PDA

View Full Version : The black bow of botulf


Rytek
December 12th, 2007, 05:32 AM
Do you bother making these? in one of my multiplayer games we are in the late stages I have about 60 independent commanders running around with these things. One of my armies has 30 commanders in it. Mostly I am hoping they will feeblemind any teleporting/cloud trapezing SC's that try to drop in on my army that has alot of human mages and prevent the earthquake/ rain of stones.

Who was Botulf anyway? Wasnt he the guy who sold out the humans to the Cylons? Or was that Boltar?

Edi
December 12th, 2007, 06:18 AM
That was Baltar.

Tharsonius
December 12th, 2007, 06:31 AM
I like the new Baltar much more then the old one. Great actor btw.

Kristoffer O
December 12th, 2007, 03:57 PM
Botulf is short for a pub around the corner where JK lives. Not been there for about 10 years though http://forum.shrapnelgames.com/images/smilies/happy.gif

DrPraetorious
December 12th, 2007, 04:04 PM
Black bows are excellent for assassins at a certain stage of the game. Pretty well restricts their use to nations that get both competitively priced assassins and death magic, unfortunately.

An argument can be made for churning out a whole lot of black bows and equiping a dozen or more indie commanders with them. It's expensive in terms of gems but has a low research requirement and can be very effective against enemies that depend on relatively small numbers of elite units. Hardly a best-choice scenario but can be made to work.

If you can steal the "fire at mages" orders from the troll mage (one of bogus' crew) they are flat-out excellent battlefield weapons, but some people consider that cheating.

Baalz
December 14th, 2007, 11:17 AM
They can also be very economic ways to discourage teleporting thugs from raiding you.

Oor-tael
January 23rd, 2013, 06:32 AM
Hello,
Some necrothreading for quick questions :
- does the feeblemind effect require a MR check ?
- does it require the target to take hp damage, or just be hit by an arrow ?

Redeyes
January 23rd, 2013, 07:13 AM
The feeblemind effect happens without checking magic resistance. The arrow must deal damage for the effect to happen though, but there's a funny thing where another unit in the square will be feebleminded if the first one dies from the arrow.

Botulf is short for a pub around the corner where JK lives. Not been there for about 10 years though http://forum.shrapnelgames.com/images/smilies/happy.gif

That's awesome.