolutely love when you kill an enemy commander and get an item from him. It's just a generally neat idea. However, I do wonder why you can't get gems from commanders that you defeat in battle. Is there a reason for this or would it be a good improvement to the game?
Sombre
November 22nd, 2007, 08:36 PM
I would hate to see that. Can you imagine the merc culling tactics people would use? Not to mention another big advantage against the AI.
sector24
November 22nd, 2007, 09:05 PM
You hate everything so you don't count. http://forum.shrapnelgames.com/images/smilies/happy.gif
lch
November 22nd, 2007, 10:09 PM
Those wee tiny crystals just can't be found on a big murky battlefield. Or they dissolve if not treated with proper care. Or they overload and explode. Pick one.
vfb
November 22nd, 2007, 10:28 PM
But what about the virgins? Wait ... maybe it's better not to have an answer for that one. http://forum.shrapnelgames.com/images/smilies/shock.gif
llamabeast
November 23rd, 2007, 09:00 AM
The virgins dissolve without proper magical leadership, it seems.
Kristoffer O
November 23rd, 2007, 02:24 PM
'OK soldiers! empty their pockets and give ME everything that looks valuable!'
Edit: Or: 'No one touches the fallen. I will personally empty their pockets!'
Evil Dave
November 23rd, 2007, 02:45 PM
Er, as opposed to "OK, Zarquon the Burninator, I know you've been wearing the Ring of Wizardry for the last three years, but could you please give it to this azure apprentice over here so we can forge this one thing..."?
I'm playing a god (or wannabe). My armies love/fear me. If I ask them to give the pretty pebbles to the nice old man who blasts the infidels for them, then that's they do. http://forum.shrapnelgames.com/images/smilies/happy.gif
sector24
November 23rd, 2007, 02:53 PM
"That shiny stuff is mine!"
"No, it goes to the great fountain of blood...along with everything else."
I was envisioning that gem looting wouldn't be 100%, just like item looting. But it would make sense that you have a greater than 0% chance to get between 0-# of gems where # is the number of gems the enemy commander had on hand. I just wasn't sure if there was some game balance reason it wasn't implemented along with item looting.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.