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zlefin
December 5th, 2007, 06:14 PM
i noticed berseerk seeming to cause fatigue in one of my games, so i did some testing to isolate it.
I foudn that being berserked causes a unit to get +2 fatigue/turn. they gained this +2 fatigue even if they were just walking (chasing after routed units that were faster than them, so just walking, no hitting).
It doesn't happen until the units actually go berserk of course.

I was testing in single player with and first observed with LA utgard jarls with n9 bless; then tested some more with ea abys burning ones.
Testing in single player, watching it go slowly turn by turn. did it a few times, seemed fully consistent.
So, can someone go duplicate the results to confirm?

And this really takes a bite out of n9 and n9e9 bless strats for thugs, +2 fatigue is baaaaaad for those.
Zlefin http://forum.shrapnelgames.com/images/smilies/happy.gif

vfb
December 5th, 2007, 07:03 PM
I was recently testing an N9E9 bless on Lanka.

When I view the test battle I do not see any extra fatigue on the berserked units. Are you sure you weren't fighting in an extra-hot/cold province or something?

zlefin
December 5th, 2007, 07:30 PM
i don't believe i was. and since the effect only happened after they were berserk, and not before, it woudln't be from temp.
are the guys so low fatigue that reinvig cleared all of it?
try it without the earth.

Arralen
December 6th, 2007, 03:30 AM
Yes, berserking causes +2 fatigue/turn.
This is Working As Designed, though it doesn't seem to be mentioned anywhere.
Good observation. http://forum.shrapnelgames.com/images/smilies/wink.gif

E9 is "Reinvigoration +4" (per turn as well), therefore it cancels out the effects from berserking, unless the units actually attacks and gets the additional fatigue from encumbrance.

vfb
December 6th, 2007, 05:08 AM
Whoops! http://forum.shrapnelgames.com/images/smilies/redface.gif Thanks for the correction, Arrlen.