View Full Version : Shouldn't Lichcraft remove the target necromancer?
SillyRobot
December 10th, 2007, 04:24 PM
The fluff talks about converting the necromancer into the demilich. Upon casting, it seems you get to keep the original unit and simply gain a D4 mage. Is this working as intended?
thejeff
December 10th, 2007, 04:28 PM
Yeah, it's just fluff text.
Unfortunately. It would be cooler the other way, if unbalancing.
Ewierl
December 10th, 2007, 05:27 PM
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.
K
December 10th, 2007, 11:44 PM
Lichcraft's fluff text specifically states that you are doing it to another necromancer in exchange for eternal servitude.
This makes sense to me, since the world of Dominions is full of third rate mages looking to sign up with a Pretender god in exhange for just the chance at power.
DrPraetorious
December 11th, 2007, 12:24 AM
It does make sense and I have no objection to the current lichecraft spell.
However, a spell effect # that enabled spells "become (unit #)" would have a lot of uses to modders, and I've long wanted it.
Sombre
December 11th, 2007, 02:34 AM
Ewierl said:
That originally confused the heck out of me with the Behemoth description too. Anytime a death spell says is uses a death mage to do something, it creates the needed mage, rather than modifying an existing one.
Man that would be an awful spell if it worked that way. Here, for 10 gems you can kill your death mage and get a mediocre undead jumbo.
Sign me up!
Folket
December 11th, 2007, 04:25 AM
Given that before you try the spell, you do not know how powerful the behemoth is.
It could have been a good spell, giving a powerful unit for 10 gems at the cost of a mage.
Twan
December 11th, 2007, 09:20 AM
It would be cool with the behemoth made commander and keeping the magic levels of the necromancer.
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