View Full Version : Bannishing Horrors
OmikronWarrior
December 26th, 2007, 08:19 PM
I'm in a game where Astral Corruption is up, and am still using my Pretender to build and cast stuff, but she's safe from horros due to Claws of Coytus(sp?). However, I was curious if there's any chance of those horrors she's banishing to free themselves.
K
December 26th, 2007, 10:54 PM
Doom Horrors come back whenever the computer needs them for an attack, and there is a neverending supply of the other non-unique Horrors.
Sombre
December 26th, 2007, 11:15 PM
I was under the impression the unique horrors need to get out of wherever they're banished to before they can appear again.
But that's just from what others have posted. I have little first hand knowledge.
OmikronWarrior
December 27th, 2007, 12:48 AM
Let me rephrase, when a national unit is banished, it may reappear randomly in a province. If its an enemy province, it will attack and win or loose. So, by throwing a doom horror into the abyss, will it be back one day?
K
December 27th, 2007, 02:18 AM
Aaaa, that is a better question.
Yes, if it hasn't been called to school someone. Hell, even common Horrors will come back to attack a province and hang around to savage people who try to take it back. Weird, but true. Not sure if its a bug or intent, but its neat to see.
OmikronWarrior
December 27th, 2007, 02:25 AM
So it hangs around to defend the province once it escapes? OUCH!
lch
December 28th, 2007, 10:09 AM
For a few turns only, I imagine. Just like wishing/charming a Doom Horror only works for a few turns.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.