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View Full Version : Using extra gems to reduce fatigue


vfb
December 28th, 2007, 10:01 PM
vfb said (in the bug discussion thread which I'll try to avoid hijacking):
... I've never seen more than one gem used strictly for fatigue reduction, and also KO said "He will not use more gems then one to reduce fatigue":

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=dom3&Number=542605&bodypre v=#Post542605





Micah said:
Yes, I am, and I double checked just now to be sure. KO is full of lies. Or at least unintentional falsehoods. =)



Okay, thanks very much for checking! And sorry for the misinformation. http://forum.shrapnelgames.com/images/smilies/redface.gif

Out of curiosity, what was the spell (and caster) where >1 extra gems were used? If an S5 caster (well, S4 boosted by a banner) carried 10 pearls, could he cast Solar Brilliance without getting super-fatigued?

Micah
December 28th, 2007, 10:30 PM
I used an S6 starspawn to cast Will of the Fates (S4, 400 fatigue) and he burned 6 gems and landed at 82 fatigue in a neutral magic scale prov. 2 from his encumberance, so 80 from the spell. 80 is 1/5th of 400, so he cast it at an effective level of S8, so one level per extra pearl for fatigue purposes.

Sombre
December 28th, 2007, 10:44 PM
Micah claims KOs' pants on fire!

Storm sighted near teacup!

Man bites dog!

PyroStock
December 28th, 2007, 10:45 PM
In the SC Arena Contest my mechanical man can be seen spending 3 gems for wrath of ancestors, which only requires 1 gem.

vfb
December 28th, 2007, 11:10 PM
Thanks!

So, maybe commanders can potentially use as many gems as they have levels, plus one? Or, I wonder if an S5 caster could use 7 pearls to cast Will of the Fates.

Sombre
December 28th, 2007, 11:24 PM
No, commanders can never use more gems than their level.