View Full Version : Haste
Tequilich
December 16th, 2007, 03:12 AM
Howdy
Haste increases your movement in battle but I do not see any stat changes on my troops after the spell is cast. Is it bugged or what am I missing? Thanks.
quantum_mechani
December 16th, 2007, 03:21 AM
Each movement point moves you twice as far, as I recall. Still not a very useful spell though.
Jazzepi
December 16th, 2007, 03:21 AM
Rain reduces the heat aura by 3, and it's not represented in the units stats.
Jazzepi
Tequilich
December 16th, 2007, 03:53 AM
Oh ok. So it does increase their movement its just not respresented in the stats?
Jazzepi
December 16th, 2007, 04:11 AM
No idea! I would try to pay attention to the units that have the haste on them, and similar units that do not.
I was just trying to give an example where the change is not represented in the stats of the unit.
Jazzepi
vfb
December 16th, 2007, 06:23 AM
It's the same with "Boots of Long Strides". No change in the unit stats, but you can move further each turn in battle.
Kristoffer O
December 16th, 2007, 07:13 AM
It reduces movement cost by half. An increase in action points would give units more actions as well (i.e. quickness). Thus the current solution.
It can be useful when you have somewhat vulnerable units that are strong on the offensive. F9D9 Jaguar warriors come to mind. Also fun to have when you mop up routing units.
Meglobob
December 16th, 2007, 08:34 AM
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.
Sir_Dr_D
December 16th, 2007, 01:16 PM
WOuldn't haste also work great with tramplers?
Jazzepi
December 16th, 2007, 02:42 PM
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
It's great with Pangea's minotaurs.
Jazzepi
Tequilich
December 16th, 2007, 03:38 PM
Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.
vfb
December 16th, 2007, 07:56 PM
No S3 caster, right? Antimagic is nice.
Tequilich
December 16th, 2007, 09:21 PM
yeah I went for the flaming arrows and antimagic. The haste question was for my shamans.
Taqwus
December 17th, 2007, 01:35 AM
I once had a Tartarian with Stymphalian Wings and Heroic Quickness. It's not necessarily a -great- combination, in terms of optimization, but it's funny from a warped POV to see a Tartarian fly, land near a crowd, and start stomping on 'em.
Ironhawk
December 17th, 2007, 01:41 AM
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
Ewierl
December 17th, 2007, 03:13 PM
Meglobob said:
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.
I also find it occasionally useful for fortress-storming; it can help your troops rush through the narrow gates first and avoid a bottleneck.
Meglobob
December 17th, 2007, 07:35 PM
Ironhawk said:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
Tramplers get lots of fatigue anyway. So you may as well just try to trample everything real quick before fatigue becomes a issue.
jimkehn
December 17th, 2007, 08:15 PM
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
NTJedi
December 17th, 2007, 09:24 PM
jimkehn said:
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
But does each trample attack cause fatigue?
If trample attacks don't cause fatigue then it's definitely better.
jimkehn
December 17th, 2007, 11:01 PM
I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?
Ironhawk
December 18th, 2007, 02:38 AM
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.
jimkehn
December 18th, 2007, 08:15 AM
Ironhawk, the MP's I was referring to were the mp's the tramplers spent crossing terrain on the battlefield before the get ta tramplin. Maybe I'm mistaken, but I thought spending MP's just moving raised fatigue.
Ewierl
December 18th, 2007, 02:01 PM
Ironhawk said:
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.
Even if so, Haste is still useful. Your attacks/fatigue ratio is the same, but you get the same number of attacks in more quickly, before you get swarmed in return.
jimkehn
December 18th, 2007, 08:53 PM
True
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