Log in

View Full Version : EA Game "A Blessing in Disguise"


Pages : [1] 2

Hadrian_II
January 4th, 2008, 10:42 AM
Greetings everyone

As we have a new year it is time for a new dom3 game http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Llamabeast is willing to host the game on the llamaserver so it will be PBEM. The game is missing a name, so feel free to propose one.

I would like to play a game with the following settings.

Era: early
Settings: Hall of Fame 15, rest normal. graphs on
MAP: i would like to use PashaDawgs alexander map (280 province wraparound) link: Alexander Map (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=573514&page=0&view=collap sed&sb=5&o=&fpart=1)
Mods: I will use a mod that increases the cost of gemproducing items, and that will ban the Arcane Nexus.
(mod is attached to this post)
Worthy Heroes 1.8 (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=560854&page=0&view=collap sed&sb=5&o=&fpart=1) will also be used

Nations signed up so far:

Atlantis: cupido2
Abysia: Torin
Agartha: FeydMantis
Arcoscephale: Nikolai
Caelum: IndyPendant
C'tis: vfb
Ermor: Cerlin
Fomoria: BigDisAwesome
Helheim: Tyrant
Kailasa: Hadrian-II
Lanka: Coobe
Marveni: hEad
Mictlan: Meister_Miagi
Nifelheim: DryaUnda
Oceania: LoloMo
Pangaea: Falkor
R'lyeh: Tichy
Sauromantia: Sir_Dr_D
Tien Chi: rasko
Tir na n'Og: Sorlakind
Ulm: MrSparkle
Vanheim: Revolution
Yomi: Digress

Votes (yes/total)
Graphs: (9/17)
Ban Astral Corruption: (8/18)
Ban Utterdark: (7/18)
Worthy Heroes: (12/17)

Sorlakind
January 4th, 2008, 11:17 AM
Sign me up, don't have much experience in MP (only a total of 3 games) but its been a while since I had a good thrashing.

Map & Settings: Fine by me.
Mods: A definite yes on Worthy Heroes. The newest version, do you mean the last set up by QM, 1.8 I believe?
Graphs: Off. Diplomacy becomes *really* important with graphs off.
Globals: No opinion.

Nation: I'm up for R'lyeh -- scrap that. Sign me up for Tir Na Nog.

hEad
January 4th, 2008, 11:54 AM
Would a complete newbie be welcome?

If yes then:

Nation: Marverni
Map & Settings: No probs.. The Alexander Map is a tasty looker
Mods: Yes to the majority
Graphs: Off - it gives away to much
Globals: Acquiesce to the majority

Cheers..

Sir_Dr_D
January 4th, 2008, 12:01 PM
I am in as Sauromatia.

Graphs: off
Astral Coruption: off
utterdark: off
worthy heroes: yes

FeydMantis
January 4th, 2008, 12:49 PM
Complete mp newbie here aswell. If it isn't a problem:

Nation: Agartha

Graphs: off
Astral Corruption: off
Utterdark: on
Worthy heroes: whatever majority votes

AlgaeNymph
January 4th, 2008, 12:54 PM
I wish to be in as Niefelhiem, see if I can play that nation right this time.

Graphs: off
Astral Corruption: off
Utterdark: off
Worthy heroes: yes

IndyPendant
January 4th, 2008, 12:58 PM
I'll join as Caelum.

Graphs: off
Globals: off
Worthy Heroes: no--but I suspect I'll be outvoted. ; )

Please give us precise details of any of the changes you are making (such as to the gemproducing items), so we can plan accordingly.

Torin
January 4th, 2008, 01:37 PM
I would like abyssia

Graphs:on (cheat un-friendly)
Astral corr + Utterdark: on
Worthy heroes: whatever is fine.

llamabeast
January 4th, 2008, 02:03 PM
Graphs:on (cheat un-friendly)



I don't think you need to worry about that. There's been no hint of any cheating on Dom3.

Tuidjy
January 4th, 2008, 02:49 PM
Nickolai can't log in right now, but wants me to reserve Arcoscephale
for him. He will posts his preferences himself, I guess.

Falkor
January 4th, 2008, 02:55 PM
Hi,

I would like to join as Pangaea,

my voting:

Graphs: active
Bans: no bans
Worthy Heroes: yes

Hadrian_II
January 4th, 2008, 03:07 PM
Everyone can play, the more noobs that are here the higher are my chances to win http://forum.shrapnelgames.com/images/smilies/happy.gif


IndyPendant said:
Please give us precise details of any of the changes you are making (such as to the gemproducing items), so we can plan accordingly.



They will have their path increased:
Clam N2 instead of N1
Bloodstone E3 instead of E2
Fever fetish F2 instead of F1

rasko
January 4th, 2008, 03:08 PM
Iīd like to sign up!

Nation: T'ien Ch'i

The setting are fine by me
Worthy heroes: yes!

BigDisAwesome
January 4th, 2008, 03:21 PM
I'm in as Fomoria.

I think graphs should be on.
Worthy Heroes are ok by me.
and don't mod spells out.

rasko
January 4th, 2008, 03:49 PM
Meister_Miagi is having trouble logging in. He wants to play Mictlan in this game. Thanks.

Cerlin
January 4th, 2008, 04:00 PM
Ill try Ermor. And as for changes
I think we should have graphs,
No spell ban
and worthy heroes is always fun.

coobe
January 4th, 2008, 06:35 PM
i would love to play Lanka in this one http://forum.shrapnelgames.com/images/smilies/happy.gif

Tyrant
January 4th, 2008, 07:37 PM
Helheim please.

Worthy heroes- yes
Graphs- abstain
Bans- no

cupido2
January 4th, 2008, 08:16 PM
I take Atlantis (for the Godfather II)

For the case no other water-nation showes up: Yomi

Mods: none
Graphs: don't care
Bans: no

Nikolai
January 4th, 2008, 08:44 PM
Yes, I want Arco. I vote for banning Astral Corruption and Utterdark if Nexus is banned. I vote against Worthy Heroes, althought that is hopeless cause.

Hadrian_II
January 4th, 2008, 08:57 PM
Never thought this would fill up this fast, but nice suprises are the best.


cupido2 said:
I take Atlantis (for the Godfather II)




The first Godfather was not very sucessful, maybe you should try something different. (or at least not attack me) http://forum.shrapnelgames.com/images/smilies/biggrin.gif

cupido2
January 4th, 2008, 09:09 PM
Depends how you difine successful (at least all my neigbourghs banded up against me http://forum.shrapnelgames.com/images/smilies/stupid.gif), but I will give my best to be (even) more annoying this time.

BigDisAwesome
January 4th, 2008, 09:31 PM
I was nowhere near you, but I thought the first godfather was very entertaining.

llamabeast
January 4th, 2008, 09:41 PM
Me too, and I wasn't even in the game!

vfb
January 4th, 2008, 10:30 PM
I'll try Ctis, here's my preferences:

Graphs: yes
Worthy Heroes: no
Ban Astral Corruption: no
Ban Utterdark: no

Tichy
January 4th, 2008, 10:58 PM
I'm in. Haven't tried a water nation MP, so R'lyeh please.

Votes: Ban the nasty spells, yes to the mod and graphs.

LoloMo
January 5th, 2008, 12:43 AM
Hi, I'll join also with Oceania.

Votes: Ban all the nasty spells and yes to mod and graphs =)

MrSparkle
January 5th, 2008, 03:56 AM
If you still have room I'll take Ulm.

I would vote no bans, yes to graphs and ambivalence to worthy heroes.

Revolution
January 5th, 2008, 05:29 AM
I'll take some Vanheim.

Graphs: off
Astral Corruption: off
Utterdark: off
Worthy heroes: no

Hadrian_II
January 5th, 2008, 09:57 AM
w00t we are almost full, now just Yomi is open to take.

It looks like we are playing with graphs and worthy heroes, and that astral corruption and utterdark are allowed.

If someone want to recount, here are my votes:

Graphs: yes
ban spells: no
Worthy heroes: yes
(no i did not fake the results, or at least only subconcious)

So we are close to a start, i will create the mod we need later today, and you can start to design pretenders. The game cant start before next week, as hEad is still waiting for his copy to arrive http://forum.shrapnelgames.com/images/smilies/happy.gif.

EDIT: and we still need a better name than New EA Game http://forum.shrapnelgames.com/images/smilies/tongue.gif

llamabeast
January 5th, 2008, 10:19 AM
Xietor's Kitchen Sink mod is probably pretty much the same as what you want.

Hadrian_II
January 5th, 2008, 10:22 AM
llamabeast said:
Xietor's Kitchen Sink mod is probably pretty much the same as what you want.



I know, i will take this mod and just delete the removal of some globals.

Sorlakind
January 5th, 2008, 11:27 AM
Hadrian_II said:
EDIT: and we still need a better name than New EA Game http://forum.shrapnelgames.com/images/smilies/tongue.gif



Names? Hmm... here are some suggestions:


Skull Spitter
Negative Land
The Dawn of the Living, the Dead and All Those In Between
Before the Beginning and After the End
The Invasion of Locusts
A Blessing in Disguise
One Step Forward, Two Steps Back
Scream With a View
Dead Moon Rising
The Comets are Aligned to Hit the Same Spot
The Descension Wars
The Song of the Undertaker
Prong
Black Earth
The Million Step March
A Fork in Time
In the Long Outdistance
Fire in the Water
Looking from the other Side of Death
Wanton Sport
God Bye
I Left My Arm in San Francisco
A Bridge Over the Void
A Farse of the Gods
The Was that Is
The Divine Sepulcher

And my personal two favourites:

Alexander was a Chicken Wuss!
Tir Na n'Og Rulez and all other gods are a Bunch of Luuusers!

Note: with appologies to everyone from I which I shamelessly ripped off.

llamabeast
January 5th, 2008, 11:52 AM
You obviously have too much time Sorlakind http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast
January 5th, 2008, 11:53 AM
Note the shocking hypocrisy with the fact that I'm repeatedly checking the thread for a game I'm not even in! http://forum.shrapnelgames.com/images/smilies/happy.gif

cupido2
January 5th, 2008, 12:15 PM
When I look at the map:

War on Oil
/threads/images/Graemlins/Barrel.gif The $100-barrel

Otherwise:

http://forum.shrapnelgames.com/images/smilies/skull.gif The return of Hired-Goon & Wolven-Winter Ltd.

Hadrian_II
January 5th, 2008, 12:53 PM
OK, i attach a changed variant of the kitchen sink mod that we will be used, the mod contains some other fixes that should not hurt the game.

I think "A blessing in disguise" will make a nice name.

@llamabeast: we are still looking for Yomi, why not you?

llamabeast
January 5th, 2008, 12:54 PM
I'm still in two other games, and I've found that three can get a bit too much, so I am being strong and restraining myself. Must admit it's very tempting though.

LoloMo
January 5th, 2008, 01:18 PM
Can we rename the kitchen sink mod? I'm playing in another game where we use the original kitchen sink mod.

Falkor
January 5th, 2008, 01:33 PM
Does someone know any guide to pbem?
I mean not a srategy but mechanics (sending files etc.).
This will be my first mp game.

Thanks in advance.

llamabeast
January 5th, 2008, 01:44 PM
Follow the link to the FAQ in my signature.

cupido2
January 5th, 2008, 02:01 PM
Is it Worthy Heroes 1.6 or 1.7?

Hadrian_II
January 5th, 2008, 02:04 PM
LoloMo said:
Can we rename the kitchen sink mod? I'm playing in another game where we use the original kitchen sink mod.



OK, this version has a different name to avoid problems in the mod folder.

btw, i removed the old one, and as it has a different one, it is obsolete

Hadrian_II
January 5th, 2008, 02:06 PM
cupido2 said:
Is it Worthy Heroes 1.6 or 1.7?



Version 1.8 (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=560854&page=0&view=collap sed&sb=5&o=&fpart=1)

Falkor
January 5th, 2008, 02:23 PM
Streamers & Standards mod can be active and will not influence the game. Am I rigth?

Hadrian_II
January 5th, 2008, 03:09 PM
what other mods you use in your other games, has absolutely no influence on this game

Tyrant
January 5th, 2008, 05:13 PM
llamabeast said:
I'm still in two other games, and I've found that three can get a bit too much, so I am being strong and restraining myself. Must admit it's very tempting though.



Give in to the dark side as i did- Marmoset will be winding down by the time this one gets time consuming.

Falkor
January 5th, 2008, 05:18 PM
Hadrian_II said:
what other mods you use in your other games, has absolutely no influence on this game



Hadrian, I mean this game.
'Streamers and Standards' mod is pure grapfical change of national standards. AFAIK, it does not disturb mp games, but I'de like someone to confirm. I just have no exp. in mp games. Of course I will switch it off if there is any danger to spoil the turn file.

Digress
January 5th, 2008, 07:27 PM
I wouldn't mind giving Yomi a go - have played it before ... very briefly.

Would love to have a second go.

vfb
January 5th, 2008, 07:28 PM
Can we please have commander renaming enabled in this game.

Tyrant
January 5th, 2008, 09:04 PM
I'd also like commander renaming please.

Falkor
January 5th, 2008, 09:47 PM
Tyrant said:
I'd also like commander renaming please.



And I, so we are three.

What indy strenght and site frequency can we expect?

Hadrian_II
January 6th, 2008, 07:34 AM
renaming will be on
site frequency 45 and indy strength 5 (just standard values)

w00t full house

llamabeast
January 6th, 2008, 08:33 AM
Falkor - you're right, streamers and standards won't cause problems when creating a pretender for MP. Basically all mods which don't affect pretender design are fine. When the game's actually running though, you won't be able to use the nod - the set of mods you use in an MP game is always the same as the host, and Dominions does this for you.

Falkor
January 6th, 2008, 08:56 AM
Thanks Ilamabeast,

so, even with the SnS mod active I will not be able to see the graphical effects from the mod, right?

Then I will just go back to the original artwork.

llamabeast
January 6th, 2008, 09:55 AM
Yeah. When you set which mods you want to use in "Mod Preferences", you're actually just choosing which mods to use for any new games you create. You have no control over what mods are used for games which have already started, whether SP or MP.

Sorlakind
January 6th, 2008, 03:04 PM
Hadrian_II said:
w00t full house




Indeed. It is going to be a crowded map and more of a blitz game, since you will hit on your neighbours pretty soon.

Anyway, when should we start uploading our pretenders? And, I presume, for instructions on the thingumajig of turns and pretenders, see the llamabeast server faqs, correct?

Hadrian_II
January 6th, 2008, 03:33 PM
I asked llamabeast to set up the game, but it seems he has not done it yet. But as soon as the game is up, you can start by uploading your pretenders.

llamabeast
January 6th, 2008, 04:02 PM
Okay, it's done. I called the game "Blessing" for brevity.

To send in your pretenders:

- Make sure you have the same mods enabled as the game you're playing in (Preferences->Mod Preferences) although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions. DON'T set a password (they're not useful in PBEM, and occasionally unhelpful, e.g. if a sub is needed)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'Blessing 'in the subject line of your e-mail

Revolution
January 7th, 2008, 02:44 AM
Votes (yes/total)
Graphs: (9/17)
Ban Astral Corruption: (8/18)
Ban Utterdark: (7/18)
Worthy Heroes: (12/17)

So just to doublecheck... we will be playing with graphs and worth heroes on and utterdark and astral corruption will be castable right?

Hadrian_II
January 7th, 2008, 07:12 AM
exactly

Nikolai
January 7th, 2008, 08:31 AM
Where can I find mods that ban spells?

Torin
January 7th, 2008, 09:02 AM
would we need the custom mode for this game installed?

vfb
January 7th, 2008, 09:43 AM
There are 2 mods you need for this game.

"Kitchen Sink II.dm" is in the attachment on Hadrian_II's post (above):

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=d3maars&Number=574223#Post 574223

There's a link to "heroes1_8.dm" in the post after that one.

Sorlakind
January 7th, 2008, 09:59 AM
Is it possible to resend my pretender? How do I do it?

vfb
January 7th, 2008, 10:01 AM
I think you can just send it again, same as you did the first time.

Hadrian_II
January 7th, 2008, 12:29 PM
OK, i attached the mod also to the first post, and added also a link to worthy heroes there.

Revolution
January 8th, 2008, 08:49 AM
Bump


Arcoscephale (Nicolai), malverni (hEad), sauromatia (Sir_Dr_D)

Looks like we're just waiting on 3 pretenders to be sent in.

hEad
January 8th, 2008, 02:12 PM
locked and loaded..

Nikolai
January 8th, 2008, 04:05 PM
Sent. Sorry for delay, I did not expect mods will not influence Pretenders.

rasko
January 8th, 2008, 06:59 PM
how much exactly is the increase in magic paths for forging items with the kitchen sink mod?

Hadrian_II
January 8th, 2008, 08:08 PM
just 1 increase in 1 path, so the items will cost 5 gems more each.

vfb
January 8th, 2008, 08:18 PM
The status page is here:

http://www.llamaserver.net/gameinfo.cgi?game=Blessing

The Arco pretender does not show up in the list, Nikolai, so it didn't accept your god when you sent it. Was the subject of your email "Blessing"?

But that could be because the game says "Early Age, max 22 players" and we have 23.

rasko, Hadrian_II posted the item crafting changes as

Clam N2 instead of N1
Bloodstone E3 instead of E2
Fever fetish F2 instead of F1

Nikolai
January 8th, 2008, 09:10 PM
My pretender came back with this message:
"I received a pretender file from you, but unfortunately the game has just filled up. Sorry!"

vfb
January 8th, 2008, 09:18 PM
Looks like we need some llamabeast help!

llamabeast
January 8th, 2008, 10:58 PM
llamabeast help is at hand!

Okay, fixed it. I actually had no idea there were so many EA nations, I thought 22 was the max in any age. Hurrah for patches!

BigDisAwesome
January 9th, 2008, 05:31 PM
Alright! Get that pretender sent in Nikolai so we can get this thing rolling!

I have way too much free time apparently...

Nikolai
January 9th, 2008, 10:32 PM
Sent. Sorry for delay, just got home.

hEad
January 10th, 2008, 01:46 AM
Are we there yet?

Hadrian_II
January 10th, 2008, 06:54 AM
Almost, now llamabeast needs to start the game, and everything is set.

Cerlin
January 10th, 2008, 07:24 PM
Great to hear!
I look forward to playing with you all!

EA in my opinion is the funnest age to play in..so much variety (Though that doesn't mean it all has an equal chance of winning.)

llamabeast
January 10th, 2008, 08:48 PM
Okay, the game is started! The first turn has a 48 hour timer, and subsequent turns will have 24 hours, until/unless HadrianII changes it.

Enjoy the game!

Hadrian_II
January 10th, 2008, 09:23 PM
now bow before the might of kailasa.

I will let the timer stay on 24h as long as possible, i will not change it before turn 20 and only if at least 3 players request it.

Falkor
January 11th, 2008, 02:16 PM
"The True God is ascending.

You will see the signs of Her comming.
You will experience Her cunning, you will sense Her wisdom.
You will marvel at Her unequalled beauty.
You will seek Her protection.
You will feel Her overwhelming domination.
You will be afraid of Her minions, you will fear Her wrath.
You will die under Her penetrating gaze.

You will bow to Her and you will be forgiven."

From the works of Selafia the Prophet of Delophne.

Tichy
January 11th, 2008, 02:23 PM
The mind blasting horror from beyond the stars just want to be friends. Come on down, we'll start a pot of coffee.

Falkor
January 12th, 2008, 07:35 AM
I have a small request.
I'd like to ask that we keep the late hour of hosting (arond 23 GMT) Mo 14th to Wed 16th.
I'm away on Tu. 15th and won't be able to play the turn, but with this setting I could send the files on time without any problem.
So, I'm just asking that we don't change anything til Wednesday.
Will be grateful http://forum.shrapnelgames.com/images/smilies/smile.gif

BigDisAwesome
January 12th, 2008, 02:10 PM
Well looks like I'm in a mighty bad spot. I got the scales bug it looks like. Order 3 Misfortune 2 is gonna SUCK without the Order...

Torin
January 12th, 2008, 02:38 PM
If you had the scales bug your capital has many neighbours and thatīs not bad at all.

BigDisAwesome
January 12th, 2008, 05:25 PM
Nope, only 7 neighbors. And 3 of which are water.

Torin
January 12th, 2008, 05:58 PM
"Only"??!!

Cerlin
January 12th, 2008, 06:41 PM
i know! sheesh complaining! lol

vfb
January 12th, 2008, 08:21 PM
To get your scales back to normal, you need to spread your dominion to either of your first or seventh neighbor. One white candle in your either the 1st or 7th neighbor will allow your scales to start returning to normal. One white candle in both your first neighbor and seventh neighbor will help your scales get back to normal even faster. The scales will not immediately be fixed, but they will return to normal over a short period of time.

Say you started in #117. Edit maps/Alexander.map, and search for 117. You'll see the first neighbor is:

#neighbour 71 117

So, you could immediately attack 71, and preach in that province. Or sneak a prophet scout into that province and preach.

The seventh neighbor for 117 is:

#neighbour 117 119

So, after spreading your dominion to 71, or if 71 is inaccessible, then spread your dominion to 119. Unfortunately, that's a water province in this case.

If both had been water provinces, probably the best bet for a non-amphibious nation would be to preach with your prophet in your capital, to make your dom spread faster.

BigDisAwesome
January 12th, 2008, 11:42 PM
Thanks for the help vfb. I think I'm just gonna have to tough it out, cause I'd rather lose a little money than slow down expansion.

Falkor
January 13th, 2008, 02:21 PM
I did not get the turn file. http://forum.shrapnelgames.com/images/smilies/fear.gif
Requesting the resend didn't help either.
Anybody has some advice maybe?

Hadrian_II
January 13th, 2008, 02:26 PM
If you have confirmed, that your mailing works, i would inform llamabeast about the bug.

Falkor
January 13th, 2008, 02:45 PM
- mailing works
- spam directory checked

Nothing else comes to mind.
Please, inform llamabeast.
Thanks,

BigDisAwesome
January 13th, 2008, 06:41 PM
In the meantime couldn't someone just mail him the .trn file? They're not player specific right?

Hadrian_II
January 13th, 2008, 06:47 PM
Falkor said:
Nothing else comes to mind.
Please, inform llamabeast.
Thanks,



I wrote llama a message, but you should contact him as you have the specifics about your problem.

btw. does "i would contact him" really say that i have to do it and its not a hint for the other one to do it (if its really this way, i just learend better english http://forum.shrapnelgames.com/images/smilies/happy.gif).

archaeolept
January 13th, 2008, 07:00 PM
no, hadrian, your original formulation was correct. you were suggesting that he should contact llama

Falkor
January 13th, 2008, 07:13 PM
Hadrian_II said:

I wrote llama a message, but you should contact him as you have the specifics about your problem.

btw. does "i would contact him" really say that i have to do it and its not a hint for the other one to do it (if its really this way, i just learend better english http://forum.shrapnelgames.com/images/smilies/happy.gif).



Oh, sorry for misunderstanding http://forum.shrapnelgames.com/images/smilies/redface.gif
Englich is not my mother toungue either.
And thanks for help. http://forum.shrapnelgames.com/images/smilies/smile.gif


BigDisAwesome said:
In the meantime couldn't someone just mail him the .trn file? They're not player specific right?



That could help for now, but the game is long so the problem has to be solved.
I will contact llamabeast too.

Hadrian_II
January 13th, 2008, 07:18 PM
Falkor said:

BigDisAwesome said:
In the meantime couldn't someone just mail him the .trn file? They're not player specific right?



That could help for now, but the game is long so the problem has to be solved.



There is one trn file per nation, and everyone does only get his own, but i can change player emails. @falkor, do you have another email address that i can use? Or else i could set temporary my e-mail (or someones you trust) as yours and upload the turns to the forum, but in this case i need your original one so that i can set it back afterwards.

llamabeast
January 13th, 2008, 07:25 PM
It could just be a curious one-off problem. These things do seem to happen very occasionally, for reasons I can't work out (it claims to have successfully sent the file, the file's in the right place etc.). Anyway, I'll send the file manually to Falkor now, and if it happens again we'll have to think more.

Falkor
January 13th, 2008, 07:37 PM
Thanks llamabeast,
I'm awaiting your mail.

meister_miagi
January 13th, 2008, 08:11 PM
I didn't get the turn file either. Turns out my spam filter was deleting the message right away instead of moving it to the spam folder. I did receive the first two turns without a problem, though.

Falkor
January 15th, 2008, 02:54 AM
Falkor said:
I have a small request.
I'd like to ask that we keep the late hour of hosting (arond 23 GMT) Mo 14th to Wed 16th.
I'm away on Tu. 15th and won't be able to play the turn, but with this setting I could send the files on time without any problem.
So, I'm just asking that we don't change anything til Wednesday.
Will be grateful http://forum.shrapnelgames.com/images/smilies/smile.gif



The timing of hosting does not play good for me.
So, I'd like to change my request.
Could I have 8 hours more for the next turn (5), please?
It should be enough to let me finnish the turn after I'm back on Wednesday.
Colud someone of you guys support me here, please? No 48 hour needed just 32.
This would be great.
Thanks,

vfb
January 15th, 2008, 03:25 AM
I don't mind switching to a 32-hour clock for turn 5.

Digress
January 15th, 2008, 03:41 AM
Seconded. 32 hour hosting doesn't pose a problem for me.

hEad
January 15th, 2008, 04:24 AM
3rded

Hadrian_II
January 15th, 2008, 06:32 AM
OK, i will posphone the hosting after the next turn by 8 hours.

IndyPendant
January 15th, 2008, 01:10 PM
Lanka/Coobe has staled twice in a row now, out of four turns.

Time to set AI?

Hadrian_II
January 15th, 2008, 06:36 PM
i'll wait for a third time, and set him to AI then.

BigDisAwesome
January 15th, 2008, 07:03 PM
Perhaps make a post to see if anyone would like to take over? Missing 3 of the first 5 turns is rough, but he's still not out of the running per say.

I just got out of a game that had a lot of people go AI and it really made the game not as much fun. Even though I got a chance to mop up 3 AI's, it wasn't very rewarding. I can do that in single player if I want to.

vfb
January 15th, 2008, 07:11 PM
IndyPendant said:
Lanka/Coobe has staled twice in a row now, out of four turns.

Time to set AI?



That's odd. Coobe just signed up for Fallacy. Did anyone try sending him a PM?

Revolution
January 15th, 2008, 07:17 PM
I think Coobe also abandoned the game Rhoscrowther without warning/switching to AI. He's gonna get a bit of a bad rep doing this

Hadrian_II
January 15th, 2008, 07:55 PM
I dont know if its fun to sub for a nation that will be seriously lagging back in expansion.

Hadrian_II
January 16th, 2008, 11:30 AM
coobe wrote me about troubles with the llamaserver and is asking for sub, so i see if someone is interested, and else i will set him to AI.

Hadrian_II
January 16th, 2008, 06:47 PM
Hm, seems we need someone outside the game to set lanka to AI. (If i do it myself, i might have problems as my CD key is already used by me)

Falkor
January 16th, 2008, 08:52 PM
That was very nice of you all to wait for me.
Thanks again,

IndyPendant
January 18th, 2008, 02:17 AM
Hmm, so that's how you want to play it, is it, my giant neighbours?

Formoria's capital is province 279. He is currently heading due west with two large (for Fomoria) armies--right through my territories. In a turn or two, I will know whether I can beat him off to remain in the game or not.

In the meantime, since he hasn't said word one to me--ignoring my NAP offer and trying to rush me--I thought I would see if I cannot display his strategy for all to see, in the hopes that he will not be able to concentrate exclusively on us poor innocent birdmen. Those north, south, and east of Province 279 may have freer expansion if they head in his direction, since two major armies of his are concentrating on invading me. Those west of 279, well...best move in his direction before he gobbles up all the provinces! ; )

He has at least a F4/W4/S4/N4 bless, and I *think* he has a E9 bless (his units' Prot went up by 3--not 4--once blessed). He does not have any other 9-point bless that I can see.

--Caelum.

Edit: *sigh* Direction good yes do I! ; )

Revolution
January 18th, 2008, 03:44 AM
Intriguing...

Digress
January 18th, 2008, 07:32 AM
Watch out ..... Vanheim smells blood in the water http://forum.shrapnelgames.com/images/smilies/wink.gif

Sir_Dr_D
January 18th, 2008, 04:15 PM
I just got a warning email saying the turn is hosting in three turns. I had seriously thought that I had submitted my turn already.

Is it possible to get the turn delayed for an extra three hours until I can get off of work.

Sir_Dr_D
January 18th, 2008, 04:18 PM
AS an aside, I think that warnings should be sent out 8 hours in advance. 8 hours is the maount of time people usually are at work, and is the amount of time people spend sleeping. A lot of the time a 3 hour warning doesn't help that much.

IndyPendant
January 18th, 2008, 04:33 PM
I would PM llamabeast and Hadrian_II both, flagged urgent. Either one of them is capable of delaying the turn...

Hadrian_II
January 18th, 2008, 09:11 PM
i was not around http://forum.shrapnelgames.com/images/smilies/happy.gif

btw. is anyone else struck by rotten luck? The light infantery and archers province i invaded this turn was actualy 3 air mages ;/

Tichy
January 18th, 2008, 09:17 PM
Bad luck, yes. R'lyeh's start position was in a three province, land-locked lake. I did find the mountains of madness, however...which is...thematic.

Ftagn-tastic.

llamabeast
January 18th, 2008, 10:14 PM
Did I say I'd taken over Lanka? I meant to. I've taken over Lanka for a bit, rather than set them AI immediately, as it looks fun.

Unfortunately one of my first actions was forgetting to transfer the e-mail address to mine, and staling. Oh well.

IndyPendant
January 19th, 2008, 12:05 AM
Hmm...well well. It looks like I've overestimated my foe.

Fomoria. I am coming for you.

Falkor
January 19th, 2008, 07:15 AM
Hadrian_II said:
btw. is anyone else struck by rotten luck? The light infantery and archers province i invaded this turn was actualy 3 air mages ;/



Bad, bad wizards. Pest, I tell you.
The forests of Pangaea was full of them before Delophne founded The Holy Garden. They all run away, though. Except for the one who was hanged on the nearby tree... http://forum.shrapnelgames.com/images/smilies/biggrin.gif

BigDisAwesome
January 25th, 2008, 10:57 AM
Well I'm done for. Vanheim swooped in with his W9/F9 Vanhere's and jumped on my capitol.

I still haven't gotten any Order from the scales bug, and just didn't have enough money the whole game to even build many units.

So I'm going AI.

cupido2
January 25th, 2008, 12:50 PM
To all bounty-hunters:

http://forum.shrapnelgames.com/images/smilies/skull.gif WANTED (only dead) http://forum.shrapnelgames.com/images/smilies/skull.gif

- 1 gold for every head cut off of any Oceanian
- 200 water gems for the head(s) (if headless bring his wallet(s)) of the Oceanian god

Be cautious: W-9 S-9 bless

The Atlantian God(father)

Falkor
January 25th, 2008, 03:18 PM
BigDisAwesome said:
I still haven't gotten any Order from the scales bug, and just didn't have enough money the whole game to even build many units.

So I'm going AI.



Bad luck.
See you in other games BigDA.

Revolution
January 25th, 2008, 07:16 PM
BigDisAwesome said:
Well I'm done for. Vanheim swooped in with his W9/F9 Vanhere's and jumped on my capitol.

I still haven't gotten any Order from the scales bug, and just didn't have enough money the whole game to even build many units.

So I'm going AI.




That was a crazy @$%#@ battle we just had on your capital...I had completely forgotten that Fomoria had sailing as well. When you bit at my armies old position while I sailed to your capital I thought for sure I had 2 turns of sieging before you'd even reach me.

It's a shame you got the scales bug (hopefully it will be fixed in the next patch). Not to mention the 2 barbarian invasions that have hit you since we've been fighting, just bad luck in general for you this game.

vfb
January 26th, 2008, 10:51 AM
C'tis wishes to trade nature gems for astral pearls (we give gems, you give pearls, 1-for-1). Please PM vfb if you are interested.

Hadrian_II
January 29th, 2008, 12:13 PM
i removed 12 from the 24 extension hours llamabeast added to all games.

IndyPendant
January 30th, 2008, 01:02 AM
The peaceful, innocent winged folk of Caelum wish to public denounce the misguided warmongering followers of Ulm!

They have had the unmitigated gall to refuse to roll over and let themselves be trampled under our unprovoked, agressive invasion deep into their provinces.

But it is far, far worse than that! Those vile, greedy imperialists have seen fit to invade our own peaceful provinces! And more! They have committed the unforgiveable crime of succeeding admirably in their counterattack!

We cannot stop their onslaught, we can only slow it down. All NAPs with all nations are hereby rescinded. Caelum retreats to their mountainous home, to see who will finally crack our egg.

Be warned! Our final shell shall break a great many teeth indeed before it is cracked!

Hadrian_II
January 30th, 2008, 07:57 PM
I will be away the weekend, so i would like to ask if someone has objections against ingreasing the hosting time to 48 hours just for the weekend?

Falkor
January 30th, 2008, 08:42 PM
You have my humble support.

Cerlin
January 30th, 2008, 08:54 PM
no objection.

And the peaceful nation of Ermor has been attacked by the vile men-beasts of Sauromatia. Any help cracking their back country will be rewarded with the neverending friendship of Ermor!
Long live the Emperor!
and his adviser, Cerlin the Beneficent.

Digress
January 31st, 2008, 01:03 AM
Yomi chose to follow Caelum's lead and attack Ulm. This has proved to be an unmitigated disaster.

Ulm will have armies at my door in short order and the sacred mountain of the Oni will be firmly in their hands within months. My apologies to Ulm for not putting up anything remotely resembling opposition.

meister_miagi
January 31st, 2008, 02:39 PM
I have been trying to move my armies from Dun Vale (237) to Aole (214) for three turns now, but they do nothing. I'm 100% sure that I gave them the right orders. This sucks because my army there has nowhere else to go.
Has anyone experienced a bug like this before? Or could it be a problem with the map?

Tichy
January 31st, 2008, 03:37 PM
I've seen it in some SP games. It's really frustrating.
I think it does have something to do with locations on a map. In my SP games movement would be normal all over the place, but I just wouldn't be able to get one army to move from one prov to another.

Tyrant
January 31st, 2008, 05:44 PM
That's quite odd, i have not seen that one before. My guess is that the provinces are not really connected despite what the neighbor arrow says.

Hadrian_II
January 31st, 2008, 06:06 PM
I set the hosting interval to 48h. Is there interest in setin it back to 24h afterwards?

meister_miagi
January 31st, 2008, 06:06 PM
I started a single player on the same map and there was no problem. I will try to make the move with a diferent commander ,maybe that will help.

llamabeast
January 31st, 2008, 06:31 PM
I would vote for going back to 24h. Then again I probably have less to do than some nations.

Falkor
January 31st, 2008, 08:12 PM
I propose to stay on at 24h clock until the turn 30.

LoloMo
January 31st, 2008, 09:54 PM
24 hour clock is fine with me

Cerlin
January 31st, 2008, 09:54 PM
The vile beasts of Saurmatia, though they have killed many valiant Emorians, they have not crushed our spirit yet! Our citizens shall fight until the very last! Even now we have managed to nearly annihilate half of one of his bless armies, and we know that it is not easily replaceable. Onward to victory! for the Republic and the Sacred Shroud of the Prophet!
-Cerlin, First Cheerleader of Ermor.

Sir_Dr_D
January 31st, 2008, 10:27 PM
Dang it. I staled for the thrid time this game. Each otime I had done my tturn and I thought I had sent it to the llama server.

vfb
January 31st, 2008, 10:59 PM
You can check here to make sure it got it (in addition to the receipt emailed):

http://www.llamaserver.net/gameinfo.cgi?game=Blessing

MrSparkle
February 1st, 2008, 05:14 PM
Ha! The "misguided warmongering followers of Ulm" needs to visit the game thread more often, and we can attest to the fact that the "peaceful, innocent winged folk of Caelum" sitting atop their mountain have cracked more than teeth. Two legs and and an eye to be exact http://forum.shrapnelgames.com/images/smilies/wink.gif
The Ulmish people are a tranquil lot, in fact we have a meditative mantra. It goes a little something like this.
Crush your enemies, see them driven before you, and to hear the lamentations of their women!

llamabeast
February 3rd, 2008, 09:28 AM
Not sure if hEad has let you know Hadrian_II, but he is having to rush off for a while for personal reasons, so won't be able to carry on playing this game. Might be worth looking for a sub for him or setting him AI (I can do that for you), depending on how good his position is.

Hadrian_II
February 3rd, 2008, 11:52 AM
I got a PM from him, as he is bordering me, and i had always the intent to conquer him, i will conquer marveni now, and i suppose other neighbours might want to do the same, so the sub should know how to fight a war or might get frustrated.

IndyPendant
February 3rd, 2008, 12:42 PM
Hrm, looks like Ulm is going to surround our mountainous home. Aww, I had hoped to have more than one nation try to conquer the home province. ; )

(Just a note: I may be developing a rep--among those that look over past posts--of destroying territories foes invade when losing. No one in this game has lied or misled me in the least, violating my own particular code of honour, so I have no reason to used scorched earth here; I lost, fair and square. The home province was 200-tax-patrolled to fund my initial expansion at the start, but it is still at around 26k pop, and has 3 Growth. I'm taxing it normally now; I'm going to make it as hard as I can, but by the time it's cracked, the egg should be juicy indeed!)

Have fun with the game, everyone, and may the best nation win!

--IndyPendant.

Revolution
February 3rd, 2008, 04:21 PM
IndyPendant said:
Hrm, looks like Ulm is going to surround our mountainous home. Aww, I had hoped to have more than one nation try to conquer the home province. ; )

--IndyPendant.





Sorry to dissapoint, Tien Chi picked a fight that I'm gonna finish.

MrSparkle
February 3rd, 2008, 05:59 PM
Actually 200 tax patrolling your home province even if you are losing is a good idea as you can simultaneously defend your production center and make a profit. As long as one doesn't pillage and destroy the castle on top of that, I don't think that can be considered scorched earth.

I have never played early age Caelum but those eagle kings look like they have the potential to destroy entire armies depending on how far up the research tree you are, so I doubt all is lost.

vfb
February 6th, 2008, 03:21 AM
It looks like Marverni is going to stale again, since hEad has officially left the game. Can we please either have them set to AI, or else turn off the timer while we search for a sub. No one's going to want to jump in and take over a nation that is both being invaded and has repeatedly staled.

Digress
February 6th, 2008, 06:34 AM
Yomi has been completely defeated. My turmoil/luck scales yielded a rich crop of brigands and "one fifth of the population as left for greener pastures" events. Got some goodies as well, that I was completely unable to put to good use.

Have given Ulm a healthy leg up if nothing else ....

Nikolai
February 6th, 2008, 01:45 PM
Set Marverni to AI. No one takes beaten nations. We are wasting time.

Hadrian_II
February 6th, 2008, 06:56 PM
ok, marveni should go ai before the next turn hosts.

Nikolai
February 7th, 2008, 02:45 PM
Question to all players, but especially host:

Do we allow use of shortlisted bug "Cast battlefield enchantment and retreat mage"? This makes enchantment last until all troops are gone. Some combinations of enchantment are unbeatable.

I am asking because it was just used on me in other game, which I am quitting. I would like to know exact interpretation of rules in this game.

Two scenarios:

1. Two units on field. One has "Staff of Storms", casts "Wrathful Skies", and retreats. Other stays and fight.

2. Two units on field. One casts "Mist of Deception" and retreats. Other has "Staff of Storms", casts "Wrathful Skies", and retreats.

Do we allow either? My preference is:

"No" on 1, "No" on 2.

Tichy
February 7th, 2008, 02:56 PM
My impression is that both of these are known bugs, and that therefore exploiting them is cheating unless agreed-upon house rules specifically dictate otherwise.

But I've also seen a compromise position: it's ok for a mage to cast a spell like that and then have the last of his or her scripted commands (i.e. the main command after the five commander scripts) be retreat, because it can never be verified whether a mid-battle retreat is due to a script or to a morale check.

In any case, using this exploit should be considered in Very Bad Taste. And we are nothing if not tasteful gods...

IndyPendant
February 10th, 2008, 01:49 PM
The peaceloving winged folk of Caelum would like to announce that we have returned to the game! We have liberated our territories from the successful counterattack of the misguided warmongering followers of Ulm! We will now proceed to demonstrate to the followers of Ulm the error of their ways! We will now...

*looks left, at the 200+ army about to invade* *looks right, at the horrible visage of the looming Prince of Death*

Oh sh-- ; )

IndyPendant
February 14th, 2008, 01:02 PM
Hee. Aww. Good game, Ulm. Things *might* have been different if you hadn't had such *perfect* timing as to attack my 68-PD home province with your SC just as all my leaders that could hurt it left to attack your provinces...

...but then again, it might not. *shrug* My capital's now besieged and I have almost nothing left to fight with, so going A.I. Have fun, everyone!

The AAR has a couple of silly moments in it, so I'll quickly whip one up here. If I stomp on anyone's toes, revealing something I shouldn't, please accept my apologies. Shouldn't happen, though.

So at the game start, I'm doing initial exploration, and bump into Yomi and Fomoria. Grand; Yomi I might be able to handle, but they're far from ideal for my crappy crap-crap armies and trampling elephants; Fomoria is just about the worst nation Caelum could possibly have for an early neighbour. I offer NAPs to each of them; Yomi accepts, Fomoria...attacks me. With blessed giant troops.

Uh oh.

I'm reasonably certain I can't defeat him, so I do what I can to hurt him, by calling public attention to the location of his capital and the fact that he and I are now in a war. Then I *do* hold him back--possibly because he encountered the scale bug and I did not, I'm not sure. But my public post may not have had the results I intended...

Imagine, if you will, foxes and wolves carefully slipping through fields of high grass. Suddenly, they hear the snarls and yelps of fighting, off in the distance. They look at each other--who could have been so unwise as to advertise their position, and their weakness, so loudly?--and begin to prowl towards the sound. With a fight of that severity, even the winner might just be weakened by his wounds...

Strangely enough...everyone suddenly flocks to the provinces I had indicated, while I'm driving Fomoria away. Oops. Still, I'm far from certain even now that I can besiege his capital, so when Vanheim offered to do it for me, I basically smiled, shook his hand, and patted him on the back as he passed through my territories to get there.

And found the rest of my neighbours: Yomi, Fomoria, Vanheim, Arcosephale, and Ulm. Oh gods, not exactly an ideal selection for Caelum. Still, Ulm is probably the one that needs taking down the most--being the most powerful at the time--and who knows? Maybe my tramplers can do it.

So I secure NAPs with everyone else, and attack Ulm. Driving deep into his territories--I think, at peak, I had conquered 8 or 9 of his provinces--only to bump into his capital.

Imagine, if you will, a small regiment of soldiers deep inside enemy territory. Their morale is high, for they have met little resistance thus far. They break out accross some plains to spy a castle in the distance...and guarding that castle, over three hundred enemy soldiers formed in strict battle line. The regiment leader starts screaming into his radio for reinforcements, only to hear it squawk about another army of almost two hundred Ulmites threatening the other regiment somewhere off to the east, and an Ulmite Prince of Death that has conquered the capital and is besieging the home castle! The regiment wilts in near-despair, and they can feel the grins on the Ulmites faces...as their counterattack begins.

Driven steadily and surely back, I retreat to my capital. For the second time this game. Twice now I have been driven back to my home province; my chances of winning this game are now completely kaput. Still, I can have some fun by fortifying the home province and seeing how long it takes for someone to crack the egg.

Then I have a brilliant idea: I note that Ulm is nowhere near me, and divide my army into four parts to attack four of my home province's neighbours. It works like a charm--with one small hitch. The Prince of Death makes another appearance that very turn, attacking my capital just when I led my armies out of it. Aw, no. No! He's left me alone until then, why now, of all turns?!? One turn earlier, they'd have been waiting for him. One turn later, they'd have been back and patrolling again.

*watches 68 PD go poof in the blink of a PoD's eye, and sighs*

A few turns later, yet another 250-unit army defeats the meagre PD I have been able to replace, as well as the armies I had patrolling the province.

Caelum has fallen.

cupido2
February 14th, 2008, 02:12 PM
/threads/images/Graemlins/Balloons.gif!!! Lands for sale !!!/threads/images/Graemlins/Balloons.gif

http://forum.shrapnelgames.com/images/smilies/eek.gif The Atlantian Real Estate Ltd. is proudly offering 3 of the best provinces known to this world for sale:

1. The beautiful mediterrean island of Elvis (254). A pearl of an island with untouched nature and undiscovered magical sites awaits its new owner. This wonderful piece of land has despite its wild charm surprisingly good connections to the biggest cities of the known world.
For 300 gold you could own your own personal Elvis.

2. Sea of Rond (186) is a fish-rich part of the ocean. With its still intact coral reefs it is a dream of all scuba-divers and amphibious creatures. (Hint to Yomi: Lots of whales looking to be "researched" http://forum.shrapnelgames.com/images/smilies/wink.gif ) This province is well worth its 500 gold.

3. Lucky Lake (139). You had bad luck in this cruel world? Do yourself a favor: Buy the province Lucky Lake, known for its water that has magical powers to prevent unrest and diseases. It's a, if not THE, place of pilgrimage because a young triton maiden has the one and only true god seen wandering through this province. For 500 gold this place of holy wonders could be yours.

If you're interested, send a messanger to our new firm headquaters.

Grandfather Seaflowers, CEO /threads/images/Graemlins/Teddy.gif

Tichy
February 14th, 2008, 02:42 PM
Remember that thread from a few months back about how EA Oceania's knights of the deep are absurdly overpowered. The late Mr Pennies and his moldering hordes of allegedly mind-blasting horror would like you all to know that knights of the deep are absurdly overpowered. Not that any of you have to worry about that, since they're underwater and you're not. But I am. And it sucks.

On a related note, y'all might want to go ahead and fortify your coasty bits. Team Oceania will soon be the undisputed lord of the sea . All my disputants is deceased.

LoloMo
February 14th, 2008, 08:42 PM
A warning to all dealing with Atlantis. Oceania claims all lands currently held by Atlantian Real Estate Ltd. Any transactions with Atlantis will not be honored. We declare war on any nation that seeks to puchase Atlantian real estate. We extend the same warning to any deals with Rlyeh, as Atlantis has similarly sold property claimed by Oceania to Rlyeh.


As a side note, Rlyeh crossed a 2 province land bridge with his pretender and an army to attack us without any warning, and battling us in our dominion even, and 4 provinces away from his nearest reinforcing castle.

For those students of underwater strategy, Oceania would like to direct attention to the second megagame Evermore, where MA Atlantis ruled the sea defeating all underwater opponents, including the absurdly overpowered knights of the deep.

MrSparkle
February 15th, 2008, 12:15 AM
Hehe I must say I did have a bit of luck there and throughout the entire conflict with Caelum and Yomi.

The "timing" was meant to correspond with an attempt to surround the capitol and fear rout most of the army there. Prince of Death had taken a beating the last time he tried to solo the province and was regaining strength in high dominion and rearming with better magic items. I didn't think he would necessarily win and if in trouble retreat to an open province, but as you have written he got lucky and only faced provincial defense.

When Caelum started the invasion I was in a bind because if I was to meet that threat it would leave my southwestern flank exposed. Thinking other nations might be involved I park an army nearby Yomi and offer gold, gems, items or land to stay neutral or agree to a NAP. He refused because there were no independent provinces left and proceeds to attack the next turn. I lose some land to Yomi, Mictlan attacks and takes a province, and Caelum keeps marching toward the my capital.

I go into turtle mode since most of my army is pinned down defending key provinces. I finish building a fort in one area freeing up those defenders and get a random event creating another in a wasteland near Caelum. I love maxed luck scale http://forum.shrapnelgames.com/images/smilies/happy.gif

Ulm goes on the counterattack. Caelum retreats to the capital pinning down his army. I then flank Yomi from his south through Caelum's former territory. This breaks a stalemate forcing Yomi to attack a well defended position.

Ulm goes on the counterattack. Captures Yomi's capital and remaining provinces. That army is now free to march on Caelum. After much wailing and gnashing of teeth along with about a hundred ulmish casualties in the final assault, Caelum was felled.

cupido2
February 15th, 2008, 04:29 AM
We, the trustworthy Atlantian Real Estate Ltd., assure all future landowners that the provinces for sale are native property of our company.
Lucky Lake is a border province of Atlantis itself. Sea of rond only two provinces away. The island of Elvis was bought by our company from Mictlan.

Or did I misunderstand your message, dear Lord of Oceania? Is your message here a buying offer in the rustical tongue your vassals speak and you want to be sure, that no other nation snitches the lands you'd like?
So we glady agree to your offer and await your paying of 1300 gold. It's a pleasure to deal with you.

(Though we're sure he gave his best, please send next time a messanger with the ability to express himself properly. It sounded so rude to our ears.)

Grandfather Seaflowers, CEO /threads/images/Graemlins/Teddy.gif

Tichy
February 15th, 2008, 02:13 PM
What Oceania calls an unprovoked attack I call "attempting to come to Atlantis' aid." And unless Atlantis' claim that Oceania asserted sovereignty over all the sea is false (and Oceania's behavior suggests it's not) then my attack was not unprovoked. If you tell someone else you're going to kill me, you've still said you're going to kill me...

Crossing the land bridge was something I had to do early in the game because my start position was a 3 province lake and had nothing to do with him.

It wasn't so much the dominion that killed me, but the fact that R'lyeh is worthless if the mind attacks don't take, and Oceania's sacreds seem designed to counter just those kinds of attacks, even without the s bless. Add the s bless to it, and it's ludicrous.

vfb
February 16th, 2008, 12:45 PM
C'tis declares war on the evil alliance of Rlyeh and Vanheim!

Onward lizard soldiers! Now is the time for action, while our blood is hot from the summer sun!

Sssla

Tichy
February 16th, 2008, 01:05 PM
I'm in an alliance?

Tichy
February 16th, 2008, 01:07 PM
I don't *feel* like I'm in an alliance.

vfb
February 16th, 2008, 01:53 PM
Your diplomat claimed friendly relations with Van, before he hinted threats to us of mindless hordes and teleporting enslavers. C'tis does not take lightly to such badgery!

If you have caused Van and C'tis to be entwined in war by sowing confusion in our puny lizard brains, so be it! There is glory in battle, and too many soldiers is a drain on public finances.

C'tis

Revolution
February 16th, 2008, 03:33 PM
vfb said:
Your diplomat claimed friendly relations with Van, before he hinted threats to us of mindless hordes and teleporting enslavers. C'tis does not take lightly to such badgery!

If you have caused Van and C'tis to be entwined in war by sowing confusion in our puny lizard brains, so be it! There is glory in battle, and too many soldiers is a drain on public finances.

C'tis




Winter is coming. Your lizards, fat and slow from the summer, will freeze while my war hardened Vans tear them apart and feast on their dead bones.

Tichy
February 16th, 2008, 03:43 PM
Oh come now. We R'lyehanians can't order breakfast without mentioning our mindless hordes.

In any case, it *is* a little gauche to declare war on us immediately after my posts about Oceania decimating us. My mindless hordes, they are all theoretical now.

Why didn'tcha just say that you've decided to kick us because we're down. There's no shame in that...but pretending this is a war...oh come now. My mindless hordes, they are as puzzled as they are theoretical.

vfb
February 16th, 2008, 08:22 PM
Does not the crocodile seek to snatch the prey that is already broken? We would not have presumed to insult the great minds of Rlyeh by stating the obvious, but of course, your screaming death throes were exactly what prompted us to invade your lands.

Vanheim, we would be happy to give you our dead warrior's bones as scraps to your poor troops. Meat for the living requires death, and we are not squeamish! We expect great battles, and there will be few hungry among those of us who survive.

C'tis

cupido2
February 16th, 2008, 08:33 PM
/threads/images/Graemlins/Balloons.gif We proudly announce that Oceania bought our two sea provinces. So only the island of Elvis is still to be claimed! Interested buyers please send a messanger to us. /threads/images/Graemlins/Balloons.gif

Thanks Lord of Oceania for your interest. We gladly accept the gift, the frost brand sword, your prophet brought to our estate agent, but would like to remind you that the full price of 1000 gold hasn't been paid yet. Please send us the money next month. Thanks.

llamabeast
February 18th, 2008, 11:26 AM
Last month, for the second time in only a few months, the great armies of Pangaea and Lanka clashed. Since the dawn of the era the two nations had been at war, but recently the greatest battles of all took place.

In the first, a sea of Maenads faced off against a wall of hardened palankashas supported by thunderstrikes. Countless Maenads were slaughtered, but one by one the palankashas were brought down, torn asunder by the claws of the wild ones. For a long time it seemed that Lanka might win, but finally the mighty Pangaean Gorgon flew into battle, and eventually the palankashas broke and fled.

At that point Lanka seemed doomed, but somehow another might army was scraped together, even as territory after territory was lost to the Pangaean raiders. All the mages of the Lankan research teams were brought into battle, for a secon massive confrontation. Once again for a long time victory seemed hopeful. The maenads were killed in their hundreds. But ultimately the palankashas were driven from the field once more, and this time almost all the Lankan mages were killed too.

Lanka is doomed, and has been set to AI. We warn all free nations to beware of the Pangaean hordes.

----

I felt pretty much doomed the whole time in this game, since I took over rather than set Lanka to AI when they'd been staling for some time. Despite that I really really enjoyed playing. My war with Pangaea has been constant and vicious. At one point the Lankan armies beat the far larger Pangaean empire right back to their capital, which our allies from Niefelheim then occupied - victory seemed certain. But the maenads broke out, drove off the giants and swarmed back south in such numbers that we were eventually defeated. Well played Pangaea (especially using Destruction and Strength of Giants against me) - it was a fun game.

Falkor
February 18th, 2008, 08:03 PM
Thanks for very entertaining game Llamabeast. You gave me a lesson. I'm sure the result of our war would be different if you havn't taken Lanka already broken. But then I would make friends with you. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I hope to meet you in other games.

Revolution
February 19th, 2008, 07:57 PM
I'm having trouble accesing hotmail from the cruise ship I'm currently on. Asking for a 1 day delay in hosting while I try to figure it out. No guarantee I'll be able to get on...maybe I can steal a hotels wireless at our next port of call.

Falkor
February 19th, 2008, 10:58 PM
Actually, I would be glad to have that 24h delay too.

Hadrian_II
February 20th, 2008, 03:12 PM
hosting is posphoned by 24 hours.

Tichy
February 20th, 2008, 04:39 PM
R'lyeh's position is beyond hopeless. I've gone AI.

You'd think the mind-blasting horror from beyond the stars wouldn't be quite so pathetic in practice. So squishy; they all went squish.

Have fun storming the castle, Oceania. Sorry I couldn't put up a more interesting fight against your double blessed freight train.

Everyone else -- I only have positive dominion in my capital, no pretender, and very few priests. You can probably dom kill the AI pretty quick and not worry about those site-searched forts in my little lake.

Hadrian_II
February 20th, 2008, 06:44 PM
i just noticed that Revolution was asking for a delay before the host has taken place. So i removed the extension for the next host.

If you need posphonement for this turn too, i can add id again tomorrow.

Torin
February 20th, 2008, 06:50 PM
i received turn 37. arent we supposed to make 36 again?

Revolution
February 20th, 2008, 09:39 PM
Tough stale. Ahhh well, at least I got hotmail working again.

Baalz
February 20th, 2008, 11:13 PM
I'm taking over for Arco, could the game host please update the email address to blessing_dom.20.dre at neverbox dot com?

Nikolai
February 21st, 2008, 12:38 AM
Yes, Baalz is taking over for me. Thanks a lot everyone, I had a great time, but I am going back home from consulting in US, and won't be able to play as much if at all.

Good luck...

Baalz
February 21st, 2008, 01:50 AM
FYI, Nikolai has brought me up to speed on all diplomatic status and I intend to honor all NAPs and maintain relationships in the spirit they've grown so far. Let Arcoscephales friends remain friends, and our enemies tremble in fear.

MrSparkle
February 21st, 2008, 03:29 AM
Is hunk-a, hunk-a burning love island(254) still on the real estate market? If so Ulm would like to place a bid of 300 gold. Rock-a-Hula!

Hadrian_II
February 21st, 2008, 03:50 PM
Torin said:
i received turn 37. arent we supposed to make 36 again?



no, i just created a little turmoil for nothing.

@baalz: i hope i got your e-mail right
@everyone else: arco is now dangerous, please stomp it before he grows too strong.

Falkor
February 21st, 2008, 04:02 PM
Thanks Nikolai for a good game.
Welcome, Baalz.

Baalz
February 21st, 2008, 04:08 PM
Hadrian_II said:
@baalz: i hope i got your e-mail right
@everyone else: arco is now dangerous, please stomp it before he grows too strong.



Naughty Hadrian, you nearly made me shoot Dr. Pepper out my nose. Should I take this as a declaration of war from Kailasa?

Got the notification of the address update so everything's good.

Baalz
February 21st, 2008, 04:50 PM
Sir_Dr_D said:
Dang it. I staled for the thrid time this game. Each otime I had done my tturn and I thought I had sent it to the llama server.



I had problems with this to, so I wrote a script to take care of this and haven't had a problem since. Here's a link to it if you want to use it, it's set up for the llamaserver already, and it's not nearly as hard to set up as the first glance at the instructions implies.

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=dom3&Number=574298&Forum=f 187,f194,f195&Words=&Searchpage=0&Limit=100&Main=5 74038&Search=true&where=sub&Name=5223&daterange=1& newerval=5&newertype=y&olderval=&oldertype=&bodypr ev=#Post574298

vfb
February 21st, 2008, 07:17 PM
Or, in shorter words,

http://www.shrapnelcommunity.com/threads/showflat.php?Number=574298&bodyprev=#Post574298

http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Hadrian_II
February 21st, 2008, 08:13 PM
Baalz said:
Naughty Hadrian, you nearly made me shoot Dr. Pepper out my nose. Should I take this as a declaration of war from Kailasa?



No, just an information to the other players. We dont share a border anyway, so a war between us would just exist on paper.

cupido2
February 24th, 2008, 01:24 PM
Does anyone know in what province the captiol of C'tis is? 10 gold for the one who tells me first.

vfb
February 24th, 2008, 02:06 PM
Why, what are you going to do, sell it?

C'tis

P.S. The future capitol of C'Tis is province #207. We will accept our 10 gold as soon as we finish moving.

cupido2
February 24th, 2008, 04:03 PM
Aaah, no. I just don't want to make you wait for the Wolven Winters I promised some... err... I mean to protect your captiol from unknown secret evil forces that invented a weather-control-machine. Ahem.

And Oceania: You still owe us 1000 gold. Please pay that money soon or I have to pillage it out of your prov... I mean please pay or we have to take legal steps.

Hadrian_II
March 1st, 2008, 10:07 AM
just a little bump, so the gamethread does not fall from the first page of the forum.

meister_miagi
March 5th, 2008, 08:09 PM
I set myself to AI, lost my capitol and have only one province left. GG to Tir na N'og!

vfb
March 7th, 2008, 04:48 AM
Can the admin please set TC to AI too? Rasko has disappeared out of all his games, and TC has staled the last 3 times.

Oh, and please tell the AI that TC has pledged not to attack C'tis, and promised to forge a Crystal Coin for us too. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Hadrian_II
March 7th, 2008, 08:08 PM
TC should go to AI now, if he is not password protected.

Xietor
March 7th, 2008, 08:56 PM
I set Tien Chi to Ai for Hadrian. Poor guy's empire is crumbling around him and he is trying to get to constr 8. Meanwhile some of his better combat paths are at 1 and 3.

Tip of the day-if you are at war, research combat spells. those cool artifacts do not do you any good if you are dead.

Hadrian_II
March 8th, 2008, 07:10 AM
thx xietor

I tried to create a small ranking, so that we can see who the leader is in this game. (well, i just read the graphs, and count provinces, gems and research double)

Provinces
1. Ulm (12)
2. C'tis (10)
3. Pangaea (8)
4. Oceania (6)
5. Tir na n'Og (4)
. Arcoscephale (4)

Forts
1. Ulm (6)
2. Oceania (5)
. Tir na n'OG (5)
. Sauromatia (5)
5. C'tis (2)
6. Abysia (1)

Income
1. Ulm (6)
2. Oceania (5)
3. Tir na n'OG (4)
4. C'tis (3)
5. Kailasa (2)
6. Sauromatia (1)

Gems
1. Ulm (12)
2. Ctis (10)
3. Abysia (8)
. Oceania (8)
5. Kailasa (4)
6. Arcoscephale (2)

Research
1. Ctis (12)
2. Arcoscephale (10)
3. Tien Chi (8)
4. Vanheim (6)
5. Sauromatia (4)
6. Ulm (2)

Dominion
1. Ulm (6)
2. Ctis (5)
3. Pangaea (4)
4. Tir na n'Og (3)
5. Abysia (2)
6. Oceania (1)

Army Size
1. Pangaea (6)
2. Ulm (5)
3. Ctis (4)
4. Kailasa (3)
5. Abysia (2)
6. Oceania (1)

What gives the end Ranking of:
1. Ulm (49)
2. Ctis (46)
3. Oceania (26)
4. Pangaea (18)
5. Tir na n'Og (16)
. Arcoscephale (16)
7. Abysia (13)
8. Sauromatia (10)
9. Kailasa (9)
10.Tien Chi (8)
11.Vanheim (6)

So out of this rankings there are 2 things to say:
1. Please gank Ulm and Ctis
2. Marveni, Agartha, Helheim, Nifelheim, Atlantis, R'lyeh and Lanka are as Death as they can get. (and i personally would add Vanheim and TC to this list)

I suspect, there are lots of errors in my calculations. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Revolution
March 8th, 2008, 07:33 AM
Hadrian_II said:

10.Tien Chi (8)
11.Vanheim (6)


Marveni, Agartha, Helheim, Nifelheim, Atlantis, R'lyeh and Lanka are as Death as they can get. (and i personally would add Vanheim and TC to this list)

I suspect, there are lots of errors in my calculations. http://forum.shrapnelgames.com/images/smilies/biggrin.gif




First of all...I'm hurt that I'm listed lower than TC...I was knocking on the door of TC's capital before C'tis hamstrung me. you're just bitter that I killed your scout http://forum.shrapnelgames.com/images/smilies/laugh.gif

Secondly while my army is small in size it is of exceptional quality...My Vans are exceptionally stealthy, they could be anywhere...they could even be in YOUR LANDS!

vfb
March 8th, 2008, 07:49 AM
C'tis is hurt too. Here we are, stuck in a huge desert. The only offensive action we have taken was to defend poor TC against the depredations of Rlyeh, who tricked us into attacking Vanheim too. And then even TC abandoned us.

Rituals bombard our capitol, and nothing grows in our lands. Our research has been cranked up just to get some shields up in our homeland.

We suspect the monkeys have an ulterior motive in posting these rankings at this time, seeing as how they've just planted a huge army of Gandharvas on our border. Very well, monkeys: enter the land of sickness and death. You will find your stay in our lands most unpleasant, and will be begging us to show you the way out before long.

C'tis

Falkor
March 8th, 2008, 07:58 AM
Very interesting,
thanks Hadrian,

cupido2
March 8th, 2008, 08:06 AM
Atlantis is as dead as it can be??? What an insolence! We have a healthy cash flow, held off several attacks from Oceania. We are a healthy company you can trust and ask compensations for this calumny! So pay us 1000 gold damages next month!

Hadrian_II
March 8th, 2008, 08:08 AM
vfb said:
We suspect the monkeys have an ulterior motive in posting these rankings at this time, seeing as how they've just planted a huge army of Gandharvas on our border. Very well, monkeys: enter the land of sickness and death. You will find your stay in our lands most unpleasant, and will be begging us to show you the way out before long.



We did not plant a big army on your border, we are just anhillating sauromatia, so as you are sitting behind, our armies will walk along your border, while cleaning up sauromatians out of the forests.

Baalz
March 8th, 2008, 12:09 PM
Ulms armies bleed as they attempt to invade Arcoscephale. Any who do want to attack them could have worse timing than right now.

Revolution
March 10th, 2008, 01:27 AM
Vanheim is interested in trading its nature and/or death gems for air and/or earth gems.

Sorlakind
March 13th, 2008, 08:26 PM
Sorry to disapoint you guys but I (playing Tir Na n'Og) will need a sub.

I will do this turn and can do the next one most surely (and possible even more, but it's very uncertain). If by some reason a stale happens it is not very bad.

I will post asking for a sub in the main forum.

Once again, my appologies, I was having a good time. Regards,
G. Rodrigues

Hadrian_II
March 14th, 2008, 03:21 PM
Now this is a very ugly peace of SC god equipped with artefacts.
http://www.shrapnelcommunity.com/threads/uploads/588410-saurogod.jpg

Well soon he will be cursed and horrormarked.

btw. who thinks that SCs need to be nerfed http://forum.shrapnelgames.com/images/smilies/firedevil.gif

Sir_Dr_D
March 14th, 2008, 04:37 PM
I never relealized until now what a ridiculous number of icons that thing has. I am glad I am not the one who needs to face him. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Baalz
March 16th, 2008, 11:04 AM
I apologize for the stales, for some reason the llamaserver has some issues with this particular game for me resulting in me staling a couple times. After being destroyed by Ulm I set Arco to AI, but apparently it didn't take and this morning I literally received in this order turns 42, 43, 41, THEN notification that turn 40 had been rejected because I failed to attach the 2h file (unlikely as I use an automated script to do this and it's never failed before). At any rate, I'm attempting again to set Arco to AI, but it looks like there's just a couple territories left to conquer anyway.

MrSparkle
March 23rd, 2008, 12:50 PM
Tir na n'Og seems to have staled 3 times in a row. Should we set him to AI or is there a chance he will come back?

Revolution
March 24th, 2008, 09:22 PM
Not sure if he's coming back...but if he's not you probably want to go AI since I'm not sure someone would want to take the country over...

Hadrian_II
March 25th, 2008, 05:55 AM
He got set to AI.

vfb
March 29th, 2008, 08:59 AM
C'tis publicly provides notice of cancellation of the NAP with have with Ulm. We are busy with our own war against Agartha, but we cannot sit idly by while you prepare to lock away in Tartarus the immortal soul of holy Sssla and all the other pretenders of this land.

It is now the 50th month. We expect you may start doing nasty things to us in month 53. At that time, we will also be released from our commitment to refrain from hostile acts against Ulm, and we will do what we can to bring your Well down.

C'tis

Hadrian_II
March 29th, 2008, 11:03 AM
Kailasa is happy to announce that sauromatias god was slain today. May his horrormarked corpse rest in peaces. Too bad we did not get the unquenshed sword he had equipped, but krupps bracers are nice too.

MrSparkle
March 29th, 2008, 03:42 PM
The Well of Misery is a blessing upon the land that enriches the economies of all nations. The extra gem income for Ulm is simply a lucky coincidence http://forum.shrapnelgames.com/images/smilies/happy.gif

C'tis speaks of locking away in Tartarus, yet he has opened its gates and enslaved the dead gods within to serve his empire.

We shall refrain from doing "nasty things" upon C'tis until the form of his opposition materializes. Depending the outcome and egregiousness of his actions our response may be either relatively benign or of such fury that the immortal soul of holy Sssla is not simply locked away in Tartarus, but held until his mind is shattered and remains subsequently released from the gate to serve as a thrall to Ulm.

Sir_Dr_D
March 29th, 2008, 08:40 PM
Sauromatia thanks Kailasa for slaying the Moloch. He was wicked and cruel, and had us enslaved. We would now like to appologize for the damage that we have done to you. Can we send you a large supply of banana's and then all will be forgivien?

Hadrian_II
March 29th, 2008, 09:22 PM
Kailasa accepts your offer of unconditional surrender, please wait until kailasan forces can takeover all your provinces, then we will see that all sauromantian amazons will be integrated as whole citizens in our empire.

btw. the markata would like the bananas, but as the markatas have no authority, it is still unconditional surrender for you http://forum.shrapnelgames.com/images/smilies/evil.gif

Revolution
March 30th, 2008, 10:37 PM
Gah...2 stales in a row! That first one my net went down inexplicably for half a day/the night of the hosting and this time I was just unprepared...I'm used to it hosting a little later at night.


But I am still here and playing

Sir_Dr_D
March 30th, 2008, 10:38 PM
That is why I generally prefer QuickHost off. Then the game always hosts at a predictable time each day.

Hadrian_II
April 4th, 2008, 01:27 PM
Kailasa would like to thank ulm for the artifacts, we will put them to good use.

vfb
April 6th, 2008, 03:37 AM
C'tis would like the thank Sauromatia AI for the Rain of Bane Lords from Hell. We will flee in terror and go hide in a swamp. http://forum.shrapnelgames.com/images/smilies/tongue.gif

vfb
April 11th, 2008, 08:11 PM
C'tis has been unable to Dispel the Well of Ulm. We have been forced to resort to more drastic measures.

Update: Please be aware that Ulm is using the Infernal Sword in his war against C'tis. It is *so* not the fault of C'tis if any of our forces should happen to return from their toasty vacation and fall out of the sky into the lands of the neutral nations. With any luck, they will make landing in the vast territory of Ulm itself.

C'tis

cupido2
April 15th, 2008, 07:31 PM
Ahm, what's going on in the world out there? Since those nasty Oceanians drove us out of the oceans, we haven't had much news from around us.

vfb
April 15th, 2008, 08:08 PM
C'tis fears for the safety of the free world!

We have sent forces to the land of Ulm, to find the caster of the Well of Misery, and persuade him to undo his Global Enchantment.

But Ulm has responded with great force, and has captured key provinces of ours, and won many battles. The Oracle of the Graphs tells no lies!

The nation of Ulm increases its strength each month. Those who sit idly by must know that when the cities of C'tis are reduced to rubble and overrun by the barbarian hordes, your lands will be next in line to fall.

Sssla

Hadrian_II
April 16th, 2008, 03:55 PM
A year ago i created the last ranking, so i just got the urge to create a new one.

Im still just reading the graphs, counting province, research and graphs double.


Provinces:
1. Ulm (12)
2. C'tis (10)
3. Pangaea (8)
4. Kailasa (6) +3
5. Oceania (4) -1
6. Vanheim (2) +1

no big changes here, just kailasa coming out of nowhere to a whopping 4. place. (i suppose the kailasa player is really good http://forum.shrapnelgames.com/images/smilies/tongue.gif)

Forts
1. Ulm (6)
2. Oceania (5)
. Ctis (5) +3
4. Pangaea (3) +3
5. Kailasa (2) +2
6. Abysia (1)

We will all gonna miss sauro and tir na nog from this ranking, but as pangaea has gift of natures bounty on, i think the next year he will lead this graph.

Income
1. Pangaea (6) +6
2. Ulm (5) -1
3. C'tis (4) +1
4. Kailasa (3) +1
5. Oceania (2) -3
6. Abysia (1) +1

Gift of natures bounty strikes again, so pan is now the leader of this ranking out of nowhere.

Gems
1. Ulm (12)
2. Ctis (10)
3. Pangaea (8) +4
4. Kailasa (6) +1
5. Abysia (4) -2
6. Oceania (2) -3

We cam see strong growth in pangaea, oceania is flatlining for the time being.

Research
1. Ctis (12)
2. Ulm (10) +4
3. Pangaea (8) +4
4. Tir na n'Og (6) +3
5. Vanheim (4) -1
6. Abysia (2) +1

We are missing Arco and TC here whatchout for pangaea on stereoids.

Dominion
1. Ulm (6)
2. Pangaea (5) +1
3. Ctis (4) -1
4. Oceania (3) +2
5. Abysia (2)
6. Kailasa (1) +1

Nothing interesting is happening here, move along please.

Army Size
1. Pangaea (6)
2. Ulm (5)
3. Ctis (4)
4. Kailasa (3)
5. Oceania (2) +1
6. Abysia (1) -1

No real change here, but can someone kill pangaea, before the unit limit wrecks this game?

Totals
1. Ulm (56 +7)
2. C'tis (49 + 3)
3. Pangaea (44 +26)
4. Kailasa (21 +12)
5. Oceania (18 -8)
6. Abysia (11 -2)
7. Vanheim (6 +-0)
8. Tir na n'Og (6 -10)
9. Sauromantia (0 -10)
10. Atlantis (0 +-0)

Perished since the last time:
Arco (By Ctis), Tien Chi (By Ulm?), Marveni (By Kailasa), Agartha (By Ctis), Helheim (By Pangaea), Nifelheim (By Pangaea), Rlyeh (By Oceania?) and Lanka (By Pangaea)

Please Gank Ulm and Pangaea.
C'tis and Kailasa are still running for championship
Oceania, Abysia and Vanheim might still be able to influence the outcome of the game.
Sauro, Tir na n'og and Atlantis are death, but atlantis does not yet know it.

About ulm: kailasa is at war with ulm, and after we have mopped up the rest of sauromatia, we will use our forces to engage ulm and get back the provinces they stole from us.

cupido2
April 16th, 2008, 06:56 PM
Atlantis doesn't believe in rankings and is far from being dead. We have a good income, a good dominion, good research base and wait to watch the Oceanian scum being slaughtered.

LoloMo
April 16th, 2008, 08:04 PM
The Atlanteans know their days are numbered, inspite of their bravado. Oceania waits for Atlantis to use their "good income" to build more forts and save us the bother.

cupido2
April 17th, 2008, 07:42 PM
Well we haven't seen many heroic deeds of yours on land yet. When that band of haughty Oceanians led by that false prophet came to Kreta... aaaah sweet memories.

vfb
April 25th, 2008, 07:20 PM
The barbarians of Ulm have begun to turn out the lights of civilization in the cities of C'tis. If the other nations of this land are planning on waiting for Christmas or something, you're gonna be too late to save your own skins.

Hiss.

vfb
April 27th, 2008, 06:50 PM
C'tis may need to go AI in a few days. I've posted for a sub here (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=600846) but did not get any offers.

The nation of C'tis is pretty much a lost cause in any case. Congratulations to MrSparkle on their well-deserved victory in the C'tis wars!

MrSparkle
April 28th, 2008, 02:04 AM
The momentum may have shifted back into Ulm's favor but C'tis has many powerful combatants and artifacts that would make a normal invasion difficult to sustain.

Fortunately for us the harsh climate of Ulm kept the cold-blooded lizards at bay until we racked our barbarian brains for ways of dealing with Tartarian super-combatants.

On a side note, I checked your substitute thread to see if you had any games in the early stages to sub for and was shocked to see 5 mid to late stage games. I'm having trouble keeping up with two late stage games as its all beer and skittles early on but once you get past turn 60 it starts turning into Tri-Dimensional Chess with hundreds of pieces.

vfb
April 28th, 2008, 02:28 AM
I used to live on beer and skittles! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Why don't you give Loemander a shot? It's kind of a no-diplomacy game, so that simplifies things a bit. The turns in that game really don't take very long.

vfb
April 28th, 2008, 07:36 AM
Good news! Psycho has agreed to take over the dying nation of C'tis. I've asked him to PM Hadrian_II with his email. Could we please delay the game for a day or so to give him a chance to catch up?

Hadrian_II
April 28th, 2008, 01:09 PM
OK, delayed.

Psycho
April 29th, 2008, 05:26 PM
vfb informed me that he was in war with Ulm and had NAP-6 with all other nations. I don't intend intend to change anything there. I just hope that NAPs will be respected.

vfb
April 29th, 2008, 06:09 PM
Neighbors! Not nations, all other neighbors. http://forum.shrapnelgames.com/images/smilies/happy.gif

Psycho
April 29th, 2008, 06:29 PM
All neighbors, not nations. As for non-neighbor nations - beware. http://forum.shrapnelgames.com/images/smilies/evil.gif
Just kidding, I'll be too busy with Ulm.

to vfb: If you read your PM again you will see that you wrote nations.

vfb
April 29th, 2008, 06:42 PM
Yeah, but I meant neighbors. Sorry about that! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Falkor
April 30th, 2008, 01:59 PM
Good luck Psycho!

Psycho
April 30th, 2008, 04:14 PM
Thanks! According to vfb this is a lost cause. And this is my first late game - I'm a complete noob. So I will certainly need it.

Hadrian_II
May 1st, 2008, 08:00 AM
Hrmph. Arrow fend should protect from rain of stones http://forum.shrapnelgames.com/images/smilies/frown.gif