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View Full Version : Bug or Mod Conflict: "kv: bad mt0"


thepodger
January 19th, 2008, 02:31 AM
The game ran fine until around turn 18. After hosting, I receive a ngot whatever "kv: bad mt0" error during the loading mods phase. I've got Worthy Heroes 1.8, Nova Deus, Streamers & Standards, and Mytheology active on ver. 310.

Note: This is a legitimate copy.

thepodger
January 19th, 2008, 05:48 AM
This has happened now in two SP games I have running... I forgot to add Black Tome and the 310 quickfix as running mods. Any ideas?