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Revolution
December 30th, 2007, 05:09 AM
Do the number of troops in independant provinces fluctuate or do they just appear to fluctuate due to inaccurate scouting? Do troop numbers in independant provinces ever fluctuate?

...was just wondering if I was actually advantaging myself by attacking indy provinces on turns where scouting shows them to have low numbers after turns where they appear to have high numbers.

Micah
December 30th, 2007, 05:49 AM
Mostly scouting randomness, but random events happen in indy provs and can add troops in...all indy troops are essentially the same nation, so a barbarian attack on an indy province will just add extra troops in on top of what was there already.

Juzza
December 30th, 2007, 06:04 AM
Also, there are 'some' provinces that there are indi commanders with a "Soul Contract" or the other kind of contract, the one that attracts devils, and over time, they can become very, very dangerous, try fighting an indi province like that on turn 50, 50 devils! ouch!

Edi
December 30th, 2007, 06:06 AM
As Micah said. Scouting report inaccuracy will report between 50% to 200% of actual numbers, so you can get a rough idea of just how much is there by looking at the reports on consecutive turns.

Revolution
December 30th, 2007, 06:11 AM
Thanks

Jazzepi
December 30th, 2007, 06:28 AM
Feel free to send a scout to attack a province, place him in the back, and set his orders to retreat. This will give you an exact count.

I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.

Jazzepi

OmikronWarrior
December 30th, 2007, 08:50 PM
Jazzepi said:
Feel free to send a scout to attack a province, place him in the back, and set his orders to retreat. This will give you an exact count.

I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.

Jazzepi



Just a quick caveat to this tip... A retreating unit with out a neighboring, friendly province to retreat to will automatically be killed. So, this suggestion really only works for border provinces unless you're OK with loosing the scout.

lch
December 30th, 2007, 09:45 PM
OmikronWarrior said:

Jazzepi said:
I always set the 0 command to retreat because every scout should be given this command in case they are discovered on the border.


Just a quick caveat to this tip... A retreating unit with out a neighboring, friendly province to retreat to will automatically be killed. So, this suggestion really only works for border provinces unless you're OK with loosing the scout.


A scout who doesn't retreat from battle WILL get killed in battle, regardless of what he is facing. Even if it is mighty 1 PD from Bandar Log.

Sombre
December 31st, 2007, 12:04 AM
Actually 1pd of bandar is better than most 1pds out there, iirc. It's with values past 1pd that they suck.

lch
January 2nd, 2008, 04:48 PM
Can we have a lengthy discussion on that matter if I take offense on your statement and wholeheartedly disagree?

Gregstrom
January 2nd, 2008, 06:01 PM
Arg. That was like watching a train crash in slow motion - I just knew it was going to end very very badly, but I couldn't tear my eyes away.

BigandScary
January 3rd, 2008, 08:35 AM
Is this another discussion of Bandar Log pd? Someone get Lord_Bob and we can go to town.

Humakty
January 4th, 2008, 09:00 AM
As it is a noob thread, I can ask my silly questions.

I'm experimenting a early game SC, and I would like to know if etherealty and mistform stack.

llamabeast
January 4th, 2008, 10:04 AM
Yep, they do. They do quite different things though - mistform limits damage to 1 point per hit, whereas ethereality means that 75% of attacks that would otherwise hit will miss. Neither work against magical weapons.

Humakty
January 4th, 2008, 10:08 AM
Thanks, and Ooh I think I changed my mind about SC.Ooh

OmikronWarrior
January 4th, 2008, 06:13 PM
llamabeast said:
Yep, they do. They do quite different things though - mistform limits damage to 1 point per hit, whereas ethereality means that 75% of attacks that would otherwise hit will miss. Neither work against magical weapons.



Actually, I'm pretty certain mistform "works" against magic weapons. Or rather a successful attack with a magic weapon will dispell mistform, but it will still be limited to 1 damage. If the odds of an enemy actually getting a successful attack are pretty low, then its still work considering.

On another note, the main purpose of EA SC's are to expand against independent provinces, which rarely come equiped with magic weapons. Indeed, very few nations will have access to magic weapons early in the game. Plus, if you have body ethereal, you certainly have personal luck, and those stack as well.

I'd say your line of thinking is a solid one.

llamabeast
January 4th, 2008, 09:24 PM
Yep, you're right about mistform. Makes it an awesome defense against enemy evocations. They need to hit the same troops twice to do any significant damage.