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MKDELTA
January 12th, 2008, 10:57 AM
...cast Twiceborn on a pretender. Say, a Crone or some other wimpy thing as such. If the pretender dies, do you get a cool Wight Mage pretender, or is the spell a dud, or what?

llamabeast
January 12th, 2008, 11:00 AM
You get a cool Wight Mage pretender. People even kill the crone body deliberately sometimes I think.

Loren
January 12th, 2008, 03:43 PM
MKDELTA said:
...cast Twiceborn on a pretender. Say, a Crone or some other wimpy thing as such. If the pretender dies, do you get a cool Wight Mage pretender, or is the spell a dud, or what?



The AI did that once. Next turn I fought a wight mage pretender.

Wick
January 13th, 2008, 12:28 AM
On the other hand, I understand Transformation is flagged so it doesn't work on pretenders. Too bad, I wanted a feeble minded foul spawn as god. Or not.

Juzza
January 13th, 2008, 02:15 AM
I want a dragonfly pretender from that!! but you just get gift of health and boom, it's not feeble minded anymore!

Tuidjy
January 13th, 2008, 02:25 AM
The problem is pulling the Twiceborn trick without getting a handful of
afflictions. Of course, if you have the Challice or Gift of Health, it's
all good.

NTJedi
January 13th, 2008, 11:41 PM
During an SP game you may consider actually using Transformation so you receive a living pretender commander again which can cast twiceborn again. Thus your pretender is a healthy living commander with the Wight Mage as a backup.

Unfortunately Transformation is high on the research scale with several risks... so it's not feasible for a multiplayer pretender.

Juzza
January 15th, 2008, 06:28 AM
And doesn't transformation kinda not work on pretenders?

Zeldor
January 15th, 2008, 11:18 AM
And there won't be any magic path loss and so on?

NTJedi
January 15th, 2008, 12:02 PM
Juzza said:
And doesn't transformation kinda not work on pretenders?


I'm pretty sure it works on pretenders, the same as twiceborn.


Zeldor said:
And there won't be any magic path loss and so on?


It's possible the transformation can cause feeblemind or death. These are rare... at least from the testing I've done. Any successful transformation will have zero loss of magic paths.

Sawyer
January 15th, 2008, 02:03 PM
Zeldor said:
And there won't be any magic path loss and so on?


It's possible the transformation can cause feeblemind or death. These are rare... at least from the testing I've done. Any successful transformation will have zero loss of magic paths.



Oh doctor, thank you so much!

NTJedi
January 15th, 2008, 02:46 PM
Sawyer said:
Oh doctor, thank you so much!



You're welcome http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Loren
January 15th, 2008, 03:46 PM
Zeldor said:
And there won't be any magic path loss and so on?



The time I did it to the AI's pretender there was path loss.

NTJedi
January 15th, 2008, 11:20 PM
Loren said:
The time I did it to the AI's pretender there was path loss.



Are you saying... you casted Transformation and then turned the nation to AI?
The transformation can kill and thus result in lost magic paths.

Loren
January 16th, 2008, 07:23 PM
NTJedi said:

Loren said:
The time I did it to the AI's pretender there was path loss.



Are you saying... you casted Transformation and then turned the nation to AI?
The transformation can kill and thus result in lost magic paths.



No, I'm saying when I fought the AI pretender with twiceborn he came back the next turn with path loss.

vfb
January 16th, 2008, 07:56 PM
Did he come back afflicted? ("Mute" will halve his magic paths).

NTJedi
January 16th, 2008, 11:47 PM
Loren said:

No, I'm saying when I fought the AI pretender with twiceborn he came back the next turn with path loss.



There's a bug where someone with twiceborn will have a normal death instead of becoming a wight mage if retreating during an assassination.
I've never seen twiceborn cost magic paths when a living mage is killed. Twiceborn won't work again for an existing wight mage or any undead.
* might have had mute affliction as vfb mentions.